3.10
What's new
[start]
Unit Frames
- Player, Target and Focus replace the Reverse Growth checkbox with an Orientation dropdown: Default, Mirror and Reverse Growth. Mirror moves the frame's components, border art and portrait facing to the opposite side; Reverse Growth also reverses the health and power fill. Existing Reverse Growth choices carry over.
- Apply or cancel an open Canvas Mode edit before changing a frame's Orientation.
- Retail and Forever portrait borders, their masks and portrait auras now flip with mirrored frames.
- Focus now offers the same Portrait Border Style choices as Player and Target.
Edit Mode
- Canvas Mode on Player, Target and Focus adds a Copy From button: copy the components enabled on another of these frames, with their positions and settings, mirrored automatically when the two frames face opposite sides. Copied changes stay in the draft until Apply.
- Canvas Mode's footer now spaces the dock or settings panel, divider, buttons and bottom border evenly.
Minimap
- The Blizzard circular border now uses Blizzard's own minimap frame art, with terrain filling its chevrons, and keeps its native colours by default.
- Added a Forever circular border on the Forever client; with Rotate Minimap on, its pointer turns around a fixed ring. Profiles that choose it show the Blizzard border on Retail.
- The border colour swatch now sits beside the Circular Border dropdown; right-click it to restore the Blizzard or Forever art's native colours.
- Round minimaps show Blizzard's house background while you are inside a player house.
- Fixed terrain keeping its old scale after switching between the HUD and minimap, or resizing it, until you moved.
- Fixed a faded minimap losing terrain when changing floors indoors.
[end]
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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