Overlord-2.0.1
What's new
2.0.1
Overlord Forever 2.0.1
- Map between the two factions: the two factions only talk through players who have a Battle.net friend on the other side. When such a player learns captures late (back from a battleground, a reload, a new friend), his whole faction now gets them within about a minute, instead of waiting 10 to 30 minutes each.
- Captures on a fresh map: a player who is capturing a point keeps receiving the map, so he no longer finishes a capture or a siege that the enemy's moves had made impossible.
- Capture results first: on a busy link between the factions, the result of a capture now passes before everything else and no longer gets lost in the queue.
- Enemy sieges: the alert and the timer of a siege you follow are no longer cut by a late map, and a capture you missed live turns the point as soon as it is known.
- Guilds table (ranking window): guild kills and a new guild rating in one table: 1 point per honorable kill, 50 per front point, 75 per outpost and 100 per keep taken. Click HK or Rating to sort the guilds. Every table now has its title.
- Your rank: a new button on the main panel, in place of the greyed Community button, leads to the Overlord tab of your character sheet.
- Ranking: answers to a ranking request leave much faster, and a neighbour that does not answer is no longer asked first again after each reload.
- Alerts: the layer is written after the player's name, "(Name, layer #1234)", and the line under the capture bar names the point the enemy is capturing.
- Network status (/ov network): capture results that expired in the relay queue are counted and shown.
- Reliability: several fixes to the map exchange and the relay.
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