promotional bannermobile promotional banner

File Details

nUI [Retail] 11.0.2.56110.0

  • R
  • Aug 13, 2024
  • 1.57 MB
  • 413
  • 11.0.2
  • Retail

File Name

nUI_1102_56110_0.zip

Supported Versions

  • 11.0.2

 

IMPORTANT:
If this is the first time using nUI since the pre-expansion I would highly suggest renaming your WTF folder to
ensure a clean experience, the game will recreate stuff it needs. If you notice something missing after this
you should be able to reset it or copy it across from the old folder.

 

NOTE:

This expansion made a lot of changes so I suggest you read through the changes if not already so you are not surprised.

 

-------------------------------------------------------------------------------------------
-- 11.0.2.56110.0
-------------------------------------------------------------------------------------------
- Includes all the changes made since version 11.0.0.55939.1

 

And ..

 

* nUI_InfoPanel_BattlefieldMinimap.lua
* nUI.toc
> Setup Blizzard_BattlefieldMap as a dependancy
> Handle the possibility that the infopanel is attempting to setup before the Battlefield Map is active

 

NOTE: If you are indoors there is a chance the map will not load until you leave the room. Such as an inn.

 

-------------------------------------------------------------------------------------------
-- 11.0.2.56044.0a ( Tested on PTR )
-------------------------------------------------------------------------------------------
* nUI_UnitAura.lua
> UnitAura function now changed to C_UnitAuras.GetAuraDataByIndex
> UnitDebuff function changed to C_UnitAuras.GetDebuffDataByIndex(unit_id, i , "RAID") for dispellable

 

* nUI_InfoPanel_BattlefieldMinimap.lua
* nUI_InfoPanel_CombatLog.lua
* nUI_InfoPanel_Omen3.lua
* nUI_InfoPanel_Recount.lua
* nUI_InfoPanel_Skada.lua
* nUI_BrokerDisplay.lua
* nUI_ChatFrame.lua
* nUI_RotationHelper.lua
* nUI_Movers.lua
> Use the new IsAddOnLoaded and LoadAddOn functions
> InfoPanel plugins had an added level of checking for the addon in question being loaded in case it
> loads before nUI.

 

* nUI_KeyBinding.lua
* nUI_Location.lua
> Use the new LoadAddOn functions

 

* nUI_UnitPower.lua
* nUI_UnitThreat.lua
> Remove reference to IsAddOnLoaded as it isn't used

 

* nUI.lua
> Removed check for Aura Bars plugin

 

* nUI_Button.lua
* nUI_UnitCasting.lua
* nUI_CooldownBar.lua
> Use the namespace version of GetSpellInfo function
> Replace BOOKTYPE_SPELL with "spell" where needed

 

-------------------------------------------------------------------------------------------
-- 11.0.0.56008.0b
-------------------------------------------------------------------------------------------
* AuraButtons.lua
> Forgot to add a combat check in before executing the slash command
> Because the reload of the UI can only be done in response to a hardware event by the player
> The command can't be queued up for post combat execution.
> On PlayerLogin there is a message saying whether the button plugin is active or not.

 

* SlashCommands.enGB.lua
* SlashCommands.enUS.lua
> Added generic in combat message for slash commands that can't be executed while in combat.

 

* nUI_UnitRange.lua
> Corrected an issue in createRangeList where I forgot to transfer the correct variables to the
OOR display range check code later on
> Also forgot / erroneously removed from BuildSpellBookTable the fact that the spell had a name.
This is because the range list is indexed on the name ( for some reason )

 

* nUI_Button.lua
> Reverted back to dimming the cooldown layer, this is what happened back in 7.00.03.03 before I
took over.
> Now that the spellbook data is correctly updated so that the rangecheck can use it, the buttons
OOR range colouring appears to work too.

 

 

-------------------------------------------------------------------------------------------
-- 11.0.0.56008.0a
-------------------------------------------------------------------------------------------
* nUI_Movers.lua
> Added PlayerSpellsFrame to the movable frames collection so we can get access to the button
bars when wanting to put abilities on the bars.

 

* nUI_InfoPanel_CombatLog.lua
> Noticed that the combat log ( chat frame 2 ) had the same edit mode override issue
> So, hooked into the same funciton OnExitEditMode to reapply our changes.
> Also, going through portals messed it up as well - so PlayerEnteringWorld needs to handle this as well..
> But, also need to check for combat status and use Regen Status to monitor when it is safe to proceed.

 

* nUI_ChatFrame.lua
> While working on the combat log portal issues ( while doing the TWW Events ) I noticed the chat frame
> did the same, so did a similar check using PlayerEnteringWorld and Regen/Combat status checks.

 

NOTE: I suspect there isn't a way to automate the process of accessing edit mode to
trigger the fix to occur. So, if you want the chat frames fixed, just open edit mode
and close it to trigger the chat frame fix.

 

 

-------------------------------------------------------------------------------------------
-- 11.0.0.55960.0a
-------------------------------------------------------------------------------------------
* nUI_Button.lua
> Checked for nil remain value on durations when checking for zero just in case

 

* AuraButtons sub folder in Layouts folder  ( Now moved out of the Layouts folder ) 
> AuraButtons.lua - almost a copy of the nUI_AuraButtons plugin addon
- Added new option setting - nUI_Options.auraButtons
- Included hud skin adjustment to remove the equivalent Aura[2] buttons from the hud
- That removal might be wrong as Scott never did it himself. So it might get removed from the process.

 

* SlashCommands.lua
* SlashCommands.enUS.lua
* SlashCommands.enGB.lua
> /nui aurabuttons slash command added to switch between aura lists and buttons