File Details
v1.3.0
- R
- Jun 28, 2026
- 199.18 KB
- 42
- 12.0.5
- Retail
File Name
MythicPulse-v1.3.0.zip
Supported Versions
- 12.0.5
MythicPulse
v1.3.0 (2026-06-28)
- Merge branch 'season2-readiness': Season 2 readiness + maintenance pass (v1.3.0)
- feat: Season 2 readiness + maintenance pass (v1.3.0)
Make the addon survive a dungeon rotation with no code changes, and leave a
documented data-drop scaffold for the value-add features.
Season 2 readiness:- Add MP.DungeonData:GetInfo() resolver that merges the hardcoded pool with the
live C_ChallengeMode API, so unknown (new-season) dungeons get a real
name/time limit instead of blank/zero. GetShortName/GetTimeLimit fall back to
the API too. - Route Timer, DungeonHistory, and RunSummary through the one resolver
(removes duplicated table->API fallback logic). - Restructure Dungeons.lua into a season-keyed pool (Seasons + CURRENT_SEASON)
with a Season 2 stub. - Harden DungeonUtility with GetDefaultDungeonID() so a stale default never
shows the wrong dungeon after a rotation. - Add commented Season 2 stubs to DungeonTeleport/UtilityDungeons/AutoGossip
and a maintainer checklist in Docs/SEASON_UPDATE.md.
Maintenance: - Centralize duplicated Bloodlust/Sated/battle-res tables into Data/LustData.lua
(single source of truth for PartyCooldowns + CombatRes). - Update CHANGELOG (add missing 1.2.3 + Sated fix, new 1.3.0 entry); bump .toc
to 1.3.0. - Exclude ruvector.db/.claude/Docs from the packaged zip via .pkgmeta; gitignore
agentdb.rvf*. - Remove the stale "More options coming soon" note from the config panel and all
locales.
Co-Authored-By: Claude Opus 4.8 (1M context) noreply@anthropic.com
- Add MP.DungeonData:GetInfo() resolver that merges the hardcoded pool with the