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Necromancer's Pet Frames Optimized (ConquestReborn)

Optimized the existing mod that implement frame for Necromancer Minion.
Screenshot 2026-10-29 132513.png

Screenshot 2026-10-29 132513.png

Screenshot 2026-10-29 132600.png

Screenshot 2026-10-29 132600.png

WoWScrnShot_102926_130820.jpg

WoWScrnShot_102926_130820.jpg

Description

Original Project Name: Necromancer's Pet Frames (ArdenWoW).
Optimized mod from the original mod created by @Smollett.

Many bugs on original version where summon could be stuck in HUD or disappear with no reason.

This version optimise the code to fix all sync / refresh problems. 

Changes from the original addon to version 0.5:

  • Combat updates: minion rows can appear, update and disappear during combat.
  • Accurate health: removed the invented 1,000 HP starting value. Health comes from actual unit readings; estimates are marked with ~.
  • Automatic health reads: nearby minions can update through nameplates without requiring mouseover.
  • Readable bars: health numbers appear above the bar, and long names stay on one line.
  • Safer tracking: unrelated buff expiry and failed targeting no longer delete minions. Living-unit readings override conflicting buff or Life Force estimates.
  • Army changes: added replacement tracking, dynamic summon capacity and handling for every installed rank of Sacrifice Undead.
  • Individual targeting: identical summons now use separate unit references, checked again when clicked. Clicking remains available outside combat.
  • Exit crash fix: removed unsafe nameplate access during shutdown.

Added commands:

  • /nm refresh — rescan minions.
  • /nm clear — clear stale entries and rescan.
  • /nm autohealth on or off — toggle automatic health reads.
  • /nm status — show tracking information.
  • /nm trace — show recent removal reasons.

    Credit to Smollett to create the original add-on.

    changelogs : 

        Version 0.6 changelog

    • Fixed false minion removals caused by temporary Life Force readings, including brief        disappearances when entering inns.
    • Fixed /nm clear failing to restore detectable living minions.
    • Preserved temporary-summon status after rebuilding tracking, preventing incorrect replacement calculations.
    • Improved damage/healing health estimates when direct health readings are temporarily unavailable.
    • Fixed background colour changes incorrectly inverting opacity.
    • Reduced unnecessary nameplate scanning and HUD layout updates.
    • Added configurable Life Force costs for different character builds.
    • Improved saved-settings validation, summon-history storage and shutdown protection.
    • Improved transparency restoration when the game reuses nameplates.
    • Added whole-HUD transparency with optional combat and out-of-combat settings.
    • Added health text formats: current/max HP, percentage, both, automatic or hidden.
    • Added optional health colours that transition from green through yellow to red.
    • Added stable numbering to distinguish identical summons.
    • Added upward or downward row growth.
    • Added full-name and health tooltips.
    • Added /nm options to open settings.
    • Added /nm resetui to reset appearance without clearing tracked minions.
    • Moved the default HUD position to the left side, clear of the Interface Options window.
    • Added a dedicated Move tab for dragging the HUD outside combat without enabling preview. Minion rows retain their targeting clicks.
    • Added right-clicking the Move tab to exit preview without reopening options.

      Version 0.7 changelog
    • Books, repair helpers and other utility companions are filtered from the HUD.
    • Their summon events no longer affect minion replacement calculations.
    • Permanent and temporary Necromancer combat summons remain supported.

Necromancer's Pet Frames Optimized (ConquestReborn) Team

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