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File Details

nUI v5.07.26 (Release)

  • R
  • Sep 16, 2012
  • 1.66 MB
  • 12.7K
  • 5.0.5
  • Retail

File Name

nUI_5.07.26_Release_2_.zip

Supported Versions

  • 5.0.5

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Version 5.07.26 (Release)
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    * When configuring which unitpanel layout to display include a test for group size to make sure it doesn't default to raid10 rather than party if you have 5 or less people.

    * Added the new status tests for extrabar and overridebar to the registerstatedriver statement. Ultraxion fights should now work great. Finally.

    * Removed extrabar from the registerstatedriver statement as it has to exist alongside the main action bar.

    * Removed redundant file path for texture icons in button bag to remove green boxes.

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Version 5.07.25 (Release)
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    * This is a compilation of all of Xrystal's fixes to nUI for the WoW 5.0.4 patch

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Version 5.07.24 (Release)
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    * Yet another pass at trying to fix the PlayerPowerBarAlt and ExtraACtionBarFrame
      sure would be easier if I could test them myself ~frown~ Me thinks I need to grind
      a toon in all my copious free time (cough cough)
      
    * Fixed the missing group loot windows #3 & #4
      
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Version 5.07.23 (Release)
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    * Fixed version number in-game (oops)
    
    * Applies the nUI_Button.lua fix from Belechannas (thank you for that) to address the
      cooldown timer problem since the 4.3 patch
      
    * Modified nUI_Movers (again) to try and fix PlayerPowerBarAlt and ExtraActionBarFrame
      for the Atrameded and similar fights
    
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Version 5.07.22 (Release)
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    * Updated TOC for 4.3 patch
    
    * Changed how movers are initialized to allow easy addition of new Blizz elements
      (incorporating part of what Xrystal did in "nUI : Plugin [Custom Movers]"
      
      NOTE: nUI will (should) automatically disable nUI_Plugin_CustomMovers if it is
            installed so the two apps don't confict. However, if you have it installed
            it is recommended you remove it as it is no longer needed.
      
    * Added PlayerPowerBarAlt, TutorialFrameAlertButton and ExtraActionBarFrame to the
      new movers definitions
      
    * Incorporated Xrystal's nUI_UnitPower fix for the divide by zero error when mousing
      over other players
      
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Version 5.07.21 (Release)
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    * Added '/nui viewport' command to allow the viewport to be toggled on and off so the
      viewport can be enabled most of the time (thus increasing viewable world space and
      centering the player/HUD on the viewable area) and disabled when in the WoW zones
      where viewports are broken (such as Throne of Tides) -- the viewport cannot be
      toggled unless you are out of combat
      
    * Moved the initialization of key bindings from the PLAYER_ENTERING_WORLD event to the
      VARIABLES_LOADED event because it is now possible to enter the world before variables
      are loaded and ready for interpretation (sigh).
      
    * Changed the anchoring the special class bars (Eclipse, Shard, Holy Power) so they do
      not depend on the nUI HUD casting bar being present.
      
    * Added error trap to catch bad return values from GetCurrentBindingSet() that caused
      the key binding function to break in nUI
      
    * Fixed a layering problem in the combat log that allowed the combat log text to hide
      the combat log filtering buttons
      
    * Fixed an error in the combat log that threw an error if you tried to click in the
      combat log text area (it was trying to open a chat edit box where there isn't one)
      
    * Disabled the minimimze function on the combat log -- it doesn't need minimizing in
      the info panel and was throwing errors because it was looking for a chat edit box
      that doesn't exist in the combat log
      
    * Fixed the errant display of the button bar to the left of the combat log that was
      overlapping some of the buttons on the action bar right of the unit frames
      
    * Moved new user tooltips alert button to right side of game field above the voice
      chat control box so it doesn't overlap the minimap anymore
      
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Version 5.07.20 (Release)
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    * Updated for 4.2 patch
    
    * Fixed keyring in bag bar (removed in 4.2)
    
    * Fixed sizing of the latency and frame rate meters for extra button in 4.2 patch
    
    * Fixed the target auras in the simple HUD to make them non-clickable so they do not
      interfere with the mouse
      
    * Modified automatic faction tracking to ignore guild reputation changes
    
    * Fixed location of map coordinates when world map is not maximized
    
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Version 5.07.19 (Release)
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    * Fixed the bag bar so tooltips don't appear and the mouse does not interact with the
      bar when the '/nui bagbar off' option is used
      
    * Fixed the upper console that so that other mods that modify the micro menu and other
      elements cannot "show" the elements when the '/nui console off' option is used...
      this was causing elements to be mouse active, with tooltips, when they were hidden
      
    * Fixed a scaling error in the Battlefield Minimap info panel
    
    * Fixed a logic error in the raid sort that was duplicating some units and not showing
      other units
    
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Version 5.07.18 (Release)
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    * Fixed debug print messages appearing when a unit frame is right-clicked
    
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Version 5.07.17 (Release)
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    * Updated TOC for WoW 4.1 patch
    
    * Removed happiness icon from pet unit frames (hunter's no longer need to manage it)
    
    * Fixed right-click menu on unit frames with raid sort
    
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Version 5.07.16 (Release)
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    * Fixed aura layout error in the party and raid panels that caused auras to overlap
      the upper action bars (different problem than the one fixed in 5.07.15)
      
    * Fixed layering problem in unit frame and HUD aura buttons that caused them to
      interfere with the mouse when targeting/clicking
      
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Version 5.07.15 (Release)
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    * Fixed a sizing problem in the aura frames
    
    * With auras working in a more sane manner now, the maximum number of auras displayed
      for the player and pet buffs has been increased to ensure visibility.
    
    * Fixed an error in the combat feedback system that was causing the unit frames to
      flash red on incoming heals
      
    * Fixed an issue that caused hidden default Blizzard UI elements to briefly appear
      while in combat
      
    * Attempted to fix raid sorting (only works out of combat)
    
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Version 5.07.14 (Release)
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    * Another pass at resolving the issues with aura displays... modified player, target,
      pet and vehicle auras to build from the bottom up to eliminate floating auras
      
    * Fixed tooltips on target debuff (help) auras
    
    * Fixed aura overlap from unit frames over action bars
      
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Version 5.07.13 (Release)
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    * Redied for 4.1 patch
    
    * Restored the viewport function
    
    * Fixed animated player portrait display
    
    * Fixed XP points to level for experience bar and rested XP thorugh level 85
    
    * Modified aura displays to support '/nui maxauras' correctly
    
    * Modified default UI element hiding method to reduce taint
    
    * Fixed display of pet bar and possession bar while in combat
    
    * Fixed display of tooltips on player and pet debuffs, as well as target and ToT
      buffs, in the HUD
      
    * Fixed HOT/DOT bar display overlapping cooldown bar in the HUD
    
    * Moved the location of the guild instance difficulty flag so it does not overlap the
      tracking button on the minimap.
      
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Version 5.07.12 (Release)
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    * Modified aura logic to try to eliminate problems with auras not updating in combat
      and overlapping the chat frame, etc.
      
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Version 5.07.11 (Release)
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    * More fixes for the 4.0.6 patch
    
    * Removed management of the PlayerTalentFrame in order to work around a new taint
      added in the 4.0.6 patch in the Blizzard_TalentUI
      
    * Fixed a mousever tooltip error on the frame rate and latency bars
    
    * Fixed the player glyph system error
    
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Version 5.07.10 (Release)
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    * Patched nUI for WoW 4.0.6
    
    * Fixed a compatibility problem with the Blizzard_TalentUI throwing an error at login
    
    * Fixed anchoring of Titan Panel with nUI dashboard and console
    
    * Fixed a tooltip bug in nUI_UnitAura module ( thank you Belechannas)
    
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Version 5.07.09 (Release) -- EBF
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    * This EBF fixes the experience bar for Cataclysm levels 81 to 85
    
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Version 5.07.08 (Release) -- EBF
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    * This is an emergency bug fix -- it once again removes the viewport function from
      the addon as the Blizz graphics bug appears to still be there, particularly on Macs
      
    * Made sure the nUI_UnitAuras fixes from Damian made it into this release
    
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Version 5.07.07 (Release)
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    * Fixed runtime conflict with FuBar2Broker that caused the FuBar integration to
      thrown an error on login
      
    * Added support for the Pally Holy Power Bar, Warlock Shards and Boomkin Eclipse bar
      with thanks to Xrystal as always for her constant diligence in making nUI better.
      
    * Modified auras to allow cancellation -- with thanks to Damian for the nUI_UnitAura
      edits... much appreciated.
      
    * Restored viewport functionality
    
    * Undid modification of the HUD due to the lack of viewport previously
      
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Version 5.07.06 (Development)
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    * Fixed a logic error that reported all party members as being the tank
    
    * Fixed Bazooka integration
    
    * Fixed minimap button layering to ensure buttons are not overlapped by the minimap
    
    * Fixed '/nui anim' slash command functionality
    
    * Fixed compatibility issue with WIM (default chat frame edit box overlapping action bar)
    
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Version 5.07.05 (Development)
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    * Fixed a bug in the right-click menu feature for unit frames
    
    * Disabled talent inspection system until Blizzard fixes paper doll frame bug
    
    * Moved center location of HUD to account for changed viewport and eliminate the HUD
      overlapping the action bars
      
    * Fixed minimap mousewheel scrolling bug
    
    * Fixed Skada information panel integration
    
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Version 5.07.04 (Development)
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    * Removed viewport from WorldFrame due to a Blizzard bug in the rendering of reflections
      in the water and the position of the sky when the viewport is modified. This change
      will cause the player character to appear lower in the world frame than it did in
      earlier versions of nUI... the viewport will be restored when Blizzard fixes the bug

    * Fixed range to target calculation
    
    * Fixed the hunter pet feeder
    
    * Fixed display of spell durations on action bars
    
    * Fixed display of cooldown counters on action bars
          
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Version 5.07.03 (Development)
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    * Development version of nUI for WoW 4.0 -- functionally the same as 5.07.02 (PTR Beta)
    
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Version 5.07.02 (PTR Beta)
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    * Fixed nil number comparison bug in chat frame mousewheel scroll function
    
    * Added WIM to list of recognized chat frame addons that disable nUI's chat frame mods
    
    * Fixed missing guild button on micro menu
    
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Version 5.07.01 (PTR Beta)
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    * Fixed display of talent spec in unit frame tooltips
    
    * Fixed display of the pet bar
    
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Version 5.07.00 (PTR Beta)
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    * Ported 5.06 to the WoW 4.0 PTR
    
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Version 5.06.30
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    * Fixed a layering problem in the chat edit box that prevented the box from being
      shown when using the "Classic Style" chat frames and trying to enter a message in a
      frame other than the default chat frame
      
    * Fixed compatibility problems with Chatter and Prat that caused an error to be thrown
      when they tried to anchor the chat menu button
      
    * Fixed an event logic error that caused the extra chat frame tabs for some players
      to not be displayed when first logging in (requiring a '/nui rl' to fix)
      
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Version 5.06.29
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    * Fixed the ReadID converation chat frames to anchor correctly to the dashboard when
      they are created
      
    * Fixed display of the scroll buttons and add friend button in the ReadID converation
      chat frames
      
    * Fixed a chat frame layering problem that caused all buttons for all docked frames
      to display when the mouse was over the frame versus only the buttons for the visible
      chat frame
      
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Version 5.06.28
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    * Fixed a loader error that caused the management of the watch frame to fail if the
      watch frame was not initialized before the PLAYER_LOGIN event
      
    * Changed info panel load sequence to execute off PLAYER_ENTERING_WORLD versus
      PLAYER_LOGIN to ensure WoW UI elements and addons are properly initialized
      
    * Modified info panel exception handler to preserve stack trace for debugging
    
    * Added the conversation button to the list of managed chat frame buttons
    
    * Modified size and location of edit frame chat box to ensure is does not overlap
      chat frame controls
      
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Version 5.06.27
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    * Fixed chat frame integration so that when a new chat window is created, it is
      correctly anchored and sized including the layering and position of the edit box.
      This should correct issues with both BNet and whisper frames as well as the auto-
      join guild recruitment channel.
      
    * Changed chat frame edit box layering to try and ensure the edit box is always
      layered highey than the chat frame itself (this cannot account for any changes a
      chat addon may make)
      
    * Changed info panel initialization to occur at PLAYER_ENTERING_WORLD event rather than
      the PLAYER_LOGIN event to ensure integrated addons have had time to initialize
      properly. This change addresses a problem in starting Skada for some users.
      
    * Added exception handling to the nUI_InfoPanel engine so that broken info panel plugins
      will not cause the nUI load itself to break (a la the 3.3.5 patch nightmare)
      
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Version 5.06.26
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    * Fixed a bug in the nUI_InfoPanel_CombatLog that tried to hide the minimize button
      when it may not actually exist and threw a RegisterStateDriver error
      
    * Moved the button frame in the chat frames to make sure it does not overlap the
      resize widget in the bottom right corner of the chat frame
      
    * Fixed a logic error in nUI_InfoPanel_Skada that caused the infomation panel loader
      to create a panel for Skada even when Skada was not installed or was disabled
      
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Version 5.06.25
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    * Hot fix... the Skada fix works if you have Skada installed, but breaks if Skada is
      not installed... gee... guess I should have tested that the fixes didn't break
      anything when Skada wasn't present, huh? /sigh
      
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Version 5.06.24
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    * Added a backdrop to the chat frame edit box to provide a clean overlay for the
      background text and hid the default frame so it does not interfere with the background
      text when not entering new chat text.
      
    * Moved the chat frame edit box up to waste a bit less space at the top of the frame.
    
    * Removed nUI's manipulation of the chat frame font size so the font size is set by
      the new chat settings menu
      
    * Fixed loader logic error in the nUI_InfoPanel_Skada module so Skada integrates with
      nUI again by default.
      
    * Added setting of the buttonSide value in each chat frame to prevent BNet from throwing
      errors when a realID friend logs off
      
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Version 5.06.22
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    * Updated for WoW patch 3.3.5
    
    * Fixed loader problem with the new chat frames
    
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Version 5.06.21
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    * Fixed a logic error in the nUI_Buttons module that caused spell cooldowns to not
      update while the spell was active on the current target if the spell duration option
      ( /nui bar duration ) was disabled on the action bars.
    
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Version 5.06.20
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    * Fixed a upper console anchoring issue that broke detection of FuBar and other LDB
      addons with top bars
      
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Version 5.06.19
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    * Fixed the location of the player and cursor coordinates in the world map when the
      map changes between full screen and windowed modes
      
    * Fixed a problem with the nUI_Movers logic in the micro-menu bar that prevented the
      bar from being moved when the movers were active.
    
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Version 5.06.18
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    * Added a trap to the key binding logic to prevent an error being thrown if the current
      binding set is undefined.
      
    * Fixed a logic error in the nUI_MicroMenu module which could cause issues when trying
      to overload the micro menu location via a plugin.
      
    * Added the ability for health, power and status bars to collapse to, and expand from,
      their horizontal and vertical centers. (with thanks to Belechannas)
      
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Version 5.06.17
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    * Fixed a anchoring error in the nUI_HUD module that caused the HUD selector button to
      be anchored to both the top center of the viewport and the top center of the micro
      menu which broke the '/nui movers' function for the micro menu.
      
    * Fixed a logic error in the nUI_SpecialBars modules that made the mover for the pet,
      shapeshift and stance bars too small to see
      
    * Modified nUI_ChatFrame module to not attempt to set or alter the chat frame text size
      if either Prat or Chatter is installed
      
    * Corrected a logic error in the nUI_Button module that caused the cooldown counter to
      not update if the '/nui bar durations' option was used to turn off spell duration
      counters on the action bars
      
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Version 5.06.16
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    * Changed nUI's layout engine loader logic to key off of the ADDON_LOADED event
      rather than the VARIABLES_LOADED event to solve the loader reliability issue that
      has been the key focus of the last several updates.
      
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Version 5.06.15
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    * Added traps to prevent passing nil numbers into CooldownFrame_StartTimer from nUI to
      correct a nil number comparison error in the action bars
      
    * Fixed a logic error in the nUI_UnitAura module that would throw a nil table value
      error if auras are detected before the module is initialized (logging in while in
      combat, etc.)
      
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Version 5.06.14
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    * Fixed an error in the nUI_Splash module that was throwing a nil error if the
      player character's name is not available when the PLAYER_ENTERING_WORLD event fires
      
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Version 5.06.13
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    * Updated German localization (thank you Marcel)
    
    * Fixed an error in the nUI_UnitLabel module that threw an exception when in random
      dungeons or battlefields and another player's name was not yet available
      
    * Fixed an error in the nUI_ChatFrame module that throws a nil reference error for
      some players when initializing the chat frame (thank you for running that down Xrystal)
      
    * Fixed an error in nUI_MicroMenu that threw a nil anchor error for some users when
      loging into the game
      
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Version 5.06.12
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    * Changed logic for unit health and power to ensure all units update at the maximum
      rate including the new boss frames
      
    * Fixed an error throwing an nil value exception in nUI_MicroMenu.lua at line 236
    
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Version 5.06.11
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    * Fixed a problem with key bindings not being restored to the default Blizzad action
      bars on logout.
      
    * I *think* this patch fixes the problem with the prompt for switching from character
      specific key bindings to account wide key bindings.
      
    * Added the dungeon completion alert frame to nUI's movers so it does not overlap the
      action bars when displayed and to make it moveable.
      
    * Added boss frames to nUI's unit panels -- currently located directly below the
      upper console -- not the best location, but the only one that works for now.
      
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Version 5.06.10
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    * Resolved a loop in the key binding logic that caused repeating key binding notices
      while in combat
      
    * I'm confident we may actually have finally fixed the key bindings not being present
      at login issue with this release... changed how nUI's key bindings are initialized
      and early testing among some users with the problem have shown promise.
      
    * Located a taint problem with key bindings causing the action bars to break while in
      combat when changing stances, forms, stealth, etc. I do not know if this is the only
      bug related to that problem, so it may not be fixed for everyone. We'll see.

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Version 5.06.09
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    * Modified key binding logic, yet again, in hopes of mitigating the problems further...
      however, key bindings do remain a problem /sigh
      
    * Reverse key bindings for the action bars to the left and right of the unit frames to
      match the bindings in the Blizzard interface. Not sure when VerticalMultiBar3 and
      VerticalMultiBar4 changed places, but nUI now matches them correclty.

    * Changed the initialization of the chat frame to account for a load issue in the
      Blizzard loader causing a "attempt to perform arithmetic on a nil value" error in
      line 214 of nUI's nUI_ChatFrame.lua code.
         
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Version 5.06.08
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    * Taking a stab at fixing the key binding issues for Druids and Rogues -- I don't know
       if this is a fix or not. Hoping it is. Feedback is requested.
      
    * Added the Boss Target Frames to nUI's list of managed Blizzard frames
    
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Version 5.06.07
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    * Fixed an experience bar error that throws an error if you hit level 79 with enough
      rested XP to reach past level 80
      
    * Moved the location of the dungeon difficulty flag into the location box so it does
      not overlap the tracking icon on the minimap
      
    * Fixed the party role indicators on the unit frames
    
    * Modified the size and location of the quest watch frame to make room for the quest
      number indicators on the left and eliminate wasted space on the right
    
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Version 5.06.06 (EBF)
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    * This update is an emergency bug fix to address an error introduced into nUI_UnitRole
      by the addition of the new Blizzard tank/healer/damage role icons to the unit frames
      
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Version 5.06.05
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    * Added new World Map Frame to the list of movable frames
    
    * Modified how unit health is updated to address an issue where player, pet and/or
      target health bars are not always updated
      
    * Added the Looking for Raid and Looking for Dungeon frames to the nUI movable frames
    
    * Tweaked the location of the top console slightly -- moving it up to remove some of
      the dead space that's been bothering me forever by that I keep putting off doing
      anything about ~grin~
      
    * Fixed an issue that caused raid leader, tank and off-tank icons to not display
      on unit frames
      
    * Added new Blizzard tank, healer and damage role icons to unit frames
    
    * Removed the new Looking For Raid/Dungeon icon out of the button bag to the top
      center of the minimap.
      
    * Added integration of ChocolateBar in the same fashion ad Titan Panel and FuBar with
      thanks to Brillynt for having done the integration work
      
    * Fixed the map coordinate display in the world map to account for the new map layout

    * Added detection of Prat 3.3 to the chat frame integration to fix an error being
      thrown when Prat 3.3 is installed with nUI
      
    * Added the party member background frame to the list of Blizzard frames nUI manages
    
    * Fixed a bug introduced by Blizzard in Patch 3.3 where the alpha level of models is
      being reset to 1 when the user interface is hidden and reshown (a la open/close map
      and zoning, etc.) This broke the '/nui anim' option's ability to disable animation
      in the unit frames.
      
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Version 5.06.04 (Release)
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    * Released for WoW Patch 3.3

    * Increased the frame strata level for the chat frame edit box to ensure that the edit
      box is always over the chat frame text.

    * Added detection of Prat-3.0 to the chat frame customization to allow Prat's management
      of the chat frame edit box to override nUI's management.

    * Changed how the chat frame edit box is scaled to improve readability for those who
      enabled the "Use UI Scale" video option and use a scale other than 1.0

    * Removed the '/nui watchframe' command -- no longer needed with the new watch frame

    * Added the new watch frame to the nUI movers

    * Added the new Looking for Dungeons button to the micro menu

    * Fixed a new error introduced in nUI_Minimap.lua resulting from a Bliz change in the
      management of the minimap

    * Added a color code in the casting bar (bright red) to indicate spell casts that
      cannot be interrupted

    * First cut at the new public test realm.

    * Fixed a load error in nUI.lua referencing TargetOfTargetFrame which appears to have
      gone away or become optional

    * Fixed a load error in nUI_Movers.lua with frames that do not current exist in the PTR

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Version 5.05.02 (Release)
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    * Fixed an integration issue between nUI and Titan Panel where the two mods were
      fighting over management of the bag locations when openning bags. Note... since this
      patch was made, Titan has also been updated to add an option to turn off Titan's
      management of the bag locations via the right-click options settings in Titan.
      
    * Fixed a logic error in the advanced objectives tracking management in nUI so that the
      tracking window is now correctly sized and located when nUI is initially installed.
      
    * Added a new slash command '/nui watchframe' which allows the user to manally reset
      the size and location of the advanced objectives tracking frame should the location
      be lost or otherwise problematic. By default nUI only sets the size and location of
      the frame once when the player logs in on a character for the first time... after
      that the player and relocate the frame as they see fit. This option allows them to
      reset the location to the nUI default at any time after the initial login.
      
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Version 5.05.01 (Release)
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    * Added a patch for integrating the default WoW 3.2 Blizzard Shaman totem bar into nUI
    
    * Fixed a problem with the battlefield minimap which prevented it from being included
      in the information panel as it should be which was caused by a new bug Blizzard
      introduced in the LoadAddOn() method for load on demand addons. /sigh
      
    * Added a new slash command '/nui bar totems' to allow players with a Shaman to control
      whether or not the default Blizzard totem bar is displayed. nUI uses the default
      Blizzard totem bar for Shamans. If you would prefer to use an alternate addon for
      totems, the '/nui bar totems' option can be used to cause nUI to hide the default
      totem bar.
      
    * Fixed a few logic errors in nUI_Movers.lua which were causing some taint issues.
    
-------------------------------------------------------------------------------------------
Version 5.05.00 (Release)
-------------------------------------------------------------------------------------------

    * Updated the TOC for WoW patch 3.2
    
-------------------------------------------------------------------------------------------
Version 5.04.00 (Release)
-------------------------------------------------------------------------------------------

    * This is a cumulative release cut of nUI as of development version 5.03.13
    
-- Version 5.03.13 (Development)

    * This update fixes a problem with fonts for nUI users who are using the Russian
      localization file.
      
-- Version 5.03.12 (Development)

    * Updated Spanish localization file (thank you Jose)

    * Added new font options to improve readability. Still need to add a GUI panel for the
      player to use to change fonts in-game. For now, see the appropriate localization file
      in [ Interface > Addons > nUI > Main ]
    
    * Added a new feature to the action bars... when you have an active target, or you are
      in combat, any button on your action bar which is unusable, is on cooldown or is
      active on the target is dimmed to indicate that is cannot be cast at present, or does
      not need to be cast. Any spell which can be cast, is not in cooldown and is not active
      on the target (or yourself) is displayed at full brightness. This acts as a quick
      visual cue as to which actions you should/could be using at present.
      
    * Added a new slash command '/nui bar dimming' to toggle the new action button dimming
      feature on and off.
      
    * Added a new slash command '/nui bar dimalpha {n}' which allows the player to set a
      custom alpha level for action buttons that are currently dimmed. The default is 30%
      or '/nui bar dimalpha 0.30' -- valid values are 0 < {n} <= 1 where 0 is fully
      transparent and 1 is fully opaque (the same as turning off the dimming feature).
      Note that you cannot use an opactity of 0 as that does have special meaning to the
      action button logic.
      
    * Fixed a logic error in nUI_StatusBar which threw an error when the bar was oriented
      to grow from the top down
      
    * Added tick tracking to the health and power bars to visually indicate how much health
      and/or power was gained or lost since the last bar update.
      
    * Added a new slash command '/nui bar mouseover' which when active causes nUI's action
      bars to be hidden unless and until you mouse over them.
    
    * Tweaked nUI_Button module to correct an issue showing the Pally judgment spells on
      the action buttons correctly.
          
-- Version 5.03.11 (Development)

    * Fixed a taint error caused by opening the world map while in combat
    
    * Replaced the nUI button bag button icon with the nUI logo
    
    * Fixed cooldown graphic on Death Knight runes
    
    * Moved cooldown timers on DK runes and modified rune transparency on cooldown to
      improve visibility of the type of rune on cooldown
      
    * Fixed a logic error on DK runes that displayed all of the cooldown timers on the
      first rune in the bar if timers are disabled.
      
    * Fixed an error in the nUI_Button module which threw an exception in UnitIsUnit while
      in a battleground
      
    * Fixed an addon configuration error which caused the nUI load to log errors in the
      FrameXML log "Unknown frame type: Binding"
      
    * Fixed an addon configuration error which caused nUI's bindings to not function as
      expected on systems that use case sensitive file names
      
-- Version 5.03.10 (Development)

    * We're on a roll tonight /sigh -- another EBF for the new trinket code
    
-- Version 5.03.09 (Development)

    * This is an EBF to fix a typo in the new trinket cooldown entries in the cooldown bar.
    
-- Version 5.03.08 (Development)

    * Added cooldowns for usable equipped items to the cooldown bar (trinkets, etc.)
    
    * Enhanced action bar counters to use strong color cues to compress information. When
      the player has a spell cast (HOT or DOT) on a target and that spell is still on
      cooldown, the time remaining on the *spell* (not the cooldown) is displayed in
      purple. Once the cooldown expires, or if there is no cooldown, the time remaining
      on the *spell* is displayed in bright blue (cyan). If the spell is on cooldown but
      is not currently active on the target, the cooldown time remaining is displayed in
      yellow until the last ten seconds of the cooldown when it shows in red. A visual
      explanation of the color scheme can be found at nUI's support forum...
      
      http://www.wowinterface.com/forums/showpost.php?p=141448&postcount=16
    
    * Fixed a tooltip error in the nUI_PetFeeder module which caused all of the food items
      in the feeder window to display the same tooltip.
      
    * added a new slash command '/nui bar cooldown' -- This option is used to turn the
      display of cooldowns (displayed in yellow on the action bar) on and off. By default
      this feature is enabled.

    * added a new slash command '/nui bar duration' -- By default, when you cast a spell
      on a target, the time remaining on the spell is displayed in blue on the action bar.
      This option turns that timer feature off.

    * added a new slash command '/nui bar macro' -- When you place a custom macro on the
      action bar, nUI display's the macro's name on the button. This option will turn that
      display on and off.

    * added a new slash command '/nui bar stackcount' -- nUI normally displays the stack
      counts of inventory items that are on your action bars in the lower right corner of
      the button. This option can be used to turn that display on and off.

    * added a new slash command '/nui bar keybind' -- When you have a key bound to an
      action button, the key name is normally displayed in the top left corner of the
      button. This option can be used to turn that display on and off.

    * Fixed an error in nUI_Button.lua which threw an exception trying to compare a string
      with a number on some characters at login.
      
    * Removed the health and power text values from the simple HUD that were accidentally
      left there in the 5.03.07 release.
      
-- Version 5.03.07 (Development)

    * Modified the tooltip change made in 5.03.06 as it was conflicting with most tooltip
      addons and causing the tooltips to "jump" between locations -- this should be fixed
      
    * Made some changes in the nUI_Button.lua module to try and fix a bug introduced in
      5.03.06 which was causing "invalid spell slot" errors and causing UnitIsUnit() to
      throw invalid unit ID errors.
      
    * Fixed a bug in nUI_Button.lua where it would throw and exception of (for some who
      knows what reason) an aura on the target didn't have an ID for who cast the aura
      
    * Updated the Russian localization file (with thanks to StingerSoft)
      
-- Version 5.03.06 (Development)

    * Added HOT and DOT timers to the action bars. Cooldowns are now displayed in yellow
      until the last 10 seconds of the cooldown, then the become red, as before. However,
      regardless of whether or not there's a cooldown on the action, if the spell associated
      with the action button is active on the current target, the time remaining before
      the spell expires is displayed in bright blue (cyan) counting down to zero.
      
    * Added a new slash command '/nui hud cdmin {n}' which sets the minimum amount of time
      required for a spell to be displayed on the cooldown bar when it first begins the
      cooldown. If the initial cooldown period is less than {n}, it won't display. The
      default value is '/nui hud cdmin 2'
      
    * Fixed an error in the pet feeder which would throw an exception if you had more than
      one stack of the same food in your bags when you tried to open the feed pet window
      
    * Fixed a German localization error where a "DEAD" player was reported as "TOD" (DEATH)
      instead of "TOT" (DEAD)
      
    * Removed the healthrace bar from the Player/Target and Health/Power HUD modes since it
      is largely redundant in those applications.
      
    * Added raid target icon to the "Simple HUD" mode -- located bottom center just above the
      healthrace bar
      
    * Added player and target debuffs to the "Simple HUD" mode -- located to the left and
      right of the health race bar.
      
    * Fixed a logic error in the new event engine in nUI_UnitPvP which causes the PvP flag
      not to be removed from the unit frame once it has been displayed regardless of whether
      or not the unit is still flagged for PvP
      
    * Added enhanced unit information to the mouseover unit tooltip
    
    * Added unit's target to the tooltip for all unit frames
    
    * Added coloring of unit's health and power values in the unit frame tooltips according
      to the same color using in their health bars for a quick visual indication of their
      overall health/power
      
    * Fixed a logic error in the new event engine for nUI_UnitFeedback which was preventing
      the hit/heal indicators and some other feedback features from functioning as designed
      
    * Added a trap for an odd error in obtaining the current threat situation on a unit in
      nUI_UnitFeedback that threw an error if you dropped target in the 1/30th of a second
      (or less) between when the feedback update was initiated and when the threat check
      was performed.
      
-- Version 5.03.05 (Development)

    * Fixed a logic error in nUI_UnitRaidSort which would cause the raid sort to fail and
      never execute if the raid roster changed while in combat lockdown. This should also
      address an unreported taint bug, as well.
      
    * Added an option to sort raids by player name as well as group, class or unit id.
    
    * Added the voice chat frame to nUI's list of managed frames. The default location for
      the frame has been set immediately above the vehicle seat indicator on the right edge
      of the user display, slightly above center.
      
    * Fixed combo point display for druis in cat form
    
    * Fixed combo point display for vehicles that use combo points in the actions
    
    * Fixed a tooltip error in nUI_UnitPvP that either showed an empty tooltip or threw
      and error when the cursor moved over the PvP icon in the unit frame.
    
    * Fixed an error with the advanced objectives watch frame which broke the frame when
      nUI management of the minimap is enabled.
      
    * Moved the default location of the advanced objectives watch frame to the upper left
      of the user interface. nUI will only locate the watch frame the first time the user
      logs in on each character... the frame can then be permanently moved using the built
      in lock/unlock and mouseover features of the frame. Note: If game settings are not
      being maintained on each character individually, you may need to log in on all of
      your characters before attempting to set a permanent location for the frame other
      than the nUI default.
      
    * Fixed a logic error in the '/nui calendar' slash command that caused it to fail to
      work as expected the first time the player uses the command.
      
    * Moved the calendar to the bottom of the minimap and modified its size slightly to
      avoid conflict with the action bars and to improve the calendar's visibility when
      the '/nui calendar' option is used to disable nUI management of the calendar.
      
    * Fixed a logic error introduced in 5.03.03 in nUI_UnitReadyCheck that caused it to fail
      to clear the icons in the unit frames when the ready check was complete
      
    * Fixed a logic error introduced in 5.03.03 in nUI_UnitRange which caused the range
      indicator to not correctly update once the initial range had been calculated

    * Fixed a logic error in the casting bars which caused the bars to not be displayed in
      even though a cast was active in situations where the player is being spammed with
      interrupts or pushbacks.
      
    * Entirely removed generation of dynamic memory from the following modules as well
      as changed how the callback notification system is engaged in order to reduce load
      on the event engine and update thread: nUI_UnitCasting
      
-- Version 5.03.04 (Development)

    * Fixed a bug introduced in the Death Knight's runes by the changes made in the 5.03.03
      development update's rewrite of the event engine.
      
    * Fixed a bug introduced in the unit frame tooltips where the party/raid role was
      repeated until it filled the screen -- also introduced in the 5.03.03 rewrite of the
      event engine.
      
-- Version 5.03.03 (Development)

    * Added unit health and power to the unit tooltips
    
    * Added Poisoner to the list of minimap buttons nUI does not try to manage... this will
      allow Poisoner users to locate this button anywhere they need it and stil have access
      to it in combat without openning the button bag.
      
    * Fixed a logic error in the button bag code which would cause buttons to become
      unclickable in certain circumstances.
      
    * Added a new slash command '/nui calendar' -- By default, nUI moves the guild calendar
      button from the minimap into the button bag. This option toggles that on and off
      allowing for leaving the guild calendar displayed on the minimap.
      
    * Fixed a logic error in nUI_BagBar that caused it to ignore the mouseover visibility
      option when the UI is initially loaded.
      
    * Fixed a logic error in the XP bar that would throw an error if the player hit level
      79 with more than a full rested level remaining.

    * Tweaked the nUI_SysInfo module to d