NodeRadar-v3.2.0.zip
What's new
v3.2.0
New
- A frame in your skill's colour around every node. Red when the node is beyond your skill, then orange, yellow and green like recipes, grey once it gives no more skill-ups. It replaces the red tint of nodes beyond your skill; the setting Frame in my skill's colour switches it off.
- Height arrows. A node above or below you gets the same arrow on the radar the minimap shows; a node in a cave gets a down arrow.
- Readings while the mouse moves. NodeRadar now foresees where a moving cursor will be and reads the minimap there, so it no longer needs the mouse to stop. It waits only while the cursor speeds up, slows down or changes direction.
Fixed
- The minimap's terrain stayed empty after a reading while you stood still. The client draws no terrain on a see-through minimap, so NodeRadar now hides it behind an empty mask instead. The fix takes effect after a full game restart; until then NodeRadar hides the minimap as before.
- A node could stay off the radar for up to 20 seconds after its spawn point came into sight. When the reading for that spawn point did not count - the mouse moved at that very moment - NodeRadar waited for the next regular check. It now reads again a second later.
Changed
- Checks every 10 instead of 20 seconds. A node that respawns where you can already see, or one away from GatherMate2's spawn points, reaches the radar twice as fast. With the stand-in the extra minimap swaps are hardly visible.
- No readings on a flight path or at an NPC. While you fly, or a merchant, quest giver, bank, mailbox, auction house, trade or gossip window is open, the minimap stays where it is - addons that sell junk or hand in quests by themselves never meet a reading.
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