File Details
NE Stats 0.2.2
- R
- Apr 23, 2026
- 59.34 KB
- 27
- 12.0.5
- Retail
File Name
NE Stats 0.2.2.zip
Supported Versions
- 12.0.5
Fixes & behavior
- Stats panel stays usable in combat and in M+ when primary APIs return secret numbers: last successful value and rating are cached for display when live reads fail.
- Safe read chain: primary
def.value/def.rating, then optionalvalueReaders(e.g.GetCombatRatingBonusfor the rightCR_*IDs; for STR/AGI/INT,UnitStatviabase + posBuff - negBuff), all behindpcallandissecretvaluechecks. - Optional
ratingReadersfor the same pattern on rating. - Layout:
measuredStatsbuilt withtable.insertso column layout stays correct when some lines are skipped. - In combat, a light
C_Timertick (~0.35s) callsRefreshStatswhileInCombatLockdown(); starts onPLAYER_REGEN_DISABLEDand onPLAYER_ENTERING_WORLDif already in combat; stops onPLAYER_REGEN_ENABLED. PLAYER_REGEN_ENABLEDstill triggersRefreshStats()(and clears the combat ticker).

