Nerien's Ovale Scripts

Nerien's collection of Ovale scripts for various classes and specializations.

File Details

9.1.11

  • R
  • Dec 27, 2021
  • 51.49 KB
  • 756
  • 9.1.0
  • Retail

File Name

Nerien_Ovale_Scripts-9.1.11.zip

Supported Versions

  • 9.1.0

Nerien's Ovale Scripts

9.1.11 (2021-12-27)

Full Changelog Previous Releases

  • fix(monk): split main rotation into ST and AOE rotations
    The single-target and AoE rotations are effectively the same except
    for different energy-spending fillers. Split them out so that in
    AoE situations, Tiger Palm continues to be suggested for brew
    cooldown reduction, whereas for single-target situations, we only
    suggest Tiger Palm to avoid capping on energy.
  • fix(monk): pool energy for double Keg Smash
    Pool energy for double Keg Smash if Weapons of Order is coming off
    cooldown. We do this by slowly scaling up the perceived cost of Keg
    Smash so that when Weapons of Order is off cooldown, it will equal
    the cost of a double Keg Smash. This slowly pools the energy over
    the entire cooldown period of Weapons of Order by slightly delaying
    a energy-spending filler attack each time.
  • feat(monk): add helper text for some brewmaster actions
    Add icon text for when Purifying Brew is suggested to prevent
    capping charges, or when Tiger Palm is suggested to prevent capping
    energy.
  • fix(monk): fix cooldown of brews with Light Brewing talent
  • fix(monk): delay suggesting Purifying Brew slightly
    Purifying Brew is off-GCD, so delay suggesting Purifying Brew until
    almost capped on charges so we bank one charge for slightly longer.
  • fix(monk): only suggest Weapons of Order if Keg Smash is recharging
    Weapons of Order resets the cooldown of one charge of Keg Smash, so
    only suggest it if Keg Smash won't gain a charge for some time.
  • fix(monk): suggest Invoke Niuzao more aggressively for brewmaster
    Invoke Niuzao should be used in the opener for brewmaster monks
    to reduce damage taken on a pull and for instant offense. It should
    also be used whenever the pull should last at least 25 seconds
    more, but that is difficult to gauge correctly, so only use that
    condition for the primary target, otherwise suggest is always for
    AoE and let the player decide to use that offensive CD or not.