P5UI 2.20.0
What's new
P5UI 2.20.0
English
New
- The P5UI Aura Cooldown Manager shows the details of the cell's spell or item when the mouse is over the cell (a checkbox on the first page of its settings, on by default). (#1681)
- The effect over a game object now fades in when it appears and fades out when it goes, instead of popping. (#1689)
- The whole-frame test has a player count: a slider under the buttons (Raid page: each size takes its own numbers, 1–10, 11–20 or 21–40; Party page: 1–5) sets how many players the test shows, so you can see the frames with 7, 15 or 33 players, and a caption over the test's frames says "Simulated players: N". (#1688)
- A "layer" setting for each of the raid cell's role, leader, raid mark, ready check and class icons (a slider from -4 to 4 under the icon's place; 0 is the order they always had) decides which one is drawn over which when they lie over each other, on the Raid page, in the frame editor and in the real raid frames. (#1690)
- A "layer" setting for each of the party frame's leader, role, raid mark, ready check and class icons (a slider from -4 to 4 under the icon's place; 0 is the order they always had) decides which one is drawn over which when they lie over each other, on the Party page, in the frame editor and in the real party frames; and the frame editor's party inside tab has a "What the preview shows" block (the member's life, health, threat, role, mana, ready check result, a debuff to dispel, target ring, heal over time, mouse-over and focus looks, leader, raid mark, out of range), as the raid sets have. (#1691)
Changed
- The raid frames' blue drag area in unlock mode (and in the whole-frame test) is now as big as the most players of the size it is for (10 players for 1–10, 20 for 11–20, 40 for 21–40, 5 for the party shown in the raid frames) instead of always 40, and follows the layout, size and spacing settings; the frames and their saved positions do not move. (#1693)
- In the frame editor, an icon that is drawn under another one (the raid mark under the role icon or a spell's icon) can now be clicked and dragged: a click on a pile picks the part drawn on top, the part you pick is raised to the top of the click areas, and a drag starts from the part on top at the mouse. (#1690)
- With the whole-frame test open, a click on the frames' area (the blue "Raid Frames" / "Party Frames" area that shows while the frames are unlocked) opens the settings at "Layout and size" of that page, where the frames' size and width are; dragging the area still moves the frames. (#1692)
- In the party frame editor, an icon that is drawn under another one or under a corner indicator's click area (a leader, role or ready check icon at a corner) can now be clicked and dragged, the same fix as the raid editor's: a click on a pile picks the part drawn on top, the part you pick is raised to the top of the click areas, and a drag starts from the part on top at the mouse. (#1691)
中文
新增
- P5UI Aura 冷却管理器的格子:鼠标放上去就显示这个格子的法术(或物品)的详情(设置第一页有勾选项,默认开启)。(#1681)
- 物体头顶的特效出现时淡入、消失时淡出,不再突然冒出来、突然消失。(#1689)
- 整体框体测试加了“模拟人数”:按钮下面一个滑块(团队页每一套只能选自己的范围:1–10、11–20、21–40 人;小队页 1–5 人),想看 7 个、15 个、33 个人的时候框体是什么样,就把人数调到几;测试的框体上面有个小标签写着“模拟人数:N”。(#1688)
- 团队格子里的职责、团长、团队标记、就位确认结果和职业这五个图标各有一个“层级”设置(每个图标放在哪里的下面一条,-4 到 4;0 是原来的顺序),几个图标叠在一起时谁盖谁由它决定,团队页、框体编辑器和真的团队框体里都一样。(#1690)
- 小队框体的队长、职责、团队标记、就位确认结果和职业这五个图标各有一个“层级”设置(每个图标放在哪里的下面一条,-4 到 4;0 是原来的顺序),几个图标叠在一起时谁盖谁由它决定,小队页、框体编辑器和真的小队框体里都一样;框体编辑器小队的“框体里面”页最上面多了“预览成什么样”一块(成员的状态、血量、仇恨、职责、法力、就位确认结果、可驱散的减益、目标白圈、持续治疗绿框、鼠标指着和焦点的样子、队长、团队标记、超出距离),和团队编辑器一样。(#1691)
改动
- 解锁移动(和整体框体测试)时,团队框体的蓝色拖动区域跟着这一档的最大人数算大小(1–10 人档按 10 人、11–20 人档按 20 人、21–40 人档按 40 人,小队用团队框的样子时按 5 人),也跟着框体大小、间距、排列这些设置变,不再一直是 40 人那么大一块;框体和已保存的位置都不动。(#1693)
- 框体编辑器里,被别的图标盖住的图标(比如被职责图标或法术图标盖住的团队标记)现在能点中、能拖动了:几个叠在一起,点的是盖在最上面的那个;点中的部件会提到最上面,所以总能再点到、拖到;拖动从鼠标下面最上面的那个部件开始。(#1690)
- 整体框体测试开着时,点一下框体的区域(框体解锁时屏幕上那块蓝色的“团队框体”/“小队框体”),设置窗口就打开并跳到那一页的“排列和大小”,在那里改框体的大小和宽度;拖动这块区域仍然是移动框体。(#1692)
- 小队框体编辑器里,被别的图标或被角落指示器的点击区域盖住的图标(放在角落的队长、职责、就位确认图标)现在能点中、能拖动了,和团队编辑器的修法一样:几个叠在一起,点的是盖在最上面的那个;点中的部件提到最上面,总能再点到、拖到;拖动从鼠标下面最上面的那个部件开始。(#1691)
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