v1.1.2-classic
What's new
NameplateLevels
v1.1.2 (2026-08-27)
- fix: parent nameplate widgets into the nameplate's own anchor family
Nameplates are a documented anchor restricted region (Object security,
Patch 8.2.0): a frame parented to UIParent that SetPoints against any
nameplate-tree frame bridges two distinct anchor families, which broke
Blizzard's own NamePlateAuras layout with 'Can't measure restricted
regions' on GetScaledRect, regardless of which specific nameplate frame
was used as the anchor target.
levelText/powerBar are now created directly on
unitFrame.HealthBarsContainer.healthBar (as fields on it, lazily created)
instead of on a frame we own parented to UIParent, so SetPoint never leaves
the nameplate's own anchor family. Guarded by unitFrame:IsForbidden(), which
is the actual thing that needs checking for a given nameplate (friendly
nameplates in PvE instances are forbidden; enemy nameplates generally
aren't) - not whether we read/write/parent onto it, which turns out to be
fine for a non-forbidden nameplate.
Since Blizzard recycles UnitFrame instances across nameplate slots, widget
references are read back from fields on the current healthBar each time
rather than cached externally by unit token. Only the per-slot power-event
listener frame is still cached by unit token, since it never touches a
nameplate frame itself.
Widgets now inherit unitFrame's Show/Hide automatically (no more explicit
NAME_PLATE_UNIT_REMOVED handling needed), so that path is dropped.
Co-Authored-By: Agent 47 silent@assassin.ioi - docs: add GitLab status badges
Co-Authored-By: GLaDOS cake@aperture.science - ci: add semantic-release component to publish releases
Adds shared-ci's release@main component, enabling manual-trigger (Run
pipeline in the UI) automated releases via semantic-release. This project
had no shared-ci include at all yet - its own release job (CurseForge
packaging) is unaffected: different job name (release vs semantic-release),
and a tag pushed by semantic-release triggers it same as any other tag.
Co-Authored-By: Spock live@long.prosper
This mod has no additional files
