File Details
nUI v5.07.26 (Release)
- R
- Sep 16, 2012
- 1.66 MB
- 12.7K
- 5.0.5
- Retail
File Name
nUI_5.07.26_Release_2_.zip
Supported Versions
- 5.0.5
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Version 5.07.26 (Release)
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* When configuring which unitpanel layout to display include a test for group size to make sure it doesn't default to raid10 rather than party if you have 5 or less people.
* Added the new status tests for extrabar and overridebar to the registerstatedriver statement. Ultraxion fights should now work great. Finally.
* Removed extrabar from the registerstatedriver statement as it has to exist alongside the main action bar.
* Removed redundant file path for texture icons in button bag to remove green boxes.
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Version 5.07.25 (Release)
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* This is a compilation of all of Xrystal's fixes to nUI for the WoW 5.0.4 patch
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Version 5.07.24 (Release)
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* Yet another pass at trying to fix the PlayerPowerBarAlt and ExtraACtionBarFrame
sure would be easier if I could test them myself ~frown~ Me thinks I need to grind
a toon in all my copious free time (cough cough)
* Fixed the missing group loot windows #3 & #4
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Version 5.07.23 (Release)
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* Fixed version number in-game (oops)
* Applies the nUI_Button.lua fix from Belechannas (thank you for that) to address the
cooldown timer problem since the 4.3 patch
* Modified nUI_Movers (again) to try and fix PlayerPowerBarAlt and ExtraActionBarFrame
for the Atrameded and similar fights
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Version 5.07.22 (Release)
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* Updated TOC for 4.3 patch
* Changed how movers are initialized to allow easy addition of new Blizz elements
(incorporating part of what Xrystal did in "nUI : Plugin [Custom Movers]"
NOTE: nUI will (should) automatically disable nUI_Plugin_CustomMovers if it is
installed so the two apps don't confict. However, if you have it installed
it is recommended you remove it as it is no longer needed.
* Added PlayerPowerBarAlt, TutorialFrameAlertButton and ExtraActionBarFrame to the
new movers definitions
* Incorporated Xrystal's nUI_UnitPower fix for the divide by zero error when mousing
over other players
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Version 5.07.21 (Release)
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* Added '/nui viewport' command to allow the viewport to be toggled on and off so the
viewport can be enabled most of the time (thus increasing viewable world space and
centering the player/HUD on the viewable area) and disabled when in the WoW zones
where viewports are broken (such as Throne of Tides) -- the viewport cannot be
toggled unless you are out of combat
* Moved the initialization of key bindings from the PLAYER_ENTERING_WORLD event to the
VARIABLES_LOADED event because it is now possible to enter the world before variables
are loaded and ready for interpretation (sigh).
* Changed the anchoring the special class bars (Eclipse, Shard, Holy Power) so they do
not depend on the nUI HUD casting bar being present.
* Added error trap to catch bad return values from GetCurrentBindingSet() that caused
the key binding function to break in nUI
* Fixed a layering problem in the combat log that allowed the combat log text to hide
the combat log filtering buttons
* Fixed an error in the combat log that threw an error if you tried to click in the
combat log text area (it was trying to open a chat edit box where there isn't one)
* Disabled the minimimze function on the combat log -- it doesn't need minimizing in
the info panel and was throwing errors because it was looking for a chat edit box
that doesn't exist in the combat log
* Fixed the errant display of the button bar to the left of the combat log that was
overlapping some of the buttons on the action bar right of the unit frames
* Moved new user tooltips alert button to right side of game field above the voice
chat control box so it doesn't overlap the minimap anymore
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Version 5.07.20 (Release)
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* Updated for 4.2 patch
* Fixed keyring in bag bar (removed in 4.2)
* Fixed sizing of the latency and frame rate meters for extra button in 4.2 patch
* Fixed the target auras in the simple HUD to make them non-clickable so they do not
interfere with the mouse
* Modified automatic faction tracking to ignore guild reputation changes
* Fixed location of map coordinates when world map is not maximized
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Version 5.07.19 (Release)
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* Fixed the bag bar so tooltips don't appear and the mouse does not interact with the
bar when the '/nui bagbar off' option is used
* Fixed the upper console that so that other mods that modify the micro menu and other
elements cannot "show" the elements when the '/nui console off' option is used...
this was causing elements to be mouse active, with tooltips, when they were hidden
* Fixed a scaling error in the Battlefield Minimap info panel
* Fixed a logic error in the raid sort that was duplicating some units and not showing
other units
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Version 5.07.18 (Release)
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* Fixed debug print messages appearing when a unit frame is right-clicked
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Version 5.07.17 (Release)
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* Updated TOC for WoW 4.1 patch
* Removed happiness icon from pet unit frames (hunter's no longer need to manage it)
* Fixed right-click menu on unit frames with raid sort
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Version 5.07.16 (Release)
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* Fixed aura layout error in the party and raid panels that caused auras to overlap
the upper action bars (different problem than the one fixed in 5.07.15)
* Fixed layering problem in unit frame and HUD aura buttons that caused them to
interfere with the mouse when targeting/clicking
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Version 5.07.15 (Release)
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* Fixed a sizing problem in the aura frames
* With auras working in a more sane manner now, the maximum number of auras displayed
for the player and pet buffs has been increased to ensure visibility.
* Fixed an error in the combat feedback system that was causing the unit frames to
flash red on incoming heals
* Fixed an issue that caused hidden default Blizzard UI elements to briefly appear
while in combat
* Attempted to fix raid sorting (only works out of combat)
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Version 5.07.14 (Release)
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* Another pass at resolving the issues with aura displays... modified player, target,
pet and vehicle auras to build from the bottom up to eliminate floating auras
* Fixed tooltips on target debuff (help) auras
* Fixed aura overlap from unit frames over action bars
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Version 5.07.13 (Release)
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* Redied for 4.1 patch
* Restored the viewport function
* Fixed animated player portrait display
* Fixed XP points to level for experience bar and rested XP thorugh level 85
* Modified aura displays to support '/nui maxauras' correctly
* Modified default UI element hiding method to reduce taint
* Fixed display of pet bar and possession bar while in combat
* Fixed display of tooltips on player and pet debuffs, as well as target and ToT
buffs, in the HUD
* Fixed HOT/DOT bar display overlapping cooldown bar in the HUD
* Moved the location of the guild instance difficulty flag so it does not overlap the
tracking button on the minimap.
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Version 5.07.12 (Release)
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* Modified aura logic to try to eliminate problems with auras not updating in combat
and overlapping the chat frame, etc.
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Version 5.07.11 (Release)
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* More fixes for the 4.0.6 patch
* Removed management of the PlayerTalentFrame in order to work around a new taint
added in the 4.0.6 patch in the Blizzard_TalentUI
* Fixed a mousever tooltip error on the frame rate and latency bars
* Fixed the player glyph system error
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Version 5.07.10 (Release)
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* Patched nUI for WoW 4.0.6
* Fixed a compatibility problem with the Blizzard_TalentUI throwing an error at login
* Fixed anchoring of Titan Panel with nUI dashboard and console
* Fixed a tooltip bug in nUI_UnitAura module ( thank you Belechannas)
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Version 5.07.09 (Release) -- EBF
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* This EBF fixes the experience bar for Cataclysm levels 81 to 85
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Version 5.07.08 (Release) -- EBF
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* This is an emergency bug fix -- it once again removes the viewport function from
the addon as the Blizz graphics bug appears to still be there, particularly on Macs
* Made sure the nUI_UnitAuras fixes from Damian made it into this release
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Version 5.07.07 (Release)
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* Fixed runtime conflict with FuBar2Broker that caused the FuBar integration to
thrown an error on login
* Added support for the Pally Holy Power Bar, Warlock Shards and Boomkin Eclipse bar
with thanks to Xrystal as always for her constant diligence in making nUI better.
* Modified auras to allow cancellation -- with thanks to Damian for the nUI_UnitAura
edits... much appreciated.
* Restored viewport functionality
* Undid modification of the HUD due to the lack of viewport previously
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Version 5.07.06 (Development)
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* Fixed a logic error that reported all party members as being the tank
* Fixed Bazooka integration
* Fixed minimap button layering to ensure buttons are not overlapped by the minimap
* Fixed '/nui anim' slash command functionality
* Fixed compatibility issue with WIM (default chat frame edit box overlapping action bar)
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Version 5.07.05 (Development)
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* Fixed a bug in the right-click menu feature for unit frames
* Disabled talent inspection system until Blizzard fixes paper doll frame bug
* Moved center location of HUD to account for changed viewport and eliminate the HUD
overlapping the action bars
* Fixed minimap mousewheel scrolling bug
* Fixed Skada information panel integration
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Version 5.07.04 (Development)
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* Removed viewport from WorldFrame due to a Blizzard bug in the rendering of reflections
in the water and the position of the sky when the viewport is modified. This change
will cause the player character to appear lower in the world frame than it did in
earlier versions of nUI... the viewport will be restored when Blizzard fixes the bug
* Fixed range to target calculation
* Fixed the hunter pet feeder
* Fixed display of spell durations on action bars
* Fixed display of cooldown counters on action bars
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Version 5.07.03 (Development)
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* Development version of nUI for WoW 4.0 -- functionally the same as 5.07.02 (PTR Beta)
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Version 5.07.02 (PTR Beta)
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* Fixed nil number comparison bug in chat frame mousewheel scroll function
* Added WIM to list of recognized chat frame addons that disable nUI's chat frame mods
* Fixed missing guild button on micro menu
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Version 5.07.01 (PTR Beta)
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* Fixed display of talent spec in unit frame tooltips
* Fixed display of the pet bar
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Version 5.07.00 (PTR Beta)
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* Ported 5.06 to the WoW 4.0 PTR
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Version 5.06.30
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* Fixed a layering problem in the chat edit box that prevented the box from being
shown when using the "Classic Style" chat frames and trying to enter a message in a
frame other than the default chat frame
* Fixed compatibility problems with Chatter and Prat that caused an error to be thrown
when they tried to anchor the chat menu button
* Fixed an event logic error that caused the extra chat frame tabs for some players
to not be displayed when first logging in (requiring a '/nui rl' to fix)
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Version 5.06.29
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* Fixed the ReadID converation chat frames to anchor correctly to the dashboard when
they are created
* Fixed display of the scroll buttons and add friend button in the ReadID converation
chat frames
* Fixed a chat frame layering problem that caused all buttons for all docked frames
to display when the mouse was over the frame versus only the buttons for the visible
chat frame
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Version 5.06.28
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* Fixed a loader error that caused the management of the watch frame to fail if the
watch frame was not initialized before the PLAYER_LOGIN event
* Changed info panel load sequence to execute off PLAYER_ENTERING_WORLD versus
PLAYER_LOGIN to ensure WoW UI elements and addons are properly initialized
* Modified info panel exception handler to preserve stack trace for debugging
* Added the conversation button to the list of managed chat frame buttons
* Modified size and location of edit frame chat box to ensure is does not overlap
chat frame controls
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Version 5.06.27
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* Fixed chat frame integration so that when a new chat window is created, it is
correctly anchored and sized including the layering and position of the edit box.
This should correct issues with both BNet and whisper frames as well as the auto-
join guild recruitment channel.
* Changed chat frame edit box layering to try and ensure the edit box is always
layered highey than the chat frame itself (this cannot account for any changes a
chat addon may make)
* Changed info panel initialization to occur at PLAYER_ENTERING_WORLD event rather than
the PLAYER_LOGIN event to ensure integrated addons have had time to initialize
properly. This change addresses a problem in starting Skada for some users.
* Added exception handling to the nUI_InfoPanel engine so that broken info panel plugins
will not cause the nUI load itself to break (a la the 3.3.5 patch nightmare)
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Version 5.06.26
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* Fixed a bug in the nUI_InfoPanel_CombatLog that tried to hide the minimize button
when it may not actually exist and threw a RegisterStateDriver error
* Moved the button frame in the chat frames to make sure it does not overlap the
resize widget in the bottom right corner of the chat frame
* Fixed a logic error in nUI_InfoPanel_Skada that caused the infomation panel loader
to create a panel for Skada even when Skada was not installed or was disabled
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Version 5.06.25
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* Hot fix... the Skada fix works if you have Skada installed, but breaks if Skada is
not installed... gee... guess I should have tested that the fixes didn't break
anything when Skada wasn't present, huh? /sigh
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Version 5.06.24
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* Added a backdrop to the chat frame edit box to provide a clean overlay for the
background text and hid the default frame so it does not interfere with the background
text when not entering new chat text.
* Moved the chat frame edit box up to waste a bit less space at the top of the frame.
* Removed nUI's manipulation of the chat frame font size so the font size is set by
the new chat settings menu
* Fixed loader logic error in the nUI_InfoPanel_Skada module so Skada integrates with
nUI again by default.
* Added setting of the buttonSide value in each chat frame to prevent BNet from throwing
errors when a realID friend logs off
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Version 5.06.22
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* Updated for WoW patch 3.3.5
* Fixed loader problem with the new chat frames
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Version 5.06.21
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* Fixed a logic error in the nUI_Buttons module that caused spell cooldowns to not
update while the spell was active on the current target if the spell duration option
( /nui bar duration ) was disabled on the action bars.
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Version 5.06.20
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* Fixed a upper console anchoring issue that broke detection of FuBar and other LDB
addons with top bars
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Version 5.06.19
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* Fixed the location of the player and cursor coordinates in the world map when the
map changes between full screen and windowed modes
* Fixed a problem with the nUI_Movers logic in the micro-menu bar that prevented the
bar from being moved when the movers were active.
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Version 5.06.18
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* Added a trap to the key binding logic to prevent an error being thrown if the current
binding set is undefined.
* Fixed a logic error in the nUI_MicroMenu module which could cause issues when trying
to overload the micro menu location via a plugin.
* Added the ability for health, power and status bars to collapse to, and expand from,
their horizontal and vertical centers. (with thanks to Belechannas)
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Version 5.06.17
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* Fixed a anchoring error in the nUI_HUD module that caused the HUD selector button to
be anchored to both the top center of the viewport and the top center of the micro
menu which broke the '/nui movers' function for the micro menu.
* Fixed a logic error in the nUI_SpecialBars modules that made the mover for the pet,
shapeshift and stance bars too small to see
* Modified nUI_ChatFrame module to not attempt to set or alter the chat frame text size
if either Prat or Chatter is installed
* Corrected a logic error in the nUI_Button module that caused the cooldown counter to
not update if the '/nui bar durations' option was used to turn off spell duration
counters on the action bars
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Version 5.06.16
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* Changed nUI's layout engine loader logic to key off of the ADDON_LOADED event
rather than the VARIABLES_LOADED event to solve the loader reliability issue that
has been the key focus of the last several updates.
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Version 5.06.15
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* Added traps to prevent passing nil numbers into CooldownFrame_StartTimer from nUI to
correct a nil number comparison error in the action bars
* Fixed a logic error in the nUI_UnitAura module that would throw a nil table value
error if auras are detected before the module is initialized (logging in while in
combat, etc.)
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Version 5.06.14
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* Fixed an error in the nUI_Splash module that was throwing a nil error if the
player character's name is not available when the PLAYER_ENTERING_WORLD event fires
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Version 5.06.13
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* Updated German localization (thank you Marcel)
* Fixed an error in the nUI_UnitLabel module that threw an exception when in random
dungeons or battlefields and another player's name was not yet available
* Fixed an error in the nUI_ChatFrame module that throws a nil reference error for
some players when initializing the chat frame (thank you for running that down Xrystal)
* Fixed an error in nUI_MicroMenu that threw a nil anchor error for some users when
loging into the game
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Version 5.06.12
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* Changed logic for unit health and power to ensure all units update at the maximum
rate including the new boss frames
* Fixed an error throwing an nil value exception in nUI_MicroMenu.lua at line 236
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Version 5.06.11
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* Fixed a problem with key bindings not being restored to the default Blizzad action
bars on logout.
* I *think* this patch fixes the problem with the prompt for switching from character
specific key bindings to account wide key bindings.
* Added the dungeon completion alert frame to nUI's movers so it does not overlap the
action bars when displayed and to make it moveable.
* Added boss frames to nUI's unit panels -- currently located directly below the
upper console -- not the best location, but the only one that works for now.
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Version 5.06.10
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* Resolved a loop in the key binding logic that caused repeating key binding notices
while in combat
* I'm confident we may actually have finally fixed the key bindings not being present
at login issue with this release... changed how nUI's key bindings are initialized
and early testing among some users with the problem have shown promise.
* Located a taint problem with key bindings causing the action bars to break while in
combat when changing stances, forms, stealth, etc. I do not know if this is the only
bug related to that problem, so it may not be fixed for everyone. We'll see.
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Version 5.06.09
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* Modified key binding logic, yet again, in hopes of mitigating the problems further...
however, key bindings do remain a problem /sigh
* Reverse key bindings for the action bars to the left and right of the unit frames to
match the bindings in the Blizzard interface. Not sure when VerticalMultiBar3 and
VerticalMultiBar4 changed places, but nUI now matches them correclty.
* Changed the initialization of the chat frame to account for a load issue in the
Blizzard loader causing a "attempt to perform arithmetic on a nil value" error in
line 214 of nUI's nUI_ChatFrame.lua code.
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Version 5.06.08
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* Taking a stab at fixing the key binding issues for Druids and Rogues -- I don't know
if this is a fix or not. Hoping it is. Feedback is requested.
* Added the Boss Target Frames to nUI's list of managed Blizzard frames
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Version 5.06.07
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* Fixed an experience bar error that throws an error if you hit level 79 with enough
rested XP to reach past level 80
* Moved the location of the dungeon difficulty flag into the location box so it does
not overlap the tracking icon on the minimap
* Fixed the party role indicators on the unit frames
* Modified the size and location of the quest watch frame to make room for the quest
number indicators on the left and eliminate wasted space on the right
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Version 5.06.06 (EBF)
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* This update is an emergency bug fix to address an error introduced into nUI_UnitRole
by the addition of the new Blizzard tank/healer/damage role icons to the unit frames
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Version 5.06.05
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* Added new World Map Frame to the list of movable frames
* Modified how unit health is updated to address an issue where player, pet and/or
target health bars are not always updated
* Added the Looking for Raid and Looking for Dungeon frames to the nUI movable frames
* Tweaked the location of the top console slightly -- moving it up to remove some of
the dead space that's been bothering me forever by that I keep putting off doing
anything about ~grin~
* Fixed an issue that caused raid leader, tank and off-tank icons to not display
on unit frames
* Added new Blizzard tank, healer and damage role icons to unit frames
* Removed the new Looking For Raid/Dungeon icon out of the button bag to the top
center of the minimap.
* Added integration of ChocolateBar in the same fashion ad Titan Panel and FuBar with
thanks to Brillynt for having done the integration work
* Fixed the map coordinate display in the world map to account for the new map layout
* Added detection of Prat 3.3 to the chat frame integration to fix an error being
thrown when Prat 3.3 is installed with nUI
* Added the party member background frame to the list of Blizzard frames nUI manages
* Fixed a bug introduced by Blizzard in Patch 3.3 where the alpha level of models is
being reset to 1 when the user interface is hidden and reshown (a la open/close map
and zoning, etc.) This broke the '/nui anim' option's ability to disable animation
in the unit frames.
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Version 5.06.04 (Release)
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* Released for WoW Patch 3.3
* Increased the frame strata level for the chat frame edit box to ensure that the edit
box is always over the chat frame text.
* Added detection of Prat-3.0 to the chat frame customization to allow Prat's management
of the chat frame edit box to override nUI's management.
* Changed how the chat frame edit box is scaled to improve readability for those who
enabled the "Use UI Scale" video option and use a scale other than 1.0
* Removed the '/nui watchframe' command -- no longer needed with the new watch frame
* Added the new watch frame to the nUI movers
* Added the new Looking for Dungeons button to the micro menu
* Fixed a new error introduced in nUI_Minimap.lua resulting from a Bliz change in the
management of the minimap
* Added a color code in the casting bar (bright red) to indicate spell casts that
cannot be interrupted
* First cut at the new public test realm.
* Fixed a load error in nUI.lua referencing TargetOfTargetFrame which appears to have
gone away or become optional
* Fixed a load error in nUI_Movers.lua with frames that do not current exist in the PTR
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Version 5.05.02 (Release)
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* Fixed an integration issue between nUI and Titan Panel where the two mods were
fighting over management of the bag locations when openning bags. Note... since this
patch was made, Titan has also been updated to add an option to turn off Titan's
management of the bag locations via the right-click options settings in Titan.
* Fixed a logic error in the advanced objectives tracking management in nUI so that the
tracking window is now correctly sized and located when nUI is initially installed.
* Added a new slash command '/nui watchframe' which allows the user to manally reset
the size and location of the advanced objectives tracking frame should the location
be lost or otherwise problematic. By default nUI only sets the size and location of
the frame once when the player logs in on a character for the first time... after
that the player and relocate the frame as they see fit. This option allows them to
reset the location to the nUI default at any time after the initial login.
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Version 5.05.01 (Release)
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* Added a patch for integrating the default WoW 3.2 Blizzard Shaman totem bar into nUI
* Fixed a problem with the battlefield minimap which prevented it from being included
in the information panel as it should be which was caused by a new bug Blizzard
introduced in the LoadAddOn() method for load on demand addons. /sigh
* Added a new slash command '/nui bar totems' to allow players with a Shaman to control
whether or not the default Blizzard totem bar is displayed. nUI uses the default
Blizzard totem bar for Shamans. If you would prefer to use an alternate addon for
totems, the '/nui bar totems' option can be used to cause nUI to hide the default
totem bar.
* Fixed a few logic errors in nUI_Movers.lua which were causing some taint issues.
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Version 5.05.00 (Release)
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* Updated the TOC for WoW patch 3.2
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Version 5.04.00 (Release)
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* This is a cumulative release cut of nUI as of development version 5.03.13
-- Version 5.03.13 (Development)
* This update fixes a problem with fonts for nUI users who are using the Russian
localization file.
-- Version 5.03.12 (Development)
* Updated Spanish localization file (thank you Jose)
* Added new font options to improve readability. Still need to add a GUI panel for the
player to use to change fonts in-game. For now, see the appropriate localization file
in [ Interface > Addons > nUI > Main ]
* Added a new feature to the action bars... when you have an active target, or you are
in combat, any button on your action bar which is unusable, is on cooldown or is
active on the target is dimmed to indicate that is cannot be cast at present, or does
not need to be cast. Any spell which can be cast, is not in cooldown and is not active
on the target (or yourself) is displayed at full brightness. This acts as a quick
visual cue as to which actions you should/could be using at present.
* Added a new slash command '/nui bar dimming' to toggle the new action button dimming
feature on and off.
* Added a new slash command '/nui bar dimalpha {n}' which allows the player to set a
custom alpha level for action buttons that are currently dimmed. The default is 30%
or '/nui bar dimalpha 0.30' -- valid values are 0 < {n} <= 1 where 0 is fully
transparent and 1 is fully opaque (the same as turning off the dimming feature).
Note that you cannot use an opactity of 0 as that does have special meaning to the
action button logic.
* Fixed a logic error in nUI_StatusBar which threw an error when the bar was oriented
to grow from the top down
* Added tick tracking to the health and power bars to visually indicate how much health
and/or power was gained or lost since the last bar update.
* Added a new slash command '/nui bar mouseover' which when active causes nUI's action
bars to be hidden unless and until you mouse over them.
* Tweaked nUI_Button module to correct an issue showing the Pally judgment spells on
the action buttons correctly.
-- Version 5.03.11 (Development)
* Fixed a taint error caused by opening the world map while in combat
* Replaced the nUI button bag button icon with the nUI logo
* Fixed cooldown graphic on Death Knight runes
* Moved cooldown timers on DK runes and modified rune transparency on cooldown to
improve visibility of the type of rune on cooldown
* Fixed a logic error on DK runes that displayed all of the cooldown timers on the
first rune in the bar if timers are disabled.
* Fixed an error in the nUI_Button module which threw an exception in UnitIsUnit while
in a battleground
* Fixed an addon configuration error which caused the nUI load to log errors in the
FrameXML log "Unknown frame type: Binding"
* Fixed an addon configuration error which caused nUI's bindings to not function as
expected on systems that use case sensitive file names
-- Version 5.03.10 (Development)
* We're on a roll tonight /sigh -- another EBF for the new trinket code
-- Version 5.03.09 (Development)
* This is an EBF to fix a typo in the new trinket cooldown entries in the cooldown bar.
-- Version 5.03.08 (Development)
* Added cooldowns for usable equipped items to the cooldown bar (trinkets, etc.)
* Enhanced action bar counters to use strong color cues to compress information. When
the player has a spell cast (HOT or DOT) on a target and that spell is still on
cooldown, the time remaining on the *spell* (not the cooldown) is displayed in
purple. Once the cooldown expires, or if there is no cooldown, the time remaining
on the *spell* is displayed in bright blue (cyan). If the spell is on cooldown but
is not currently active on the target, the cooldown time remaining is displayed in
yellow until the last ten seconds of the cooldown when it shows in red. A visual
explanation of the color scheme can be found at nUI's support forum...
http://www.wowinterface.com/forums/showpost.php?p=141448&postcount=16
* Fixed a tooltip error in the nUI_PetFeeder module which caused all of the food items
in the feeder window to display the same tooltip.
* added a new slash command '/nui bar cooldown' -- This option is used to turn the
display of cooldowns (displayed in yellow on the action bar) on and off. By default
this feature is enabled.
* added a new slash command '/nui bar duration' -- By default, when you cast a spell
on a target, the time remaining on the spell is displayed in blue on the action bar.
This option turns that timer feature off.
* added a new slash command '/nui bar macro' -- When you place a custom macro on the
action bar, nUI display's the macro's name on the button. This option will turn that
display on and off.
* added a new slash command '/nui bar stackcount' -- nUI normally displays the stack
counts of inventory items that are on your action bars in the lower right corner of
the button. This option can be used to turn that display on and off.
* added a new slash command '/nui bar keybind' -- When you have a key bound to an
action button, the key name is normally displayed in the top left corner of the
button. This option can be used to turn that display on and off.
* Fixed an error in nUI_Button.lua which threw an exception trying to compare a string
with a number on some characters at login.
* Removed the health and power text values from the simple HUD that were accidentally
left there in the 5.03.07 release.
-- Version 5.03.07 (Development)
* Modified the tooltip change made in 5.03.06 as it was conflicting with most tooltip
addons and causing the tooltips to "jump" between locations -- this should be fixed
* Made some changes in the nUI_Button.lua module to try and fix a bug introduced in
5.03.06 which was causing "invalid spell slot" errors and causing UnitIsUnit() to
throw invalid unit ID errors.
* Fixed a bug in nUI_Button.lua where it would throw and exception of (for some who
knows what reason) an aura on the target didn't have an ID for who cast the aura
* Updated the Russian localization file (with thanks to StingerSoft)
-- Version 5.03.06 (Development)
* Added HOT and DOT timers to the action bars. Cooldowns are now displayed in yellow
until the last 10 seconds of the cooldown, then the become red, as before. However,
regardless of whether or not there's a cooldown on the action, if the spell associated
with the action button is active on the current target, the time remaining before
the spell expires is displayed in bright blue (cyan) counting down to zero.
* Added a new slash command '/nui hud cdmin {n}' which sets the minimum amount of time
required for a spell to be displayed on the cooldown bar when it first begins the
cooldown. If the initial cooldown period is less than {n}, it won't display. The
default value is '/nui hud cdmin 2'
* Fixed an error in the pet feeder which would throw an exception if you had more than
one stack of the same food in your bags when you tried to open the feed pet window
* Fixed a German localization error where a "DEAD" player was reported as "TOD" (DEATH)
instead of "TOT" (DEAD)
* Removed the healthrace bar from the Player/Target and Health/Power HUD modes since it
is largely redundant in those applications.
* Added raid target icon to the "Simple HUD" mode -- located bottom center just above the
healthrace bar
* Added player and target debuffs to the "Simple HUD" mode -- located to the left and
right of the health race bar.
* Fixed a logic error in the new event engine in nUI_UnitPvP which causes the PvP flag
not to be removed from the unit frame once it has been displayed regardless of whether
or not the unit is still flagged for PvP
* Added enhanced unit information to the mouseover unit tooltip
* Added unit's target to the tooltip for all unit frames
* Added coloring of unit's health and power values in the unit frame tooltips according
to the same color using in their health bars for a quick visual indication of their
overall health/power
* Fixed a logic error in the new event engine for nUI_UnitFeedback which was preventing
the hit/heal indicators and some other feedback features from functioning as designed
* Added a trap for an odd error in obtaining the current threat situation on a unit in
nUI_UnitFeedback that threw an error if you dropped target in the 1/30th of a second
(or less) between when the feedback update was initiated and when the threat check
was performed.
-- Version 5.03.05 (Development)
* Fixed a logic error in nUI_UnitRaidSort which would cause the raid sort to fail and
never execute if the raid roster changed while in combat lockdown. This should also
address an unreported taint bug, as well.
* Added an option to sort raids by player name as well as group, class or unit id.
* Added the voice chat frame to nUI's list of managed frames. The default location for
the frame has been set immediately above the vehicle seat indicator on the right edge
of the user display, slightly above center.
* Fixed combo point display for druis in cat form
* Fixed combo point display for vehicles that use combo points in the actions
* Fixed a tooltip error in nUI_UnitPvP that either showed an empty tooltip or threw
and error when the cursor moved over the PvP icon in the unit frame.
* Fixed an error with the advanced objectives watch frame which broke the frame when
nUI management of the minimap is enabled.
* Moved the default location of the advanced objectives watch frame to the upper left
of the user interface. nUI will only locate the watch frame the first time the user
logs in on each character... the frame can then be permanently moved using the built
in lock/unlock and mouseover features of the frame. Note: If game settings are not
being maintained on each character individually, you may need to log in on all of
your characters before attempting to set a permanent location for the frame other
than the nUI default.
* Fixed a logic error in the '/nui calendar' slash command that caused it to fail to
work as expected the first time the player uses the command.
* Moved the calendar to the bottom of the minimap and modified its size slightly to
avoid conflict with the action bars and to improve the calendar's visibility when
the '/nui calendar' option is used to disable nUI management of the calendar.
* Fixed a logic error introduced in 5.03.03 in nUI_UnitReadyCheck that caused it to fail
to clear the icons in the unit frames when the ready check was complete
* Fixed a logic error introduced in 5.03.03 in nUI_UnitRange which caused the range
indicator to not correctly update once the initial range had been calculated
* Fixed a logic error in the casting bars which caused the bars to not be displayed in
even though a cast was active in situations where the player is being spammed with
interrupts or pushbacks.
* Entirely removed generation of dynamic memory from the following modules as well
as changed how the callback notification system is engaged in order to reduce load
on the event engine and update thread: nUI_UnitCasting
-- Version 5.03.04 (Development)
* Fixed a bug introduced in the Death Knight's runes by the changes made in the 5.03.03
development update's rewrite of the event engine.
* Fixed a bug introduced in the unit frame tooltips where the party/raid role was
repeated until it filled the screen -- also introduced in the 5.03.03 rewrite of the
event engine.
-- Version 5.03.03 (Development)
* Added unit health and power to the unit tooltips
* Added Poisoner to the list of minimap buttons nUI does not try to manage... this will
allow Poisoner users to locate this button anywhere they need it and stil have access
to it in combat without openning the button bag.
* Fixed a logic error in the button bag code which would cause buttons to become
unclickable in certain circumstances.
* Added a new slash command '/nui calendar' -- By default, nUI moves the guild calendar
button from the minimap into the button bag. This option toggles that on and off
allowing for leaving the guild calendar displayed on the minimap.
* Fixed a logic error in nUI_BagBar that caused it to ignore the mouseover visibility
option when the UI is initially loaded.
* Fixed a logic error in the XP bar that would throw an error if the player hit level
79 with more than a full rested level remaining.
* Tweaked the nUI_SysInfo module to d

