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Noctis Guides Example Route Pack

A worked example route pack for Noctis Guides, written for route authors. Shows every directive the guide engine supports, a filled in provenance block, and how to publish your own leveling route. Teaching material, not a route to level with.
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Noctis Guides Example Route Pack v1.9.6

File namenoctis-guides-example-route-pack-1.9.6.zip
Uploader
RoxyKovuRoxyKovu
Uploaded
Sep 8, 2026
Downloads
6
Size
594.1 KB
Flavors
Classic
File ID
8834759
Type
R
Release
Supported game versions
  • 1.15.9

What's new

MissionAccomplished 1.9.6

Three fixes, all of them things you could see or feel while playing.

The gear comparison strobed against Blizzard's

Hovering a quest reward made two comparison windows alternate several times a second: ours, then Blizzard's, then ours again. It was worst on quest rewards but the same fault made the panel blink anywhere.

Blizzard re-runs a hovered button's mouse-over handler five times a second even when the cursor has not moved, and the first thing that handler does is clear and hide the tooltip before rebuilding it in the same frame. We treated that clearing as the player moving away, tore our panel down on the spot, and put it back through a timer that did not land until the next frame. One frame in twelve therefore showed Blizzard's comparison instead of ours.

Quest rewards were the worst case rather than a special case: on that screen Blizzard raises its own comparison unconditionally, ignoring both the "always compare items" setting and Shift, so there was always something ready to fill the gap. In your bags with comparison switched off, the same fault only made our panel blink.

Ours now waits a frame and checks whether the hover actually ended before tearing anything down, and it re-asserts itself from inside Blizzard's own call path rather than from a timer that always arrived a frame too late.

The comparison window says which item is which

It was headed "Gear comparison", which you could already see, and its two halves were labelled "Wearing" and "Candidate" in the same muted grey, so which side was which had to be worked out from position.

The heading now carries the answer: UPGRADE, DOWNGRADE, ABOUT THE SAME, or FILLS AN EMPTY SLOT, coloured to match the bar underneath it. The two sides are EQUIPPED and NEW ITEM, with the incoming item in gold, so they are distinguishable without reading either label.

The percentage is gone where it was meaningless. At low level a whole slot can be worth two points, and replacing a two-point item was being reported as "-100.0%", which reads as catastrophic and is really a small number divided by a smaller one. The change is still shown as an absolute figure, always, and a percentage now appears only when the thing it divides by is large enough to mean something.

Leaving combat re-arms automatic turn-ins

Being pulled while a quest giver's window was open switched automatic turn-in off and never switched it back, so it stayed off for the rest of that conversation even after the fight ended. Someone who has just fought their way to a quest giver is exactly the person who does not want to find the feature has quietly stopped.

Holding Shift still stops it, and still holds for the whole conversation, because that is a deliberate instruction rather than a condition that passes. A fight starting underneath a Shift hold no longer converts it into one that the end of the fight releases.

As with every release here, the eleven package versions move together to 1.9.6.

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