File Details
MidnightSimpleUnitFrames5.0b1.zip
- B
- May 10, 2026
- 2.67 MB
- 58
- 12.0.7+1
- Retail
File Name
MidnightSimpleUnitFrames5.0b1.zip
Supported Versions
- 12.0.7
- 12.0.5
Midnight Simple Unit Frames 5.0 Beta 1
New
- Added a full Unit Frame Preview inside the Frames options.
- Preview now reflects health and power bars, text, portraits, class resources, castbars, status icons, alpha settings, and Target-of-Target inline text.
- Preview elements can be selected, dragged, and nudged with arrow keys for easier positioning.
- Added per-unit Text options for Name, HP, and Power text.
- Added per-unit Portrait options, including render mode, class portrait style, shape, offsets, border style, background, and size override.
- Added detached Power Bar options for supported unit frames.
- Added a Copy To workflow for Unit Frame settings with selectable categories such as basics, text, portrait, power bar, castbar, status icons, load conditions, transparency, and layout.
- Added Status Icon preview controls with Current and Show All preview modes.
- Added Class Resource frame level option.
- Added Target-of-Target inline options directly to the Target frame page.
Changed
- Reworked the Unit Frame options layout into clearer sections with a top action bar and collapsible preview.
- Moved Unit Frame HP and Power text configuration from Global Bars into Frames > Text.
- Portrait settings are now handled per unit instead of through the old shared override flow.
- Improved Group Frame option styling, scope buttons, copy controls, and edit mode buttons.
- Improved Group Frame Preview title, labels, and font rendering.
- Improved Castbar Preview accuracy for Player, Target, Focus, and Boss frames.
- Preview now updates more reliably after font, texture, alpha, portrait, castbar, power bar, and status icon changes.
- Updated profile migration so older text and portrait settings are preserved and flattened into the new per-unit structure.
Performance And Fixes
- Reduced unnecessary Group Frame visibility and header refresh work.
- Improved raid and party header child scanning and delayed refresh behavior.
- Improved native role sorting for Group Frames.
- Improved aura target-swap rendering timing.
- Fixed dropdown behavior in the custom options toolkit.
- Fixed several preview refresh and layout sync cases.
- Improved text layering so Name, HP, and Power text can be ordered more predictably.
- Improved detached Power Bar layout syncing and frame level handling.

