File Details
1.9.24
- R
- Apr 1, 2024
- 452.35 KB
- 17
- 10.2.6
- Retail
File Name
NemesisChat-1.9.24.zip
Supported Versions
- 10.2.6
🎯 Key Changes
📢 Summary
1.9.x: Massive stability and performance pass. Pre-release for 2.x with a new, highly refined approach.
1.8.x: Things are spicing up with M+ leaver detection and low performer detection!
1.7.x: Hazardous Pull reporting? Neglected Heals reporting? Yes please! Oh, and more replacement tags, revamped reports config, new off-heals report, etc!
🩹 Patches
- 1.9.24: Fixed a role condition error (thank you Gutz!)
- 1.9.23: Added helper commands for the API flow.
- 1.9.22: Likely the final optimization pass for the day.
- 1.9.21: Optimization for synchronization to prevent large influxes of memory usage and potential hitching.
- In general, memory usage will be far better moving forward as I will not be relying upon LUA garbage collection.
- Optimizations are still in progress and memory usage will likely be reduced by ~60% overall. In the meantime, please know I take it seriously and apologize for inflated memory usage.
- 1.9.20: More optimization for less memory & CPU usage.
- 1.9.19: Optimizing data synchronization.
- 1.9.18: Patch for errors incurred when running a certain combination of addons.
- 1.9.17: Small patch for clarity in the UI panel and making sure BoF adds affix points when cast on allies to counter entangling.
- 1.9.16: Small patch for clearing the UI panel 🤏
- 1.9.15:
- Fix for early dungeon leaver detection and for dungeon caching, and tightened up the logic. To be marked as a leaver, all of the following must be true:
- Keystone <= +20
- Dungeon must be active
- Time remaining must be <= 6 min
- Must have a full group
- For this version, all leavers and low performers have been wiped. People were added as the criteria were a WIP, so it's only fair to wipe the DB altogether.
- Another pass on the info pane to provide more clarity into what information is being displayed
- Fix for early dungeon leaver detection and for dungeon caching, and tightened up the logic. To be marked as a leaver, all of the following must be true:
- 1.9.14:
- Fix for Details API subjects in conditions.
- Colorization of UI panel names and more congruency with it.
- Removed TTS as it is protected (would be nice if documentation stated such).
- UI hardening to ensure further reliability before upcoming additions.
- 1.9.13: Fix for left column in UI. Added more logic for leavers; if someone disconnected and another leaves, the person who DCed will be added instead of the leaver.
- 1.9.12: Fix for dungeon leaver logic to ensure it only fires within a M+ dungeon, if the time left is >= 3 min.
- 1.9.11: Fix for Spell ID replacement.
- 1.9.10:
- Removed all API pre/post message logic to be in line with the new paradigm (this simply has too much margin for heavy performance impact)
- New condition subjects:
- In dungeon
- In boss fight
- In combat
- New unit conditions:
- Has buff/debuff
- Does NOT have buff/debuff
- When creating triggered messages, if you have a condition based on a spell being cast with the ID / name as the condition, NC will give a spell link specific to that spell. If it's not a valid spell, it will tell you it is invalid.
- 1.9.9: Compatibility with latest patch (sorry, forgot to update the supported version).
- 1.9.8: Hotfix for the breakage of some replacements in 1.9.7.
- 1.9.7:
- Fix for occurrences where NC would spam warnings when an API addon was disabled.
- General hardening and optimizations.
- Condition subject categories, things should be far less cluttered now.
- Lots more condition subjects.
- 1.9.6: More bugfixes.
- 1.9.5: Fix for non-ElvUI users who leverage Details! for item level retrieval.
- 1.9.4: More minor bugfixes.
- 1.9.3: Bugfix for the UI panel, dungeon relog caching logic, and use without Details.
- 1.9.2: Hardening and optimization pass. Overview:
- Guild roster sync with a timer and chunking to ensure things are smooth.
- Removed the replacement logic from the controller bootstrapping logic. Now replacement logic is bootstrapped per loading screen. Huge optimization gain there!
- Added replacements and operators for group lead.
- All replacement text example logic is in the dynamic API / replacement blocks. Example text is much cleaner and easier to maintain now.
- Allow setting preferred marker for affix marking.
- Guild login / logout events.
- New triggers:
- Begin spellcast
- Aura applied (includes dose)
- Damage taken
- Avoidable damage taken
- Group member item level hardening. Persistent attempts at syncing. Details API in addition to ElvUI API.
- New sources!
- Boss
- Affix mob
- Any mob
- These new sources are available on any unit triggers (spellcast, begin spellcast, aura applied)
- Data caching for dungeons and groups. Persists data through interface reloads / relogs, and will attempt to restore cached data when possible. Not foolproof, but definitely a step in the right direction.
- Bugfixes and general optimizations.
- 1.9.1: Bug fix for non ElvUI users.
⭐ Latest Versions
1.9.0
- New UI with stats and the ability to report as desired.
- This is a preview of 2.x functionality.
- New trackers:
- Crowd control
- Defensives
- Dispells
- New replacements, events, conditions, etc.
- Performance tracking which will attempt to rank players within the group based on:
- DPS (for DPS only)
- Tracks when a DPS is lower than tank and/or healer DPS
- Tracks when a DPS is significantly lower / higher than others in the group
- Affixes
- Attempts to understand which classes / specs should be exempt
- Scoring based on handling affixes (CCing souls counts, for example)
- Avoidable Damage
- Crowd Control
- Deaths
- Usage of defensive abilities
- Dispells
- Interrupts
- Offheals
- Butt pulls
- And more!
- DPS (for DPS only)
- Overperformer and underperformer tracking
- Stored in permanent DB
- DB synchronization with other players
- Reporting for when someone joins who was marked as either over/under performing recently
- Based on scoring of all of the above metrics
- Smart scoring -- for example, a Resto Druid will not be negatively scored for a lack of interrupts (yes, they can disrupt / CC)
- The same process which happens for nemeses and configured messages will now happen for bystanders:
- All bystanders will be checked for matching conditions
- The most optimal message will be chosen based on all criteria
- This allows one to set hyper-specific criteria, and know that if someone ever meets that criteria, the message will be used
- Mountains of fixes and optimizations
1.8.0
- Nemesis prioritization for scenarios where more than one message is retrieved for an event.
- Beta features: hardening and optimization -- they're very close to full release state!
- Enable / disable messages for APIs.
- M+ early leaver storage and sync
- Leavers will now be logged in a persistent DB.
- Leavers will be synced between players in-game.
- M+ low performers storage and sync
- Low performers will now be logged in a persistent DB.
- Low performers will be synced between players in-game.
- Low performers are currently defined as:
- At least 2 spots in the bottom (bottom affixes / DPS (non-DPS exempt) / offheals, most pulls (tank exempt) / deaths / avoidable damage).
- Deaths are taken fairly lightly, as that can be due to any number of reasons. Deaths are primarily examined base on how much avoidable damage was taken.
- Within those spots on the bottom, there must be a difference of >= 30% between them and the top for said metric.
- At least 2 spots in the bottom (bottom affixes / DPS (non-DPS exempt) / offheals, most pulls (tank exempt) / deaths / avoidable damage).
- Fix for dungeon keystone level.
- Lots of new stuff behind the scenes, paving the way for some really awesome future features!
1.7.0
- New
Flag Guildmates as Nemesesoption - Two new conditions,
is guildmateandNOT guildmate - More enhancements across the configuration screen
- New Off-Heals reports
- New dungeon completion Deaths report
- Includes the amount of avoidable damage they took throughout the dungeon
- If the amount of avoidable damage taken is excessive, the report will also include an amount relative to their life ("6.25M avoidable damage (10.88x their max health)") 😈
- Report channel selection in configuration
- Revamped all segments, normalized all data, and exposed a few more replacements in the process
- (Beta) pull reporting: This feature will announce seemingly unintentional / hazardous pulls
- Tanks are not included
- This is not precise as Blizzard does not expose great ways of doing this
- It currently only reports in real-time, and as a yell
- More options to come as this feature matures
- (Beta) neglected heals reporting: This feature will announce when (non-healer) players have been at or below 60% health without receiving a (non-self) heal
- This feature also only reports in real-time, and as a yell
- Once again, more options to come as this feature matures
- (Beta) affix tracking and reporting: This feature contains both announcements and reports:
- Announce when affix mobs begin casting (if enabled)
- Announce when affix mobs successfully cast (if enabled)
- Announce when affix mobs are interrupted but not incapacitated/dead (if enabled)
- Top and bottom affixes handled reporting for boss fights and end of dungeon (if enabled)