NodeRadar - by ThPi
What's new
v3.0.4
Fixed
- Nodes the minimap showed reached the radar only at the next check. When a check had to wait for a free cursor — a window open, chat scrolled — the nodes it then found were dropped again within a second and turned up only one check later.
- Nodes vanished from the radar after combat. A node not confirmed for a minute was dropped even while NodeRadar could not look, for example during a long fight. Nodes in range now leave the radar only when a check no longer finds them.
- Nodes at the edge of the range blinked off now and then. A node close to the edge of the minimap was not confirmed by the checks and dropped every minute.
- A node that is not there stayed on the radar. When a vein next to another node of the same kind was mined out while NodeRadar looked for it, the search could end beside the remaining node and show a second one there — and the checks kept confirming it. A search now counts only a spot that holds more nodes than the radar already shows there, and a single spot is read narrow enough to tell two nodes 15 yards apart.
- Addon buttons and map pins at the minimap moved off their place. An addon that showed or refreshed its minimap button or pin while NodeRadar was reading the minimap placed it for the shrunk map — Guidelime does so whenever its window opens or closes, Details right after login. Anything moved during a reading now gets its place back, and NodeRadar leaves the minimap alone for five seconds after a loading screen, while addons set up their buttons.
- GatherMate2 data switched off for the whole continent. Where GatherMate2's spawn points do not match the world, NodeRadar stops trusting them — but it did so for the whole continent after three odd finds, one of them a vein counted twice while being mined. It now does so only for the zone they were found in, and counts each spot once.
Changed
- Much shorter blink. A reading now takes a single frame: a regular check keeps the minimap away for about half as long as before, a search for a new node about a third.
- A spawn point coming into range reads only its part of the range. Riding past spawn points blinks shorter.
- No extra check after every skill-up. A skill point now triggers a check only when it changes which nodes your filters show.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

