File Details
MSUF_5.32
- R
- May 18, 2026
- 3.31 MB
- 6.1K
- 12.0.7+3
- Retail
File Name
MidnightSimpleUnitFrames5.32.zip
Supported Versions
- 12.0.7
- 12.0.5
- 12.0.1
- 12.0.0
5.32 - 2026-05-18
Patch Release
- Fixed a group-frame Spell Indicators crash when linked aura rules, such as Restoration Druid Symbiotic Relationship, checked the scan ownership cache before it was in local scope.
- Bundled the 5.31 and 5.3 release notes with this hotfix so the in-game changelog keeps the full recent release context.
5.3 - 2026-05-18
Highlights
- Added Focus Target as a new unit frame with its own settings, Edit Mode mover, Menu2 preview, copy targets, text options, status icons, and secure runtime refresh.
- Added Rounded Frames through Global Style > Bars > Rounded Texture, with separate controls for unit frames, group frames, power bars, and mouseover highlights.
- Reworked Dispel Border / Glow so it can be useful for every class, including classes without a defensive dispel.
- Continued the Menu2 redesign with cleaner cards, better navigation, stronger search coverage, and clearer profile/menu workflows.
Focus Target
- Added a dedicated Focus Target frame that appears when Focus is enabled and your focus has a target.
- Integrated Focus Target into unit-frame defaults, secure show/hide state, live refreshes, Edit Mode, preview rendering, copy/apply actions, import/export handling, alpha controls, text settings, portraits, and indicators.
- Kept Focus Target lightweight by default: it has health/name support like other unit frames, while power is off by default and castbars/auras remain out of scope for this frame.
- Added Focus Target help/search text and menu safeguards so the frame clearly explains when Focus must be enabled first.
Rounded Frames
- Added rounded mask media and runtime support for unit frames, group frames, health bars, power bars, detached power bars, absorbs, overlays, highlights, and preview samples.
- Added a master Rounded Texture switch plus per-surface toggles for Unit frames, Group frames, Power bars, and Mouseover highlights.
- Integrated rounded edges with active borders, mouseover highlights, dispel highlights, aggro/target/focus highlights, group-frame overlays, and layer ordering so rounded frames no longer fall back to square highlight visuals.
- Added preview, search coverage, localization, reload guidance, and safe rebuild behavior for rounded frame texture changes.
- Rounded Frames stay disabled by default and avoid their runtime path while disabled.
Dispel Border / Glow
- Added Dispel Border detection modes: Dispellable by me, Any dispel-type debuff, and Any debuff.
- Dispel Border / Glow can now support all classes: healers can keep class-aware dispel detection, while non-dispel classes can still highlight debuff types or any debuff without losing the debuff list.
- Added MSUF Dispel Border / Glow for Blizzard aura mode, so Blizzard can keep rendering aura icons while MSUF still draws the configured dispel border and glow.
- Added scope-aware group-frame behavior for dispel colors, glow options, scan state, and highlight priority, so party/raid scopes can keep the correct visual rules.
- Improved dispel color resolution, secret-safe aura scanning, debuff filtering, and highlight cache behavior for Magic, Curse, Poison, Disease, and generic debuff states.
Menu2
- Expanded the card-based layout across unit frames, group frames, auras, indicators, bars, colors, gameplay, profiles, class power, and advanced pages.
- Improved the dashboard preview, collapsed text badges, clipping behavior, input readability, submenu colors, scroll behavior, dynamic strata handling, and card enable states.
- Added a larger search module with better guidance for auras, name shortening, rounded frames, Focus Target, Unit Auras, Blizzard aura modes, and profile workflows.
- Refined switches, range fade controls, profile UX, FAQ text, and warnings around Blizzard-managed buffs/debuffs.
Other Improvements
- Added heal prediction anchor modes.
- Added more status icon anchor options.
- Added player aggro border support.
- Added a global Preserve HP color sync option for unit-frame Bar Background Tint and improved Dark Mode missing-health background handling.
- Added raid group number display next to unit names.
- Improved Unit Auras debuff filters, including Include dispellable debuffs and the Magic, Curse, Poison, and Disease toggles.
- Defaulted tooltips back to Blizzard-controlled behavior for better compatibility.
Performance and Stability
- Improved bar background rendering, text update paths, interrupt-ready handling, range fade alpha repair, and castbar width-source layout checks.
- Reduced unnecessary group-frame header rescans and repeated group health color/alpha work.
- Hardened backend namespace compatibility and imported media handling.
- Fixed detached unit-frame outline borders, player aura helpful classification, group HP reverse order, aura tooltip hover sizing, menu preview refreshes, dashboard support clipping, and layer ordering consistency.
Localization
- Completed direct locale coverage for enUS, enGB, deDE, frFR, esES, esMX, itIT, koKR, ptBR, ruRU, zhCN, and zhTW.
- Moved locale coverage into real locale files and updated runtime localization coverage for the 5.3 feature set.

