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Orbit: UI

A clean user-interface addon with the goal to maximize customization and minimize menus and options.

File Details

0.258.0

  • R
  • Apr 20, 2026
  • 2.33 MB
  • 166
  • 12.0.5+1
  • Retail

File Name

Orbit-0.258.0.zip

Supported Versions

  • 12.0.5
  • 12.0.1

[start]

New Features

  • Added Damage Meters

    • Master meter that shows only your character
    • Shift-Right Click Damage Meters for the options menu (Create, Delete, Reset, Select Metrics)
    • Shift-Left Click Damage Meters for Damage Comparisons (if available)
    • Left click to drill down
    • Right click to select History
  • Other Stuff

    • Added Guidelines in Edit Mode for easier positioning
    • Orbit Portal has been updated! Go download on Curse to check it out
    • Press Left-Alt in Edit Mode to hide selection frames
    • Added Icon Positioning to Cast Bars
    • Added all Blizzard Frames to the VE Engine for more control if you disable Orbit stuff

Previous Feature Reminders

  • Datatext Drawer

    • Click one of the four corners of the screen to open the datatext drawer. Drag and drop them anywhere on-screen. Drag them back into the drawer to disable. Drag the right hand corner to resize them. Will continue to expand on these and you're welcome to suggest more/improve whats been built.
  • Meta Talents - Added a new QoL feature to help you keep track of the most popular talents for each spec. Find it in the Quality of Life tab in /orbit plugins.

    • Select bosses or dungeons to view the most popular talents for that specific encounter, data is fetched and averaged from Warcraft Logs top 100 parses.
    • Directly Apply the meta talents to your talent tree with a single click.
    • Turned on by Default now
  • Tracked Cooldowns: Re-designed:

    • Create new Icon and Bars from the Cooldown Settings bar now (where you manage the CDM icons)
    • These frames can now be anchored to other Orbit frames again
    • Orbit will handle frame positioning when moving through different specs
    • Bars can be vertically aligned
    • Bars now in canvas mode with additional text options
    • Drag and Drop spells onto these frames to add abilities/items (From Spellbook or Bags)
    • Shift-Right Click to remove spells/items/frames (out of combat only)

Bugfixes

  • Source of magic on groupframe fix (havent been able to test)
  • Vehicle Exit Button Circular Dependency fix (this was causing frames to lose their positions on /reload)
  • Minimap Fixes
  • Canvas Mode Fixes (Some components not resizing/settings stuff)
  • Target/Focus buffs sometimes not able to be mouseovered
  • Attempt to make priest out of range opacity more noticable
  • Unit Health color not impacting Group/Boss frames edit mode

Hints

You can always open this window again by typing /orbit whatsnew You can always disable a plugin in /orbit plugins Visibility settings are found in the VE Engine /orbit ve

[end]