File Details
1.7
- R
- Jun 28, 2026
- 4.49 MB
- 575
- 12.0.7+1
- Retail
File Name
Orbit-1.7.zip
Supported Versions
- 12.0.7
- 12.0.5
[start]
New!
- Added
Objectives Frame— a movable, resizable, restylable quest/objective tracker. Colour quests by type, set custom title/objective/header colours and font sizes, hover-fade, collapse-in-combat, show quest count. - Added
Automation(QoL > Automation):- Auto-accept quests
- Auto-turn-in quests (hold Shift to skip)
- Auto-select single gossip options
- Auto-sell junk (grey items) at merchants
- Auto-repair (uses guild funds when they cover it, otherwise your own)
The above thanks to LarsMartin
Updates
Damage Meter: "Switch to Current on combat" is now a per-meter toggle, so each meter can be set independently (was one shared setting).Minimap: the square minimap now follows your global Border Style and colour.Datatextscan now be dragged onto another Orbit frame's edge to anchor to it, resized with a corner grip, and scrolled to change their distance. Alignment guide lines now show while you drag.- Added Repair summary to the
Status Widget(shows your repair total after auto-repair).
[end]
Changelog formatting guide
.scripts/update_changelog.py reads only the text between [start] and [end],
turns each ### Heading into one card in the in-game What's New window, and
writes the result to Orbit/Core/Config/ChangelogData.lua at deploy time.
What the script does
- Only
[start]…[end]is published. Put each marker on its own line. Anything outside (including this guide) is ignored. ### Title= one card. The text after###becomes the card title; everything down to the next###(or[end]) becomes that card's body.- Start with a
###. Any text between[start]and the first###is silently dropped. - Line breaks are kept. Each new line in the body shows as a new line in-game — that is how you make multiple bullets in one card.
- Quotes are safe. A literal
"is escaped automatically; type them freely. - Version is automatic. The deploy injects the release number; never type a version.
What is NOT supported (gotchas)
- No markdown rendering in-game. The What's New window is plain text, so
**bold**,`backticks`,[links](url), tables, and nested-bullet indentation all appear literally. (-bullets and indent spaces show exactly as typed.) - Use WoW escape codes for styling — these pass straight through and DO render: colour
|cffffd100gold text|r, line break|n, texture/icon|TInterface\\Icons\\Foo:16|t. - Avoid a lone backslash
\. Backslashes are not escaped and can corrupt the generated Lua — double them (\\) if you truly need one. - Use exactly three hashes, on their own line (
### Title).####or a###mid-line confuses the splitter.