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NE Stats

Minimal on-screen stat display with profiles, colors, and font customization. NOTHING EXTRA

File Details

NE Stats 0.2.2

  • R
  • Apr 23, 2026
  • 59.34 KB
  • 27
  • 12.0.5
  • Retail

File Name

NE Stats 0.2.2.zip

Supported Versions

  • 12.0.5

Fixes & behavior

  • Stats panel stays usable in combat and in M+ when primary APIs return secret numbers: last successful value and rating are cached for display when live reads fail.
  • Safe read chain: primary def.value / def.rating, then optional valueReaders (e.g. GetCombatRatingBonus for the right CR_* IDs; for STR/AGI/INT, UnitStat via base + posBuff - negBuff), all behind pcall and issecretvalue checks.
  • Optional ratingReaders for the same pattern on rating.
  • Layout: measuredStats built with table.insert so column layout stays correct when some lines are skipped.
  • In combat, a light C_Timer tick (~0.35s) calls RefreshStats while InCombatLockdown(); starts on PLAYER_REGEN_DISABLED and on PLAYER_ENTERING_WORLD if already in combat; stops on PLAYER_REGEN_ENABLED.
  • PLAYER_REGEN_ENABLED still triggers RefreshStats() (and clears the combat ticker).