ODYN - Comprehensive RP Companion

Turn your roleplay into a living character journey. ODYN adds progression, memories, health, achievements, DM tools, minigames, customization and deep Total RP 3 integration to World of Warcraft.
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Description

ODYN — Observe. Document. Your Narrative.

World of Warcraft has progression systems for almost everything.

Except Roleplay.

ODYN is a large-scale Roleplay companion addon built to fill that space.

It follows the life of your character: the people they meet, the time you spend roleplaying, their stories, injuries, skills, relationships, memories, progression — and now, with Livelihoods, the things they actually do for a living.

ODYN is designed to accompany your RP, not tell you how to RP.

Don't want progression systems?

You don't have to use them.

Choose the Full Kit or a lighter setup on first launch, then enable or disable most systems individually.


Livelihoods

ODYN 1.9.0 introduced an entirely new layer of everyday life for your characters.

Characters can carry belongings / items, learn professions, gather materials, work jobs, run businesses, cook, farm, hunt, fish and build their own small RP economies.

The goal is not to turn RP into a weird grind or something.

It is to give the things your character already does a little more presence that you can visually see.


Inventory & Items

ODYN now includes a complete character Inventory.

Food, drinks, equipment, herbs, crafted goods and profession materials can exist as actual belongings that can be:

  • Carried
  • Stacked
  • Used
  • Equipped
  • Shown
  • Traded
  • Stored

Items can also move naturally between other ODYN systems such as professions, businesses and banking.

Compatible TRP3: Extended items can be imported into ODYN without modifying the originals.


Professions

Livelihoods introduces interactive RP professions including:

Cooking · Herbalism · Foraging · Farming · Hunting · Fishing · Enchantment

Gather ingredients through the world, turn them into usable items and improve through actual participation.

Now you can grind professions without needing 200k gold in your bank account lol.
Note: More professions will be added!


Player-Run Businesses

Create or work for player-run businesses.

Businesses can maintain:

  • Staff
  • Custom menus
  • Bar Stock
  • Pantries
  • Recipes
  • Customer orders
  • Shared funds
  • Their own visual presentation

Menus can be presented directly to other ODYN players during RP.

Taverns can actually keep stock. Cooks can actually use ingredients. Customers can actually place orders.


Cooking & Recipes

Create your own recipes using gathered ingredients.

Successful dishes become real Inventory items with their recipe, ingredients and quality attached.


Farming

Registered farms can be planted and maintained over real time.

Plant crops, water them, return later to inspect their growth and harvest the finished produce.


Herbalism & Foraging

Gathering is based around exploration rather than permanent MMO resource nodes.

Use ODYN's Eye, sound and proximity feedback to search the nearby world for herbs and forageable materials.

Nearby gatherers can even share certain perception events.


Hunting & Fishing

Eligible creatures can be harvested or skinned for materials after being defeated.

Fishing integrates directly with normal World of Warcraft fishing rather than replacing it with another minigame.

Both systems feed materials into the wider Livelihood economy.


Enchantment

Place equipment onto an enchanting altar and use gathered materials to apply magical effects.

Enchantments interact with ODYN's existing damage schools and resistance systems, giving those mechanics more relevance during combat RP for the ones that likes DnD-ish ventures.


Work, Economy & Banking

Characters can take on small RP jobs around the world, earn fictional income and maintain their own finances.

ODYN supports:

  • Character banking
  • Off-screen job income
  • Recurring expenses
  • Daily / weekly / monthly tracking

It is not meant to be an economic simulator.

It is meant to save you from maintaining one in a spreadsheet.


Total RP 3 Friendly

ODYN is designed to work alongside Total RP 3, not replace it.

Your TRP profile can connect to ODYN, and multiple TRP profiles can belong to the same ODYN character — useful for outfits, disguises, alternate appearances or different stages of a character's life.

Players without ODYN can still see a compact ODYN summary through TRP's Additional Information system.

Players with ODYN gain access to the full Inspect interface.


Character Progression & Renown

Simply roleplay.

While your character is In Character, ODYN can track RP activity and gradually award Renown.

Renown raises your ODYN Level and unlocks long-term rewards without requiring PvE or PvP grinding.

Established characters can use Legacy Calibration to receive an appropriate starting point rather than beginning as though they were created yesterday.

This is basically a "gamification" of roleplaying yes, but it is rather there to give people one more reason to not just sit and people watch, rather interact. It can be disabled by using Lite Kit.


Seasons & Rewards

ODYN includes seasonal progression built around ordinary RP activity.

Complete lightweight daily and weekly objectives, gain seasonal progression and unlock cosmetics and keepsakes tied to that period of your character's story.

Progression can reward:

  • Tokens
  • Talent Points
  • Portraits
  • Themes
  • Frames
  • Effects
  • Badges
  • ODYN's Eyes
  • Other profile cosmetics

Customization

ODYN contains a large cosmetic system for character presentation.

Customize profiles with:

  • Themes
  • Portrait frames
  • Headers
  • Typography
  • Ornaments
  • Badges
  • Platforms
  • Atmospheres
  • Particle effects
  • Nameplate accents
  • Tooltips
  • Toast frames
  • Focus Marks
  • ODYN's Eyes

Cosmetics affect presentation only.


ODYN's Eye

The Eye is one of ODYN's central interface elements.

It reacts to interactions, progression and certain world systems, while different Eyes provide their own animations and visual identity.

With Livelihoods, the Eye also becomes part of gathering and proximity tracking.


Persona BETA

Persona is ODYN's private character introspection system.

It observes how you roleplay your character and gradually builds context around:

  • Conversations
  • Relationships
  • Memories
  • Recent events
  • Emotional state
  • Habits
  • Preferences
  • Hunger and thirst
  • Character voice (not literal, by this I mean a way of texting)

Persona can generate occasional private thoughts while IC, but it is deliberately designed not to tell you what your character should do.

The Why? system lets you inspect what recent observation or context caused a thought or state.

Persona is optional and can be disabled entirely.
YOUR DATA STAYS IN YOUR SAVEDVARIABLES. THERE IS NO WEIRD SOMETHING-SOMETHING GOING ON. NO, THIS IS NOT AN AI IT IS JUST STRINGS GETTING PARSED AND RUN THROUGH FUNCTIONS.


Sessions, Chronicle & Story Arcs

ODYN can automatically record RP Sessions and preserve them inside your character's Chronicle.

Sessions can track people involved, duration, locations, interactions and important moments.

The Story Arc Board provides a visual workspace for mapping major events, goals, relationships and turning points across your character's story.


Roleplay Achievements

ODYN includes a large collection of RP-oriented achievements.

Some are detected automatically, others are manually recorded, and many can reward Renown or cosmetics.

The goal is to preserve memorable milestones — not turn roleplay into a checklist.


Health & Medical History

ODYN includes a visual Health system for injuries and long-term physical changes.

Record injuries directly on a body representation, track treatment and recovery, and preserve previous medical events in a chronological history.

Permanent changes such as prosthetics or amputations are handled separately from active injuries.

Health information can also be shared with other ODYN users during compatible medical RP.


Skill Set & Character Statistics

Record what your character is actually good — or terrible — at through ODYN's roleplay-oriented Skill Set.

Optional tabletop-style character statistics are also available for players who want more mechanical structure during DM events.

Neither system changes normal World of Warcraft combat.


DM Kit

ODYN includes an optional Dungeon Master toolkit for hosted RP campaigns.

Create persistent campaigns, NPCs, encounters and status effects while managing:

  • Player / NPC health
  • Initiative
  • Roll checks
  • Combat phases
  • Notes
  • Reusable encounter data
  • Shared campaign information

The DM Kit is optional and disabled by default.


Unofficial Hearthstone, Chess & Checkers

Because sometimes your character just wants to sit in a tavern and lose money.

ODYN includes playable tabletop games:

  • Unofficial fan-made Hearthstone
  • Chess
  • Checkers

Play against other ODYN users, practice against bots, spectate matches and use customizable presentation options.

Hearthstone also includes decks, card collections, packs and multiple bot difficulties.

And yes.

Hard Bot actually tries.


Optional Survival

For players who enjoy extra immersion, ODYN includes optional:

  • Hunger
  • Thirst
  • Persistent survival state
  • A compact Survival widget

Don't like survival mechanics?

Disable them.


Roleplay Calendar

Keep character events separate from your normal WoW calendar.

Create RP events with dates, times, locations and notes, and receive reminders when they approach.

ODYN can also display compatible community events through the optional Huginn desktop companion.


Quick Actions & Hover Log

Hover over characters and use your interaction key for contextual actions such as:

  • Inspect
  • Whisper
  • Chat Log
  • Open TRP
  • Trade
  • Business interactions

ODYN also keeps a lightweight nearby Hover Log so missed RP lines can be quickly reviewed.

The Hover Log is runtime-only and is not stored as a permanent private conversation archive.


Focus Messages

Crowded RP can be difficult to follow.

Focus one or more characters from the Hover Log and ODYN will visually de-emphasize other speakers while keeping the people you care about easy to read.


Immersion & Chat Tools

ODYN includes smaller roleplay conveniences such as:

  • IC / OOC controls
  • Companion and NPC speaker tools
  • Typing indicators
  • Immersive nameplate behavior
  • Context-sensitive keybinds
  • Long-emote handling
  • Interaction shortcuts

These systems are designed to interfere with ordinary WoW controls as little as possible.


Public ODYN Inspect

ODYN users can inspect compatible public character information through a dedicated interface.

Depending on what the player exposes, Inspect can show things such as:

  • Progression
  • Achievements
  • Skill Set
  • Sessions
  • Health
  • Character information
  • Profile presentation
  • Other ODYN data

Privacy

ODYN stores your character information locally through WoW's normal SavedVariables system.

Persona runs locally.

The Hover Log is temporary.

ODYN does not upload your character to some external AI service.

Long story short:

No, god dammit, I am not selling your WoW information to people. ♥


Quest Books

You can create your own complicated quests with a very user friendly interface that I believe it is easy to understand.

You can share your quests with others too!


Made for Roleplay, Not Against It

The philosophy behind ODYN is simple:

The addon should observe your roleplay, not force your roleplay to serve the addon.

You should not need to spam emotes, grind awkward actions or alter your character's personality because a progress bar exists.

Use the systems you enjoy.

Disable the ones you don't.

Your character comes first.


ODYN 1.9.0

1.9.0 is ODYN's largest expansion so far, introducing Livelihoods, Inventory, professions, businesses, crafting, gathering, farming, economy systems, a major Persona expansion and extensive multiplayer, UI, stability and performance improvements.

Your character already had a story.

Now they can have a life around it.


GOT FEEDBACK?

Discord: devour.me.colossus

ON AI:

Eyo. I have heard that some people are saying the addon is "AI" which I dunno what it actually means but I wanted to shed some light on the way I am developing this addon so you can know for yourself if this is okay for you or not. Things that I make:

  • Design of every system (as in how they work)
  • Bug finding / QA
  • Art design choices
  • Making the art if I am able to
  • Find assets from itch.io to NOT GENERATE AI IMAGIES TO USE INSIDE THE ADDON
  • Buy assets.
  • Basically every single little thing you can find in the addon if they are not on the list down below
  • Every single bits of text
  • SFX. I am using Audacity to create the sound effects that I find from https://pixabay.com/sound-effects/.

Things that I use AI for:

  • Coding. I know entry to intermediate level C#, I have a paid-education in game development. I know Unity's namespace. But I do not know how to code shit in WoW's addonsphere. So therefore a lot of vibe coding is present, however in this day and age every developer you can find will make use of AI to avoid coupled and heretically against the SOLID principle coding. Though I would like to note that I am using AI a lot on code. Like a lot a lot. I am just making this clear. In my opinion AI is a tool to be used in technical shit, not art.
  • The effect customizations which are basically me designing it entirely, which is how they look like, how they should look like and everthing inbetween, AI just realizes it in code because it is literally a VFX.
  • The badges and atmospheres are also designed by me, by literally drawing them, then i give what I draw to AI to make it happen with code. So if thas a concern, I am willingly giving what I am drawing to AI for it to create in addon. I want people to have a good experience with it, so thats all.

Big clarification on Persona system: Guys pls. You can not run a LLM (AI) as an addon. ODYN uses 200 mbs of ram tops on most active moments. The addon is 289 mbs as we speak. If you try downloading Ollama to your pc you will see how unrealistic this AI situation is. It is an overly complex string parser. Translates to it takes your texts, runs it through some functions inside the Persona code, tries to make sense out of it. There is no AI. There is no online connection to any sort of database or anything because that is also simply not possible. I dunno what else I can say to prove otherwise. I have been a musician since I know myself. I have literal pictures of me as a baby with a guitar in hand. I have seen stages, I have released albums, I know how important and meaningful of a things art is as much as it gets. Accusing me of simply saying "this shi AI gang" is fine, you do you, but do not just go around and say it as if its a fact. At least say that its your opinion, you don't have to believe me after all! TLDR; No. Persona is not AI. No, I am not freely using AI to generate pictures and implement them into the addon. No ODYN does not send your data anywhere. No, I am not an AI. No I am not sponsored by Blackrock. No, I am not Elon Musk's weirdly named secret son. I hope I was able to deliver enough clarity to what I do, who I am, what are my skills and how I am using them, pls dont hate me :c 

ODYN - Comprehensive RP Companion Team

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I do RP.