oUF_CombatFeedback

Abandoned
Adds combat feedback to oUF.

File Details

oUF_CombatFeedback-r71253

  • B
  • Apr 24, 2008
  • 5.24 KB
  • 104
  • 2.4.3
  • Retail

File Name

oUF_CombatFeedback-r71253.zip

Supported Versions

  • 2.4.3

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r71253 | ammo | 2008-04-24 11:59:29 -0400 (Thu, 24 Apr 2008) | 1 line
Changed paths:
   M /trunk/oUF_CombatFeedback/readme.txt

oUF_CombatFeedback: fix typo in demo code in the readme, and I just know some people will copy paste that code and complain.
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r71247 | ammo | 2008-04-24 11:17:43 -0400 (Thu, 24 Apr 2008) | 1 line
Changed paths:
   M /trunk/oUF_CombatFeedback/readme.txt

oUF_CombatFeedback: adjust readme for clarity
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r71246 | ammo | 2008-04-24 11:09:23 -0400 (Thu, 24 Apr 2008) | 1 line
Changed paths:
   M /trunk/oUF_CombatFeedback/oUF_CombatFeedback.lua
   M /trunk/oUF_CombatFeedback/readme.txt

oUF_CombatFeedback: add the ability to ignore damage, heals, etc. readme.txt explains.
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r71237 | ammo | 2008-04-24 08:33:10 -0400 (Thu, 24 Apr 2008) | 1 line
Changed paths:
   A /trunk/oUF_CombatFeedback/readme.txt

oUF_CombatFeedback: add small readme on how to add this to your layout.
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r71236 | ammo | 2008-04-24 08:22:17 -0400 (Thu, 24 Apr 2008) | 3 lines
Changed paths:
   M /trunk/oUF_CombatFeedback/oUF_CombatFeedback.lua

oUF_CombatFeedback:
- obey the original font set on object.CombatFeedbackText only modify the height for crits and glances etc.
- control the maxAlpha of the feedbacktext by setting object.CombatfeedbackText.maxAlpha defaults to .6
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r71233 | ammo | 2008-04-24 07:09:44 -0400 (Thu, 24 Apr 2008) | 1 line
Changed paths:
   M /trunk/oUF_CombatFeedback/oUF_CombatFeedback.lua

oUF_CombatFeedback: damage is red
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r71231 | ammo | 2008-04-24 07:04:27 -0400 (Thu, 24 Apr 2008) | 1 line
Changed paths:
   M /trunk/oUF_CombatFeedback/oUF_CombatFeedback.lua

oUF_CombatFeedback: actually works now yay
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r71228 | ammo | 2008-04-24 06:50:38 -0400 (Thu, 24 Apr 2008) | 5 lines
Changed paths:
   A /trunk/oUF_CombatFeedback
   A /trunk/oUF_CombatFeedback/oUF_CombatFeedback.lua
   A /trunk/oUF_CombatFeedback/oUF_CombatFeedback.toc

oUF_CombatFeedback: initial commit
- Adds combat feedback text +100 -100 etc to the oUF unitframes.
- Expects the frame to have a fontstring: object.CombatFeedbackText to work, will do nothing otherwise
- Uses pretty much the same system blizz uses
- otherwise verymuch drycoded :)
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