File Details
MSUF_5.4
- R
- May 21, 2026
- 3.54 MB
- 2.2K
- 12.0.7+3
- Retail
File Name
MidnightSimpleUnitFrames5.4.zip
Supported Versions
- 12.0.7
- 12.0.5
- 12.0.1
- 12.0.0
5.4 - 2026-05-21
Highlights
- Reworked the Castbar Menu with a dedicated live preview for Player, Target, Focus, and Boss castbars, including normal casts, channels, empowered casts, and interrupt preview states.
- Added persistent Menu2 memory so the menu remembers what you last opened or selected across rebuilds and reopening.
- Fully reworked Dispel / Debuff Overlay and border highlights for Unit Frames and Group Frames around one visible Highlight Priority model.
Castbars
- Rebuilt the Global Castbars page around a more accurate preview surface that follows runtime sizing, per-unit match-width behavior, fill direction, channel ticks, empower stages, latency, spark, glow, icon visibility, spell text, cast time, and interrupt shake.
- Added per-castbar time format controls for Player, Target, Focus, and Boss castbars.
- Improved castbar preview fidelity for Player, Target, Focus, and Boss so menu previews line up with runtime width, height, text placement, icon placement, and cast-time rendering more closely.
- Split Boss Castbar preview/edit-mode behavior away from runtime boss cast handling.
- Reduced idle work in the castbar and interrupt-ready paths through tighter event gating, cached checks, and safer apply scheduling.
Menu2 and UX
- Menu2 now persists accordion/card open states, pinned previews, dashboard panels, page selectors, tabs, selected scopes, color pickers, profile import/export choices, and other last-clicked menu state.
- Improved Menu2 search so the search field also works as an "ask" field for location-style questions such as where to move frames, change fonts, or adjust inline text colors.
- Added broader English and German question handling, better direct-control ranking, a first-use Search / Ask intro popover, and localized search coverage improvements.
- Reduced menu search and navigation overhead by cancelling unused background indexing, rebuilding search records only when needed, and skipping redundant title, subtitle, status-bar, navigation, and result refreshes.
- Improved compact menu layouts for scaled or narrow UI setups so sliders, switches, edit boxes, gameplay controls, group previews, and layout toggles clamp cleanly instead of overlapping.
- Added live party and raid previews while editing Group Frame bar settings without taking over the normal Edit Mode group preview state.
- Made MSUF keybinds account-wide and cleaned up quick setup styling for Class Bar actions.
Dispel, Debuff Overlay, and Highlights
- Rebuilt Unit Frame and Group Frame dispel priority around one visible Highlight Priority order: Dispel, Aggro, Purge, Boss Target, Target, and Focus.
- Collapsed legacy Magic, Curse, Disease, Poison, and Bleed custom sorting into the single Dispel visual lane and migrated old overlay/debuff priority settings across saved profiles.
- Kept Dispel Border and Dispel Overlay independently enabled and configured while sharing the same resolved debuff winner, so border-only, overlay-only, and combined setups behave consistently.
- Improved Any Debuff, Any Dispel Type, typed color mode, typed priority order, and Bleed handling so the highest-priority debuff is selected consistently.
- Added renderer-independent Group Frame dispel highlights so MSUF can still draw priority visuals when Blizzard owns aura icons, while custom aura rendering uses the same priority path.
- Added separate effect layers for highlight borders, dispel overlays, and debuff stripes so active visual lanes stack predictably.
- Reduced redundant border, glow, overlay, color, reverse-fill, and status-bar updates with settings, aura-version, priority-signature, color-revision, and unit-guid cache guards.
- Improved cleanup for retired or reused Group Frames so stale dispel/debuff visuals cannot leak into newly assigned units.
Unit Frames and Group Frames
- Added per-indicator icon pack selection for Unit Frame and Group Frame status indicators.
- Added status icon Advanced tabs with extended offsets, layer controls, reset actions, test mode, and preview actions.
- Added bundled UX Pro status icons and support for external `Interface\Icons` replacement packs.
- Improved status icon texture resolution across aura previews, aura rendering, healer buffs, spell indicators, focus kick icons, and dropdown previews.
- Added a separate Show Cooldown Swipe control for icon-style Group Frame Spell Indicators.
- Added Group Frame options to hide name text while units are dead or offline.
- Moved heal prediction controls into the Bars pages and improved Group Frame heal prediction / absorb test rendering.
- Added a global Bar Outline Color for Unit Frames and Group Frames while keeping aggro, purge, dispel, and other indicator colors independent.
- Improved Unit Frame and Group Frame outline rendering so detached, active, preview, live, and pixel-snapped borders use consistent outside-outline behavior.
- Added configurable Target-of-Target inline text color modes: Auto, ToT Name Color, Target Name Color, NPC / Type Color, and Default Font Color.
- Improved Target preview rendering and runtime Target-of-Target inline color resolution for class colors, target-name colors, NPC reaction colors, NPC type colors, and default font colors.
- Added Group Frame Blizzard fallback mode for layouts that should let Blizzard own the secure group frame path.
- Improved Group Frame HP text handling, including reverse-order HP text, stable centered HP text, and font outline updates when face and size stay unchanged.
- Fixed Unit Frame range alpha background bleed and kept Sated aura threshold filters fresh after aura rule changes.
Auras and Performance
- Improved Auras2 performance by caching dispel metadata, tracking structural aura changes with epochs, and avoiding repeated filter/sort work when aura structure and configuration are unchanged.
- Reduced Auras2 event and render overhead when the feature or all unit aura modules are disabled, including harder cleanup of inactive containers and private aura state.
- Improved aura delta handling for added, updated, and removed debuffs so priority-based dispel visuals rescan only when relevant aura data can change.
- Improved range-fade stability and cost by repairing unchanged layered alpha less often while still clearing stale fade state when range becomes unknown.
- Refined low-risk runtime paths for aura commits, target-swap visuals, gameplay apply scheduling, crosshair target callbacks, and boss castbar event registration.
Localization
- Added German labels for the new Target-of-Target inline color options.
- Expanded runtime localization coverage for the new Menu2 search, Castbar, Group Frame, and changelog strings.
Under the Hood
- Refactored the Group Frame effects runtime into focused modules for text, aura effects, range/threat, events, cleanup, highlights, status/offline handling, frame cache, and tooltip/mouseover behavior.
- Refactored Auras2 into clearer cache, collection, icon, layout, Masque, cooldown-text, render, reminder, event, and edit-mode responsibilities.
- Split Target-of-Target inline widget logic into `Core/MSUF_UFCore_ToTInline.lua`.
- Split preview/test-mode frame behavior into `Core/MSUF_FramePreview.lua`.
- Split Blizzard Totem Preview handling into `Features/MSUF_Gameplay_TotemPreview.lua`.
- Split ClassPower alternate mana and Balance Druid prediction into dedicated modules.
- Split Boss Castbar preview handling into `MidnightSimpleUnitFrames_Castbars/Modules/BossCastbars_Preview.lua`.
- Preserved public Group Frame APIs and diagnostic wrappers while moving hot-path work behind smaller internal modules.
- Updated release tooling and Perfy documentation so temporary instrumented builds stay separate from normal release packages.

