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File Details

nUI [Mists Classic] 5.5.0.62258.0

  • R
  • Aug 2, 2025
  • 1.67 MB
  • 182
  • 5.5.0
  • MoP Classic

File Name

nUI_550_62258_0.zip

Supported Versions

  • 5.5.0

------------------------------------------------------------
-- Version : 5.5.0.62258.0
------------------------------------------------------------

* nUI_PowerBars.lua
> They renamed the Harmony Bar Frame again. Adjusted the code to reflect the new name.
> This is available early on so has been tested
> Added Priest Bar for Shadow Spec Orbs display - Not available before talents
> Adjusted WarlockPowerFrame to reflect Blizzards new version with each frame time set to
appear in the frame such as :
- ShardBarFrame - Not seen yet
- DemonicFuryBarFrame - Did see on my Level 10 Warlock and shows on nUI
- BurningEmbersBarFrame - Not seen yet
> Added Totem Bar frame ( why wasn't it added before for Shaman, unless shaman was added in Mists )
- Blizzard code infers that several classes use it for various reasons. This might be new for this version of Mists,
or something added in retail that I wasn't aware of.
- Cata's TotemFrame code shows:
- Paladin ( can't identify what they may use it for yet ) , Warlock ( temporary imps in retail ) , Deathknight ( ghoul )
- Druid ( treants in retail but not in nUI yet) and Shaman ( totems )
- Mists add Monk to the mix which has Jade Serpent Statue at least showing for Mistweaver on retail but not for nUI there.
- Mists should work automatically as I am straight up using the totem frame to display when totems are available regardless of class spec.
- Retail will need some additional work because of the way I have set those up there.

 

 

* nUI_OverrideActionBar.lua
* nUI_Layout_Default_Dashboard.lua
* nUI_MicroMenu.lua
> Added Override Action Bar functionality from Retail and made some adjustments to make it Classic friendly.
> Adjusted MicroMenu positioning so that it doesn't move for when Override Bar is displayed.
> Default layout is set up for nUI, but other skins may need to make some adjustments to work with their layout.

 

 

* VehicleExitButton.lua
* nUI_Bars.xml
* nUI_ButtonBar.lua
> Made Vehicle Exit Button a separate entity like in Retail
- Tested via DK horse stealing quest
- Removed references to OverrideActionBar as a part of nUI (hopefully all of them )