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MidnightSimpleUnitFrames

Midnight Simple Unit Frames replaces the default unitframes with clean, minimal bars that show only the information you actually need.

File Details

MidnightSimpleUnitFrames5.0b1.zip

  • B
  • May 10, 2026
  • 2.67 MB
  • 58
  • 12.0.7+1
  • Retail

File Name

MidnightSimpleUnitFrames5.0b1.zip

Supported Versions

  • 12.0.7
  • 12.0.5

Midnight Simple Unit Frames 5.0 Beta 1

New

  • Added a full Unit Frame Preview inside the Frames options.
  • Preview now reflects health and power bars, text, portraits, class resources, castbars, status icons, alpha settings, and Target-of-Target inline text.
  • Preview elements can be selected, dragged, and nudged with arrow keys for easier positioning.
  • Added per-unit Text options for Name, HP, and Power text.
  • Added per-unit Portrait options, including render mode, class portrait style, shape, offsets, border style, background, and size override.
  • Added detached Power Bar options for supported unit frames.
  • Added a Copy To workflow for Unit Frame settings with selectable categories such as basics, text, portrait, power bar, castbar, status icons, load conditions, transparency, and layout.
  • Added Status Icon preview controls with Current and Show All preview modes.
  • Added Class Resource frame level option.
  • Added Target-of-Target inline options directly to the Target frame page.

Changed

  • Reworked the Unit Frame options layout into clearer sections with a top action bar and collapsible preview.
  • Moved Unit Frame HP and Power text configuration from Global Bars into Frames > Text.
  • Portrait settings are now handled per unit instead of through the old shared override flow.
  • Improved Group Frame option styling, scope buttons, copy controls, and edit mode buttons.
  • Improved Group Frame Preview title, labels, and font rendering.
  • Improved Castbar Preview accuracy for Player, Target, Focus, and Boss frames.
  • Preview now updates more reliably after font, texture, alpha, portrait, castbar, power bar, and status icon changes.
  • Updated profile migration so older text and portrait settings are preserved and flattened into the new per-unit structure.

Performance And Fixes

  • Reduced unnecessary Group Frame visibility and header refresh work.
  • Improved raid and party header child scanning and delayed refresh behavior.
  • Improved native role sorting for Group Frames.
  • Improved aura target-swap rendering timing.
  • Fixed dropdown behavior in the custom options toolkit.
  • Fixed several preview refresh and layout sync cases.
  • Improved text layering so Name, HP, and Power text can be ordered more predictably.
  • Improved detached Power Bar layout syncing and frame level handling.