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MidnightSimpleUnitFrames

Midnight Simple Unit Frames replaces the default unitframes with clean, minimal bars that show only the information you actually need.

File Details

MidnightSimpleUnitFrames4.324.zip

  • R
  • May 10, 2026
  • 2.64 MB
  • 6.9K
  • 12.0.7+1
  • Retail

File Name

MidnightSimpleUnitFrames4.324.zip

Supported Versions

  • 12.0.7
  • 12.0.5

MSUF Changelog - 4.324

Date: 2026-05-10

  • Fixed friendly player range detection in group frames, including self/player being incorrectly faded as out of range.
  • Added safer range fallbacks for unreliable UnitInRange results.
  • Improved CDM/external anchor stability during edit mode, reloads, and combat lockdown.
  • Improved Class Power and detached power bar anchoring/width sync with cooldown frames.
  • Cleaned up Edit Mode popup behavior so layout and mover updates apply more directly.

MSUF Changelog - 4.323

Date: 2026-05-10

  • Improved unitframe positioning by adding a clear screen-center anchor mode for more predictable profile sharing across characters.
  • Added position-basis feedback in Edit Mode, including a quick action to convert frames to screen-center coordinates.
  • Cleaned up anchor handling so stale custom anchors no longer override the selected positioning mode.
  • Refactored core runtime code out of the main file into dedicated font, texture, icon layout, and bar background modules.
  • Internal cleanup for easier maintenance and safer future changes.

MSUF Changelog - 4.322

Date: 2026-05-09

Added

  • Added the missing +/- controls and numeric boxes for Player Power Bar options.
  • Added position debug tooling for movement and reanchor diagnostics.

Changed

  • Removed 3D portrait support because it is no longer supported by Blizzard during instanced combat.

Fixed

  • Fixed unit frame movement and reanchor issues during combat, including reload-in-combat movement handling.
  • Fixed Power Bar Border so it renders as a real full outline instead of only clipping or cutting the top edge.
  • Fixed Power Bar Border reapply behavior after show/hide and layout refreshes.
  • Fixed clipping in the Player Power Bar options section, including Embed into health bar and Smooth Fill.
  • Fixed gradient scope handling for unit frames and group frames.
  • Fixed absorb and heal-absorb preview refresh/cleanup behavior.
  • Fixed stale dispel/aura glow cleanup on reused or retired group frames.
  • Fixed Focus Kick preview time-text font live updates.
  • Fixed boss highlight option handling.
  • Improved position hook behavior for frame movement debugging.