File Details
0.256.0
- R
- Apr 19, 2026
- 2.90 MB
- 885
- 12.0.5+1
- Retail
File Name
Orbit-0.256.0.zip
Supported Versions
- 12.0.5
- 12.0.1
[start]
New Features
Added Damage Meters- Master meter that shows only your character
- Shift-Right Click Damage Meters for the options menu (Create, Delete, Reset, Select Metrics)
- Shift-Left Click Damage Meters for Damage Comparisons (if available)
- Left click to drill down
- Right click to select History
Other Stuff
- Added Guidelines in Edit Mode for easier positioning
Orbit Portalhas been updated! Go download on Curse to check it out- Press Left-Alt in Edit Mode to hide selection frames
- Added Icon Positioning to Cast Bars
- Added all Blizzard Frames to the VE Engine for more control if you disable Orbit stuff
Previous Feature Reminders
Datatext Drawer
- Click one of the four corners of the screen to open the datatext drawer. Drag and drop them anywhere on-screen. Drag them back into the drawer to disable. Drag the right hand corner to resize them. Will continue to expand on these and you're welcome to suggest more/improve whats been built.
Meta Talents - Added a new QoL feature to help you keep track of the most popular talents for each spec. Find it in the Quality of Life tab in
/orbit plugins.- Select bosses or dungeons to view the most popular talents for that specific encounter, data is fetched and averaged from Warcraft Logs top 100 parses.
- Directly Apply the meta talents to your talent tree with a single click.
Turned on by Default now
Tracked Cooldowns: Re-designed:
- Create new Icon and Bars from the Cooldown Settings bar now (where you manage the CDM icons)
- These frames can now be anchored to other Orbit frames again
- Orbit will handle frame positioning when moving through different specs
- Bars can be vertically aligned
- Bars now in canvas mode with additional text options
- Drag and Drop spells onto these frames to add abilities/items
(From Spellbook or Bags) - Shift-Right Click to remove spells/items/frames (out of combat only)
Bugfixes
- Source of magic on groupframe fix (havent been able to test)
- Vehicle Exit Button Circular Dependency fix (this was causing frames to lose their positions on /reload)
- Minimap Fixes
- Canvas Mode Fixes (Some components not resizing/settings stuff)
- Target/Focus buffs sometimes not able to be mouseovered
- Attempt to make priest out of range opacity more noticable
- Unit Health color not impacting Group/Boss frames edit mode
Hints
You can always open this window again by typing /orbit whatsnew
You can always disable a plugin in /orbit plugins
Visibility settings are found in the VE Engine /orbit ve
[end]

