MoveSpeedTrackerOCDTWO v2.3
What's new
Move Speed Tracker OCDTWO — Patch Notes v2.3
Changelog / Release Notes:
Fixed Speed Freeze Issue: Resolved an issue where the movement speed display would get stuck on non-zero values (e.g., 64% when backing up) after stopping movement.
Continuous Engine Polling: Replaced event-driven movement hooks (PLAYER_STARTED_MOVING / PLAYER_STOPPED_MOVING) with a lightweight 0.15-second polling loop. Speed display now resets immediately to 0% as soon as your character comes to a full stop.
Combat Handling Update: Improved frame behavior during combat lockdown to safely pause speed updates and gray out the text without unhooking the update handler or throwing script errors.
Compatibility: Fully verified and updated for the latest client patch across Retail and Classic.
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