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NSRTAutoReminders

Addons to automatically import Reminders via the viserio-cooldowns library
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v8.2.0

File nameNSRTAutoReminders-8.2.0.zip
Uploader
AbraaWoWAbraaWoW
Uploaded
Sep 6, 2026
Downloads
996
Size
12.1 MB
Flavors
Retail
File ID
8823206
Type
R
Release
Supported game versions
  • 12.1.0
  • 12.0.7
  • 12.0.5

What's new

NSRT AutoReminders 8.2.0

Follow-up to 8.1.0. Phase support shipped in that release, but it used the wrong phase numbering — this release makes it match what NSRT actually expects.

Multi-phase bosses now use NSRT's phase numbers

8.1.0 took its phase numbers straight from Lorrgs. NSRT numbers phases differently, and NSRT's numbering is the one that counts: it decides whether a reminder ever fires, and its timeline editor rewrites any note that disagrees with it.

On Nek'zali the Soulcoiler the two models line up like this:

 
NSRT   : 1 @ 0s    1.5 @ 198s   1.75 @ 282s   2 @ 368s
Lorrgs : 1 @ 0s    2   @ 165s   3    @ 276s

NSRT uses fractional phases (1.5, 1.75, 2.5) and has no playable phase 3 on this boss at all. Writing ph:3 filed those reminders into a bucket that never opens, so they never fired.

Reminder times are now mapped onto NSRT's phase table for the boss and the difficulty, using the same rule NSRT itself applies. This fixes both problems reported on Nek'zali, Entombed Sentinels, The Lost Explorers and The Coiled Altar — the four multi-phase bosses in the tier. The single-phase bosses (Vashnik, Sszorak, The Twin Fangs, Ula'tek, Nymrissa) were never affected, which is exactly why they behaved correctly.

Because the generated note now matches what NSRT would compute itself, its timeline editor no longer rewrites it. Manually loading a note before a pull no longer reverts it to a broken string.

Fractional phases are no longer truncated

Notes were written with ph:%d, which silently turned 1.5 into 1 and filed the reminder into the wrong phase. Phase values now keep their decimals, which NSRT's own parser has always accepted. The phase column displays and edits them correctly too, instead of rounding 1.5 up to 2.

Phase data stays current on its own

Phase timings are fetched from the NSRT repository at build time, so they follow NSRT's adjustments without any action on your part. A copy is bundled as a fallback when GitHub is unreachable, and the build warns when the two disagree, so a timing change is visible immediately instead of surfacing weeks later as a bug report. Use --no-nsrt-fetch to force the bundled copy.

Fixed: timelines shown far shorter than the real fight

Multi-phase logs displayed a fraction of their true length — The Lost Explorers showed 1:14 for a 7-minute kill, Nek'zali 2:33 instead of 7:11. Fight duration was being derived from phase-relative times, so it only ever reflected the longest single phase. It is now computed from absolute times. The reminders themselves were present; only the displayed duration was wrong.

Also fixed

  • The generator no longer rejects valid fractional phases during validation.
  • A crash at the end of a Lorrgs run, after all data had already been generated and written correctly.

Known limitation

Viserio notes are still written entirely as phase 1 — the source pages carry no phase information. The same symptom remains possible there on multi-phase bosses. The phase column lets you correct those by hand in the meantime.

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