File Details
9.2.5
- R
- Jul 2, 2022
- 67.32 KB
- 455
- 9.2.5
- Retail
File Name
Nerien_Ovale_Scripts-9.2.5.zip
Supported Versions
- 9.2.5
Nerien's Ovale Scripts
9.2.5 (2022-07-02)
Full Changelog Previous Releases
- fix(deathknight): fix annotation for Blood Boil to apply disease DoT
- fix(deathknight): annotate when Heart Strike procs rune regeneration
-
fix(deathknight): fix inverted comparisons and match Kyrasis's guide
Fix some inverted conditions that were causing Marrowrend and Heart
Strike suggestions to not be suggested. Also more closely match
the Kyrasis BDK guide in the Dancing Rune Weapon case for Heart
Strike usage. -
fix(scripts): don't hardcode the max charges for spells
Try to useSpellMaxCharges()instead of hardcoding the maximum
numger of charges for a given spell. This avoids problems with
conduits or talents increasing the number of charges for an ability
and not adapting properly in the scripts. - fix(paladin): only Seraphim if active mitigation is up as protection
- fix(paladin): suggest Word of Glory to prevent capping on AM duration
- fix(paladin): add interaction between Word of Glory and Royal Decree
- fix(rogue): only suggest combo point builders if they won't overflow
-
fix(rogue): only pool for Envenom outside of cooldowns as assassination
Pool for Envenom in single-target to 80% energy when outside of
major cooldowns, e.g., Vendetta, Flagellation, and Bloodlust. - fix(rogue): apply Rupture with 4+ CP even in AoE for assassination
- fix(rogue): optimize by checking for a talent before more complex conditions
- fix(rogue): add conditions for using Crimson Tempest in single-target
-
fix(rogue): introduce effective combo points to account for Kyrians
Kyrian rogues get animacharged combo point damage finishers which
are effectively 7-combo-point finishers. Introduce functions for
effective combo points and effective combo points deficit and use
them in conditions for damage finishers.
Note that Slice and Dice and Kidney Shot are not damage finishers. -
fix(rogue): fix inverted condition for comparing Rupture and TTD
Rupture needs to fully tick on a target to be worth applying in
a single-target situation. Fix an inverted check that was causing
Rupture to only be suggested when it won't fully tick on a target. -
fix(rogue): be smarter about applying poisons to weapons
When out of combat, ensure we have at least 15 minutes of lethal
poison uptime, but in combat, reapply poisons only if we run out. - fix(rogue): Slice and Dice is a player buff
- fix(rogue): workaround possible bug in BuffRefreshable() with SnD
- fix(rogue): slight improvements to Slice and Dice on the opener
- fix(rogue): Wound Poison applies Wound Poison, not Deadly Poison