1.1.6
What's new
1.1.6
- Cast bar after weaves, fixed twice (thank you to everyone who reported the 1.1.5 regression!). First: a Steady Shot cancelled by the weave step-in could leave a ghost cast behind that swallowed the bar for the rest of the cycle — the bar now double-checks the client one frame later, so a real cancel clears instantly while button-spamming still can't hide a running cast. Second: after the weave, the Auto Shot wind-up bar could be born already full and just fade out — a weave re-arm starts its wind-up almost exactly on the predicted shot, and the bar anchored to that prediction however close it was. The wind-up always takes its full haste-scaled time (about 0.5s divided by your haste), so the bar now refuses an implausibly short span and fills over the real wind-up again, while normal turret cycles keep ending the bar exactly as the arrow leaves.
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