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MidnightSimpleUnitFrames

Midnight Simple Unit Frames replaces the default unitframes with clean, minimal bars that show only the information you actually need.

File Details

MSUF_5.53

  • R
  • May 25, 2026
  • 3.55 MB
  • 1.5K
  • 12.0.7+3
  • Retail

File Name

MidnightSimpleUnitFrames5.53.zip

Supported Versions

  • 12.0.7
  • 12.0.5
  • 12.0.1
  • 12.0.0

5.53 - 2026-05-26

Critical Fixes

  • Fixed target, focus, and boss frame alpha/background recovery after combat so frames no longer need a target swap or reload to restore missing backgrounds.
  • Fixed post-combat range fade handling so combat end restores cached alpha/background state instead of running an expensive range scan or full alpha refresh.
  • Fixed group-frame range fade incorrectly fading the player/self frame 
  • Fixed stale absorb, shield, and heal-absorb overlays that could stay visible after the target no longer had an active absorb or heal absorb.
  • Fixed group-frame secure-button recovery after login, reload, and party/raid changes so blank party or raid frames are reconciled without requiring `/reload`.
  • Fixed CDM/custom-anchor login timing so unit frames keep their cached screen position until Blizzard EditMode or the configured anchor is available, instead of saving wrong UIParent offsets.
  • Added a legacy no-op anchor for old Blizzard EditMode layouts that still reference `EssentialCooldownViewer_MSA_Container`, preventing repeated CDM SetPoint warnings after removing the old MSA dependency.

Menu and Preview Fixes

  • Fixed Buff Reminders checkboxes so the full label row is clickable again.
  • Fixed Global Ignore List checkboxes and the per-unit override toggle so their click areas match the visible controls.
  • Fixed Unit Auras scope/override clipping in compact or scaled menu layouts.
  • Fixed Group Frame Aura Display Mode clipping by making the Blizzard aura routing and layering controls responsive in narrow menu layouts.
  • Added a castbar size label to the Unit Frame preview so castbar width and height are visible while editing.

Performance and Stability

  • Kept alpha/range fixes cached and event-driven, avoiding broad post-combat frame sweeps.
  • Kept absorb and heal-absorb cleanup on the existing prediction update paths with secret-safe positive-value checks.
  • Improved post-login group-frame recovery through delayed live-frame reconciliation without adding constant polling.
  • Kept late anchor recovery event-driven with a short, finite retry window only for profiles that actually use CDM, custom, or unit-frame anchors.