File Details
MSUF_5.4_Beta_7
- B
- May 20, 2026
- 3.51 MB
- 9
- 12.0.7+3
- Retail
File Name
MidnightSimpleUnitFrames5.4-beta7.zip
Supported Versions
- 12.0.7
- 12.0.5
- 12.0.1
- 12.0.0
5.4 Beta 7 - 2026-05-20
Beta Release
- Rebuilt Unit Frame and Group Frame dispel visual priority around one visible Highlight Priority order, keeping Dispel, Aggro, Purge, Boss Target, Target, and Focus as the user-facing priority lanes.
- Collapsed legacy Magic, Curse, Disease, Poison, and Bleed custom sorting into the single Dispel visual lane so older profiles no longer keep hidden debuff-type priority state.
- Force-migrated old Unit Frame and Group Frame overlay/debuff priority settings across saved profiles, including stale overlay priority toggles and ordering tables.
- Kept Dispel Border and Dispel Overlay independently enabled and configured while sharing the same resolved debuff winner, so border-only, overlay-only, and combined setups use one consistent priority result.
- Fixed renderer-independent Group Frame dispel highlights so MSUF can still scan and draw priority visuals when Blizzard owns aura icons, while custom aura rendering uses the same priority path.
- Added shared strata/frame-level helpers and separate effect layers for highlight borders, dispel overlays, and debuff stripes so active visual lanes stack predictably.
- Improved live combat refresh for dispel visuals by tracking priority-relevant aura changes, aura cache versions, Bleed enum/fallback resolution, and coalesced refresh queues.
- Reduced redundant Unit Frame and Group Frame border/overlay work by avoiding duplicate scans when trigger, priority, and cache signatures match.
- Simplified the UnitFrame and GroupFrame Dispel Overlay menus by removing separate overlay priority controls while keeping trigger, style, health-only, opacity, and independent enable toggles.
- Updated the Group Frames > Health & Text navigation tooltip so it points users to health colors, bars, power bar, text, Dispel Overlay, Debuff Stripe, and Range Fade.

