Description
OpenPvP keeps a record of every enemy player you meet in the open world and turns it into something you can act on: who they are, where you last saw them, how often they have killed you, and which of them your side is hunting right now.
Features
- Enemies: every enemy player you see, with class, level, race, guild, where you saw them last and how often. Nearby now shows who is on your map right now.
- Threats: who kills you, who you killed back, and who other players report, with a list of every fight.
- Most wanted: the enemies who killed the most players on your side, for the last day, week, month, two months or all time, with the top three on a podium. A kill alone is worth more than a kill in a crowd, so the hunters rise above the raids.
- Watchlist: right-click an enemy to watch them. When they turn up you get a banner, a sound, a marker over their nameplate and a pin on the map.
- Call for help: one key sends your position to your guild, party or a custom channel. Everyone running OpenPvP gets a warning and a pin on their map.
- Focus calls: mark one enemy for everyone sharing with you.
- Player card: click any name for everything recorded about that player.
- Duels: every duel, or your record against each opponent.
- Allies, Zones, Log and Stats, with a history chart.
- Map and minimap pins, a line on the unit tooltip, and a warning when an enemy rogue or druid goes into stealth near you.
Made for playing
- Use only what you want: every part can be switched off under Settings, Features.
- Two layouts, Modern and Classic, picked in the welcome window.
- Every setting has a line explaining it, and a search box.
- A Legend window explains every mark and colour.
- Chat output can be turned off per category; the Log tab keeps everything.
- Key bindings for the window, watch target, call for help, focus and the on-screen strip.
- No libraries. TomTom waypoints if you use TomTom.
Commands
/opvp opens the window, /opvp config the settings, /opvp sos calls for help.
Good to know
OpenPvP is made for the open world and stays quiet anywhere else; battleground support is being worked on. The killer comes from the game's death recap: who landed the killing blow, and every enemy who hit you with their share of the damage. Without a recap it is worked out from who was around you and marked sure, likely or guess.
Most wanted score. Points for kills of players on your side: 3 for an enemy alone, 2 each for two, 1 each for three to five, half a point each for six or more, shared out by damage when the recap names them.
Found a problem? In the settings, under Tools, Report a problem builds a text with everything needed. Post it as a comment here with what happened.




