v1.0.0
What's new
- Someone rolls 69 during combat → message is queued
- Combat ends (
PLAYER_REGEN_ENABLEDfires) → "nice" sends automatically - If multiple 69s happen during combat, it only sends one "nice" when combat ends to avoid spam
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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