File Details
v1.6.0-beta.4
- B
- Apr 18, 2026
- 180.86 KB
- 9
- 12.0.1+1
- Retail
File Name
MUF-v1.6.0-beta.4.zip
Supported Versions
- 12.0.1
- 12.0.0
Changelog
Unreleased (v1.6.0-beta.4)
- Fix Kick Tracker not showing party members' interrupts
- Fix Kick Tracker layout gaps and reduce debug spam
- Add group-wide interrupt sharing to Kick Tracker
- Fix Warlock interrupt detection and correct spell cooldowns
- Re-enable Kick Tracker with improved spell detection
[1.6.1] — 2026-04-09
Fixed
- Kick Tracker re-enabled — party interrupt cooldowns are tracked again in dungeons and groups
[1.6.0] — 2026-03-26
Added
- Group Leader and Assistant indicators on Player, Target, and Focus frames showing the leader crown or assistant icon when in a group
- Configurable per frame: toggle leader and assistant separately, adjust icon size, anchor, and position offset
[1.5.1] — 2026-03-04
Fixed
- Text anchors for name, level, and health text now correctly position at all 9 anchor points
[1.5.0] — 2026-02-26
Added
- Raid target icon (skull, cross, etc.) on the Target-of-Target frame with configurable size and position
- Option to hide the Blizzard Cast Bar in General Settings
Changed
- Target buff filter now defaults to BLIZZARD for cleaner enemy buff display
[1.4.0] — 2026-02-22
Added
- Class Power pips on the Player frame showing Holy Power, Combo Points, Chi, Soul Shards, Arcane Charges, and Essence as colored segments
- Four placement options: inside bottom, inside top, above frame, or below frame
- Adjustable pip height, gap between segments, and position offset
Changed
- Player buff filter now defaults to SMART, hiding permanent buffs for a cleaner display
- Target buff filter now defaults to ALL for full visibility
Fixed
- Resource bar not updating when switching specializations
[1.3.2] — 2026-02-19
Fixed
- Kick Tracker disabled due to a Blizzard API change that broke spell detection
Changed
- Boss frames now move as a group when repositioning
- UI scale setting now applies to the test panel
[1.3.1] — 2026-02-17
Changed
- Kick Tracker now auto-shows in dungeons by default for new profiles
[1.3.0] — 2026-02-17
Added
- MUF Kick Tracker — a draggable overlay that tracks party interrupt cooldowns in dungeons, with Simple and Bars display styles, and auto-show for dungeons or groups
- Elite, Rare, Rare Elite, and Boss markers on Target and Focus frames with dragon and star icons next to the level text
- Quest objective indicator showing an exclamation mark on mobs that are part of an active quest
[1.2.0] — 2026-02-16
Added
- Cast bar changes color based on your interrupt — green when ready to kick, normal when on cooldown, separate color when the cast can't be interrupted
- Focus Frame with health, power, cast bar, auras, and all indicators
- Boss Frames showing up to 5 boss units with health, power, cast bar, and name
- PvP indicator with faction icon and 5-minute countdown timer on Player and Target
- Raid target icon (skull, star, etc.) on the Target frame
- New HP text modes: current value only (125K) and current with percent (125K | 85%)
- New power text mode: current with percent (25K | 50%)
- Cast bar shows who interrupted a cast with their class-colored name
- Cast bar shows which party member the enemy is casting on
- Two new highlight effects for dangerous casts: Glow and Pixel, in addition to Border
- Exclamation mark icon on dangerous casts that can be interrupted
- Separate bar color for dangerous casts
- Tick mark on the cast bar showing when your interrupt comes off cooldown
- Cast time countdown on enemy casts
- Evoker empowered spells on both Player and Target cast bars with correct duration
- Stage markers on the Player cast bar during empowered casts
- Power text on the power bar — show current Energy, Mana, Rage etc. as value, percent, or both
/muf resetguicommand to reset UI scale and center all windows
Changed
- HP and power text dropdowns now show format previews instead of raw mode names
- Default important cast highlight changed to Pixel for new profiles
- Copy and sync now preserve target-specific cast bar settings
Fixed
- Power bar appearing empty on targets without power when using attached cast bar
- Interrupt features only appear on hostile targets — friendly player casts show normal bar color
- Health bars not snapping to the correct value when switching targets
[1.1.1] — 2026-02-12
Fixed
- Name text causing errors on Target and Target-of-Target frames
[1.1.0] — 2026-02-12
Added
- Pet frame with health bar, power bar, and name text
- Pet frame settings page with size, health color, power bar, and name options
- Pet frame in test mode with health animation and power bar
- Configurable frame borders for all unit frames
- Target-of-Target settings page
- Options page with bidirectional copy between frames
- Per-character profile switching with one-click character profile creation
/muf helpcommand showing all available commands- Native cooldown frames for aura duration display
Changed
- Settings window and test panel positions are now remembered after reload
- Smart power bar hides cleanly on targets without mana
- Faster Target-of-Target updates
- Cast bar optimized by removing permanent OnUpdate
Fixed
- Important cast highlight bleeding outside the cast bar
- Power bar detection for units without a power resource
- Health bar colors and name truncation
- Blizzard pet frame now hidden
- Right-click context menu on Player, Target, and Pet frames
[1.0.0] — 2026-02-08
🎉 Initial Release
Health Bars
- Five color modes: Class, Reaction, Gradient, Custom, Smart
- Smooth bar animation
- HP text (Percent / Value / Both)
Power Bars
- Automatic power type detection and coloring
- Toggleable per frame, adjustable height
Cast Bars
- Attached and Detached placement modes
- Non-interruptible cast detection
- Important cast highlight (Glow / Border)
- Interrupt ready point
- Full color customization
Buffs & Debuffs
- Separate config for Player/Target Buffs and Debuffs
- Four filter modes: ALL, PLAYER, BLIZZARD, SMART
- Duration countdown, stack count, dispel borders
- Expiring aura pulse animation
- Aura tooltips (with combat toggle)
Name, Level & Combat
- Class-colored names, difficulty-colored levels
- Combat indicator (swords / zZz)
- Full font and position control
Target-of-Target
- Compact frame with automatic visibility
Settings GUI
- Dark-themed window with expandable submenu navigation
- Test Mode with simulated data
- Player ↔ Target Sync
- Copy from Player
- Frame locking
- Blizzard frame hiding
- LibSharedMedia support