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Nem: Healer Alerts

Clean, readable alerts for healers who want fast information without UI clutter.

File Details

v12.0.19

  • R
  • Apr 27, 2026
  • 4.89 MB
  • 642
  • 12.0.5
  • Retail

File Name

v12.0.19.zip

Supported Versions

  • 12.0.5

v12.0.19 (2026-04-26)

Restoration Druid — Raid Frame Glows

Lifebloom panic and Soul of the Forest glows now show up on default Blizzard raid/party frames again. Since the 12.0.5 patch the addon could only glow Target and Focus frames; the workaround in this update brings raid frames back. Two glow conditions are wired up so far:

  • Lifebloom in its pandemic window — green glow, same color as the existing Target/Focus icon glow.
  • Rejuvenation or Germination boosted by Soul of the Forest — cyan glow, matches the Target/Focus icon color.

If both conditions hit the same unit at once, Lifebloom wins and shows the green glow — refreshing LB on time matters more than tracking an empowered HoT.

What it looks like

The glow is a thick segmented border that marches slowly around the entire raid frame. It's not the same as the per-icon glow on Target/Focus — that wasn't possible to recreate on default raid frames after Blizzard locked down the buff icons in 12.0.5. The whole-frame border is the next best signal: it tells you the unit needs attention, and you'll know which buff from context (LB needs the most attention is almost always the tank).

The sister "Lifebloom Glow" addon situation

If you've been running LifebloomGlow to fill this gap since 12.0.5, you can drop it now — this update covers the same case and adds the SOTF-empowered detection on top.

Compatibility note

Originally tried to add per-icon glow support for Dander's Frames so users on that addon could keep the precise icon-based highlight. Abandoned — Dander's has its own built-in glow system that already covers Lifebloom and Rejuv, so no integration was needed.

New: /nha cufglow

A diagnostic command for the raid-frame glow path. Prints whether the hooks installed, how many frames are being tracked, and what auras the addon sees on each unit. Useful if a glow doesn't appear when you expected one — run the command with the buff active and send me the output.

Bug fixes

  • Fixed an issue where the first Lifebloom cast after /reload didn't glow at pandemic. Subsequent casts worked fine, but the very first one of a session would silently miss. The cause was a race between Blizzard creating the raid frames and the addon installing its tracking hook — the addon now catches up at install time.
  • Fixed an issue where Rejuvenation / Germination empowered by Soul of the Forest never glowed any raid frames. The earlier detection path was reading the buff's icon through an API that returns a base-Rejuv icon in M+ even when the buff visually shows the empowered version. Switched to the same detection method LifebloomGlow uses, which sees the correct icon.
  • Fixed a Lua error burst (~23 errors at once) from the Wild Growth cast handler when execution context was tainted in M+. The error didn't break gameplay — it'd just spam the error frame after a Wild Growth cast in a tainted state — but it's gone now.

Restoration Druid — Performance

Big performance fixes for Resto Druid. The addon used a lot more CPU than it should have, especially in raid — bad enough to cause visible stutter on heavy pulls. After this update it uses roughly 8× less CPU and the stutter is gone.

Bug fixes

  • Fixed a Lua error when running /nha debug while in a chat window, M+, or arena.
  • Fixed a Lua error that could fire repeatedly while targeting a boss in raid.

New: /nha perf

A new command that measures how much work the addon is doing. Mostly for me to chase down regressions, but if performance ever feels off, run /nha perf on, do a pull, then /nha perf off and send me the chat output.