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OrevUI - In-Development [Discontinued Development and Abandoned]

OrevUI is an in-development pre-alpha UI overhaul for WoW MoP Classic, currently focused on the new combined bag system and a modular framework that supports deeper reskinning, layout control, and long-term reorganization of Blizzard frame elements.
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Description

OrevUI

OrevUI is an in-development alpha user interface overhaul for World of Warcraft: Mists of Pandaria Classic.

This build is not meant to represent the final UI. It is a live development snapshot focused on building the core systems that will support the project long-term: a stronger addon framework, a more organized module structure, a new bag experience, and the underlying services needed for broader reskinning and frame reorganization across the UI.

At its current stage, OrevUI is being built as a layered UI project rather than a loose collection of one-off edits. The goal is to create a cleaner, more maintainable foundation for future development, so the addon can expand without turning into a tangled patchwork of frame hacks and disconnected features.

Current state of this build

This pre-alpha build is centered on two major areas of progress:

1. New bag system

The bag module has been pushed into a much more developed state and now acts as one of the clearest examples of OrevUI’s new direction.

The current bag work includes:

a combined player bag shell

an integrated bag bar

a unified search bar

a skinned footer utility dock

tracked utility/currency support

in-game bag sorting

junk/vendor helper behavior

adjustable layout behavior for how the bag shell packs and displays its frames

This is important because the bags are no longer just being restyled on the surface. They are being reorganized into a more controlled UI shell that better fits the overall direction of OrevUI. That same design approach will later be applied across more interface surfaces.

2. New framework for future UI development

A major part of this build is the framework work added behind the scenes to make future development cleaner and more scalable.

OrevUI is now being structured around:

a modular runtime addon

a load-on-demand config shell

a compatibility layer for adapters, migration, and flavor-specific handling

This build includes a stronger internal service structure for:

module lifecycle and boot order

themes and media handling

layout and movers

schema/option registration

filters, tags, commands, and utility services

future-proofed flavor boundaries for Classic-era, MoP Classic, and other supported branches

That matters because OrevUI is no longer just moving toward a visual skin pass. It is moving toward a proper framework that can support ongoing reorganization of Blizzard frames, cleaner module ownership, more reliable profile behavior, and a much more consistent reskinning pipeline.

Why this matters

The work in this version is laying the groundwork for the next stages of the UI.

Instead of forcing styling, layout behavior, and feature logic into the same files, OrevUI is moving toward a cleaner separation of responsibilities:

feature logic stays in its own modules

visual treatment is pushed into theme/style systems

configuration is being funneled into a dedicated config shell

compatibility and migration logic are being kept behind adapter boundaries

That structure makes it much easier to keep expanding the addon without breaking everything every time a new system is added.

It also gives the project a better base for:

broader Blizzard frame reskinning

cleaner panel and window styling

more consistent frame spacing and organization

easier module-by-module iteration

less duplication and less brittle code during future UI passes

Included development areas in OrevUI

This build contains active work toward a full UI suite, including development around:

action bars

bags

chat

auras

minimap and world map integration

databars and datatexts

tooltip handling

unit frames

nameplates

skinning support

movers/layout tools

profiles/install flow

theme support

compatibility bridges

Not all of these areas should be considered final or complete in this build. Some are further along than others, and some are present primarily as part of the broader framework and development pipeline.

Pre-alpha notice

OrevUI is still in active development.

This version should be treated as a pre-alpha test build. Expect:

incomplete or evolving visuals

layout changes between builds

unfinished configuration surfaces

systems that are present but still being refined

active experimentation in how Blizzard frames are skinned, reorganized, and unified under the OrevUI framework

This build exists to test the direction of the project, validate the new framework, and continue shaping the UI around a more solid long-term architecture.

Project direction

The current direction of OrevUI is not just to reskin the default UI, but to rebuild it into a more cohesive, integrated interface for MoP Classic.

That means the focus right now is on:

building systems that can scale

improving internal organization

establishing reusable framework pieces

creating reliable module boundaries

preparing more of the UI for deeper visual and structural refinement

The new bag implementation and the framework work in this build are both part of that larger goal.

The OrevUI - In-Development [Discontinued Development and Abandoned] Team

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Sit Around & Look Tough, Play WoW - Make Addons & Stuff. I have the tools to make pretty much any WoW Addon Imaginable now, I just don't know where to start...

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