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PartyFramesImproved

Improves Blizzard party frames with inspiration from UnitFramesImproved

File Details

v 3.0.60000

  • R
  • Oct 25, 2014
  • 52.57 KB
  • 11.0K
  • 6.0.2
  • Retail

File Name

v3.0.60000.zip

Supported Versions

  • 6.0.2

v 3.0.60000
October 24, 2014

Version 3.0 - Two New Modules

  • Party Buffs
  • Player buff and debuffs
  • No options at the moment
    []Disable on your standard Addon frame
  • Party Targets
  • Pretty straightforward
  • No current options

v 2.3.60000
October 15, 2014

  • Update for patch 6.0
  • No major changes

v 2.3.50400
March 29, 2014

  • Update for patch 5.4
  • An update to party buffs and debuffs and party targets is coming very very soon
  • Can't believe it has been over a year from my last update

v 2.3.50200
March 3, 2013

  • Update for patch 5.2

v 2.3.50100
Feb 28, 2013

  • Significant updates to addon and layout to impact less of the default Blizzard party frame. Other Party Frame addons should now work better with PartyFramesImproved.
  • Slash commands added /partyframesimproved or /pfi
  • Slash commands for scale and move will change party frame scale and party frames vertical postion on the screen.
  • Addon settings can be accessed via the Blizzard Addons pane. Sliders for scale, postion and a reset button can be found there.

v 1.2.50100
Feb 13, 2013

  • Updated version numbering to reflect Interface (game) version compatibiliity
  • Repositioned default party member debuff frames - debuffs had been behind the mana bar and are now to the right of the frame.
  • Significantly enlarged default party member debuff frames

v 1.1
Feb 09, 2013

  • Corrected a call throwing an error during combat lockdown.
  • Improved LUA commenting.[code]

v 1.0
Feb 07, 2013

  • Initial Release
  • Becuase of combat lockout when you are already in combat party members who enter a vehicle may display the default Blizzard vehicle texture.
  • In combat the addon will throw multiple UI errors not directly called in the addon. The addon is not doing anything in combat but the fact that it has altered a protected frame out of combat makes the UI throw the errors.
    []I have started to address this by creating my own party frame elements instead of altering the Blizzard Frames. It is a pain in the backside and will take me some time.