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Nock

All in one HUD for your TBC Hunter experience
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1.1.9

File nameNock-1.1.9.zip
Uploader
YaxalYaxal
Uploaded
Sep 7, 2026
Downloads
100
Size
1.6 MB
Flavors
Classic TBC
File ID
8829591
Type
R
Release
Supported game versions
  • 2.5.6

What's new

1.1.9

  • The buff and debuff grids' "missing" border is their own, and off by default. The border around a greyed (missing) slot was the rotation's next-action highlight, borrowed wholesale, so its only controls were three tabs away under Rotation → Next-action highlight and restyling one restyled the other. Both grids gained a Missing highlight block under their Background settings — Effect (none, static border, pixel ring, spell-proc sparkle, auto-cast) and Color — and the baseline is None: the greyed icon says missing on its own, the border is opt-in. Existing profiles lose the green ring on missing slots until they pick an effect there. A restyle now applies to the slots at once instead of on the next buff change.
  • Fix: the rotation label never checked the spec, so a Survival hunter was told to play the Beast Master rotation. rotationtools' Short French, 5:4:1:1, "only ever appears for survival hunters without the 20% haste out of the BM talent tree": without Serpent's Swiftness the swing is slow enough to hold seven casts over four autos, and the label used to land in the 5:5:1:1 bracket regardless. The HUD now reads the talent-tab majority (BM / MM / SV, re-read on every talent change) and a hunter without the BM haste gets 5:4:1:1 with nothing up, 5:5:1:1 on a Hawk or DST proc (the reference's own rule; a Survival Hawk proc used to show the BM-only Long French), and the live bracket for Rapid Fire and Bloodlust (1:1 under Rapid Fire + Hawk, Skipping only with Lust on top). A Beast Master's labels are unchanged, spec unread resolves as before, and the new notation has its paper string, its rename/color row and its practice drill like the others.
  • Fix: the buff and debuff grids showed no timer without OmniCC. Each slot's Cooldown frame has its own countdown hidden, and the buff grid only ever showed an empty text layer when no cooldown-text addon was there to paint it; the debuff grid had no fallback at all. Without OmniCC, tullaCC or ncCooldown both grids now write the seconds themselves (tenths under ten, minutes past ninety); with one loaded they stay quiet and leave the Cooldown frame to it, as before.
  • Fix: drink-walking could leave the DRINKING pill up for good. Sit, sip a tick, run, repeat every two seconds: the Drink aura is applied and cancelled over and over, often inside one frame. The same-frame fold is the EATING fix below; on top of it, a cancel the client never reports now ends on its own once the drink's thirty seconds would have run, instead of waiting for the next aura change to notice.
  • Fix: the arrow counter ignored every arrow type except the one loaded. With a full quiver and a second kind of arrow in the bags, the info row and the shopping list stopped at the quiver's 4800. Phase 3 makes that the normal case: Mysterious Arrows from Karazhan and Timeless Arrows from the Caverns of Time are both bind-on-pickup, so they sit next to the maker's Adamantite Stingers. The bag pass now counts every projectile of the loaded kind (arrows for a bow, bullets for a gun), whatever the item. /nock arrows opens its dump in the copybox instead of BugSack.
  • Fix: the EATING pill could stick after a food click while moving. A food used on the run is applied and cancelled inside one frame, and the client reports both edges in a single aura event. The aura cache took the removal before the addition, so the addition stayed behind as a record nothing ever removed, and the pill sat at zero until the next full aura rebuild. The cache now applies additions, then updates, then removals (the order the client's own aura frames use), and an eating or drinking record whose time has run out no longer counts as eating at all.
  • Fix: a feign broken the instant it lands no longer leaves a six-minute bar (and black Classic shot bars). An FD + trap macro, or an ability queued right behind Feign Death, stands you up before anything has seen you down, so 1.1.8's end signals (the combat log's removal, the aura seen then gone, the client's feign flag seen then dropped) never armed and the feign record sat on its six-minute cap. The Classic shot bars clip at that lockout, hence a bar with nothing on it. A feign record with no evidence of a feign after 0.6 s is now ended, and the bookkeeping runs even while the cast that broke the feign holds the cast bar, so the ghost cannot come back when that cast lands.
  • Fix: the React buff row's weave slot now follows the move-in cue toggle. 1.1.8 showed the GO IN / HOLD / BACK OUT / RELEASE slot whenever the weave coach ran, even with "Weave cue takes over the melee bar" off. That toggle (React HUD → Size & elements, off by default) is the one switch for the whole cue: off hides the slot too, on shows it, and the Buff Row entry stays the per-slot hide under it.

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