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Nem: Healer Alerts

Clean, readable alerts for healers who want fast information without UI clutter.

File Details

v12.0.23

  • R
  • May 4, 2026
  • 4.89 MB
  • 1.2K
  • 12.0.5
  • Retail

File Name

v12.0.23.zip

Supported Versions

  • 12.0.5

v12.0.23 — May 3, 2026

Restoration Druid — Full Ticker Elimination

Restoration Druid is now fully event-driven, matching the architecture improvements made to Mistweaver Monk in v12.0.22. The 0.25s background polling ticker has been removed entirely.

Restoration Druid — Soul of the Forest Raid Frame Glows Reworked

The SOTF boosted Rejuvenation and Germination raid frame glows have been rebuilt from scratch. In practice, the previous implementation only glowed one target at a time — if you spent three SOTF procs on different group members, only the most recent one would show a glow. All three frames now glow simultaneously and independently for the full duration of each buff.

What's fixed:

  • Multiple targets now glow at the same time. Spending SOTF on several group members in a row correctly lights up all of their frames at once.
  • False glows eliminated. Frames were sometimes glowing immediately when you received a SOTF proc, before you had even cast a Rejuv or Germination. This was a detection ordering bug — it no longer happens.
  • Glows clear properly between combat encounters. When you leave combat, all SOTF glows clear immediately. If you re-enter combat and the empowered Rejuv or Germination is still ticking on a target, the glow comes back automatically.
  • Fixed a crash that was breaking all alerts. A code ordering issue in the Lifebloom glow system was causing a startup error that silently disabled the entire Druid module. No alerts or sounds would fire at all until a /reload. This is fixed.

Restoration Druid — Lifebloom Raid Frame Glow Improvements

The Lifebloom pandemic glow (the border that lights up when your Lifebloom is about to expire) now correctly finds the right raid frame even when the target is also your current target or focus. Previously it could silently fail to glow in those situations.

Restoration Druid — Performance

Swiftmend casts now trigger one alert check instead of three. The two extra checks fired at 0.1s and 0.3s after every Swiftmend and were redundant — WoW's own buff events already handle the same job. No visible change to alert timing.

What changed under the hood:

  • Lifebloom pandemic detection no longer polls every 0.25s. Instead, when Lifebloom is applied or refreshed, the addon calculates exactly when it will enter the pandemic window and sets a precise one-shot timer for that moment. The glow fires at the right time with no wasted work between casts.
  • Abundance (Rejuv/Germination count) is now tracked in real time via buff events — the same approach Mistweaver uses for Renewing Mist coverage. No group scanning happens during Evaluate; the counter updates the instant a Rejuv or Germination is applied or expires on any group member.
  • Raid frame glows now update on the next game frame after a buff change, via the same frame-boundary one-shot system introduced for Monk. No polling.
  • SOTF buff detection moved to a live event cache. Previously the addon called a WoW API on every Evaluate to check whether Soul of the Forest was active — that API call cost ~0.175ms per call and added up to over 500ms across a full encounter. It now reads from state updated by buff events, bringing the per-tick cost to near zero.

Restoration Druid — Bug Fixes

  • Abundance alert firing too early. The Rejuv/Germination counter was inflating the stack count if your current target or focus target was also a party member. The same player was being counted twice — once under their party token and once under the "target" alias. Fixed by only tracking canonical group tokens.
  • Wild Growth alert missing at combat start. The alert appeared correctly once WG had been used at least once, but was silent on the combat opener when WG was already off cooldown. The sound now plays correctly at pull when WG is ready to use.