File Details
v12.0.19
- R
- Apr 27, 2026
- 4.89 MB
- 646
- 12.0.5+1
- Retail
File Name
v12.0.19.zip
Supported Versions
- 12.0.5
- 12.0.1
# v12.0.19 (2026-04-26) ## Restoration Druid — Raid Frame Glows Lifebloom panic and Soul of the Forest glows now show up on **default Blizzard raid/party frames** again. Since the 12.0.5 patch the addon could only glow Target and Focus frames; the workaround in this update brings raid frames back. Two glow conditions are wired up so far: - **Lifebloom in its pandemic window** — green glow, same color as the existing Target/Focus icon glow. - **Rejuvenation or Germination boosted by Soul of the Forest** — cyan glow, matches the Target/Focus icon color. If both conditions hit the same unit at once, Lifebloom wins and shows the green glow — refreshing LB on time matters more than tracking an empowered HoT. ### What it looks like The glow is a thick segmented border that marches slowly around the entire raid frame. It's not the same as the per-icon glow on Target/Focus — that wasn't possible to recreate on default raid frames after Blizzard locked down the buff icons in 12.0.5. The whole-frame border is the next best signal: it tells you the unit needs attention, and you'll know which buff from context (LB needs the most attention is almost always the tank). ### The sister "Lifebloom Glow" addon situation If you've been running `LifebloomGlow` to fill this gap since 12.0.5, you can drop it now — this update covers the same case and adds the SOTF-empowered detection on top. ### Compatibility note Originally tried to add per-icon glow support for Dander's Frames so users on that addon could keep the precise icon-based highlight. Abandoned — Dander's has its own built-in glow system that already covers Lifebloom and Rejuv, so no integration was needed. ### New: `/nha cufglow` A diagnostic command for the raid-frame glow path. Prints whether the hooks installed, how many frames are being tracked, and what auras the addon sees on each unit. Useful if a glow doesn't appear when you expected one — run the command with the buff active and send me the output. ### Bug fixes - Fixed an issue where the **first Lifebloom cast after `/reload`** didn't glow at pandemic. Subsequent casts worked fine, but the very first one of a session would silently miss. The cause was a race between Blizzard creating the raid frames and the addon installing its tracking hook — the addon now catches up at install time. - Fixed an issue where **Rejuvenation / Germination empowered by Soul of the Forest never glowed any raid frames**. The earlier detection path was reading the buff's icon through an API that returns a base-Rejuv icon in M+ even when the buff visually shows the empowered version. Switched to the same detection method `LifebloomGlow` uses, which sees the correct icon. - Fixed a Lua error burst (~23 errors at once) from the Wild Growth cast handler when execution context was tainted in M+. The error didn't break gameplay — it'd just spam the error frame after a Wild Growth cast in a tainted state — but it's gone now. --- ## Restoration Druid — Performance Big performance fixes for Resto Druid. The addon used a lot more CPU than it should have, especially in raid — bad enough to cause visible stutter on heavy pulls. After this update it uses roughly **8× less CPU** and the stutter is gone. ### Bug fixes - Fixed a Lua error when running `/nha debug` while in a chat window, M+, or arena. - Fixed a Lua error that could fire repeatedly while targeting a boss in raid. ### New: `/nha perf` A new command that measures how much work the addon is doing. Mostly for me to chase down regressions, but if performance ever feels off, run `/nha perf on`, do a pull, then `/nha perf off` and send me the chat output. ---