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MidnightSimpleUnitFrames

Midnight Simple Unit Frames replaces the default unitframes with clean, minimal bars that show only the information you actually need.

File Details

MSUF_5.32

  • R
  • May 18, 2026
  • 3.31 MB
  • 6.1K
  • 12.0.7+3
  • Retail

File Name

MidnightSimpleUnitFrames5.32.zip

Supported Versions

  • 12.0.7
  • 12.0.5
  • 12.0.1
  • 12.0.0

5.32 - 2026-05-18

Patch Release

  • Fixed a group-frame Spell Indicators crash when linked aura rules, such as Restoration Druid Symbiotic Relationship, checked the scan ownership cache before it was in local scope.
  • Bundled the 5.31 and 5.3 release notes with this hotfix so the in-game changelog keeps the full recent release context.

    5.3 - 2026-05-18

    Highlights

    • Added Focus Target as a new unit frame with its own settings, Edit Mode mover, Menu2 preview, copy targets, text options, status icons, and secure runtime refresh.
    • Added Rounded Frames through Global Style > Bars > Rounded Texture, with separate controls for unit frames, group frames, power bars, and mouseover highlights.
    • Reworked Dispel Border / Glow so it can be useful for every class, including classes without a defensive dispel.
    • Continued the Menu2 redesign with cleaner cards, better navigation, stronger search coverage, and clearer profile/menu workflows.

    Focus Target

    • Added a dedicated Focus Target frame that appears when Focus is enabled and your focus has a target.
    • Integrated Focus Target into unit-frame defaults, secure show/hide state, live refreshes, Edit Mode, preview rendering, copy/apply actions, import/export handling, alpha controls, text settings, portraits, and indicators.
    • Kept Focus Target lightweight by default: it has health/name support like other unit frames, while power is off by default and castbars/auras remain out of scope for this frame.
    • Added Focus Target help/search text and menu safeguards so the frame clearly explains when Focus must be enabled first.

    Rounded Frames

    • Added rounded mask media and runtime support for unit frames, group frames, health bars, power bars, detached power bars, absorbs, overlays, highlights, and preview samples.
    • Added a master Rounded Texture switch plus per-surface toggles for Unit frames, Group frames, Power bars, and Mouseover highlights.
    • Integrated rounded edges with active borders, mouseover highlights, dispel highlights, aggro/target/focus highlights, group-frame overlays, and layer ordering so rounded frames no longer fall back to square highlight visuals.
    • Added preview, search coverage, localization, reload guidance, and safe rebuild behavior for rounded frame texture changes.
    • Rounded Frames stay disabled by default and avoid their runtime path while disabled.

    Dispel Border / Glow

    • Added Dispel Border detection modes: Dispellable by me, Any dispel-type debuff, and Any debuff.
    • Dispel Border / Glow can now support all classes: healers can keep class-aware dispel detection, while non-dispel classes can still highlight debuff types or any debuff without losing the debuff list.
    • Added MSUF Dispel Border / Glow for Blizzard aura mode, so Blizzard can keep rendering aura icons while MSUF still draws the configured dispel border and glow.
    • Added scope-aware group-frame behavior for dispel colors, glow options, scan state, and highlight priority, so party/raid scopes can keep the correct visual rules.
    • Improved dispel color resolution, secret-safe aura scanning, debuff filtering, and highlight cache behavior for Magic, Curse, Poison, Disease, and generic debuff states.

    Menu2

    • Expanded the card-based layout across unit frames, group frames, auras, indicators, bars, colors, gameplay, profiles, class power, and advanced pages.
    • Improved the dashboard preview, collapsed text badges, clipping behavior, input readability, submenu colors, scroll behavior, dynamic strata handling, and card enable states.
    • Added a larger search module with better guidance for auras, name shortening, rounded frames, Focus Target, Unit Auras, Blizzard aura modes, and profile workflows.
    • Refined switches, range fade controls, profile UX, FAQ text, and warnings around Blizzard-managed buffs/debuffs.

    Other Improvements

    • Added heal prediction anchor modes.
    • Added more status icon anchor options.
    • Added player aggro border support.
    • Added a global Preserve HP color sync option for unit-frame Bar Background Tint and improved Dark Mode missing-health background handling.
    • Added raid group number display next to unit names.
    • Improved Unit Auras debuff filters, including Include dispellable debuffs and the Magic, Curse, Poison, and Disease toggles.
    • Defaulted tooltips back to Blizzard-controlled behavior for better compatibility.

    Performance and Stability

    • Improved bar background rendering, text update paths, interrupt-ready handling, range fade alpha repair, and castbar width-source layout checks.
    • Reduced unnecessary group-frame header rescans and repeated group health color/alpha work.
    • Hardened backend namespace compatibility and imported media handling.
    • Fixed detached unit-frame outline borders, player aura helpful classification, group HP reverse order, aura tooltip hover sizing, menu preview refreshes, dashboard support clipping, and layer ordering consistency.

    Localization

    • Completed direct locale coverage for enUS, enGB, deDE, frFR, esES, esMX, itIT, koKR, ptBR, ruRU, zhCN, and zhTW.
    • Moved locale coverage into real locale files and updated runtime localization coverage for the 5.3 feature set.