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MidnightSimpleUnitFrames

Midnight Simple Unit Frames replaces the default unitframes with clean, minimal bars that show only the information you actually need.

File Details

MidnightSimpleUnitFrames2.05.zip

  • R
  • Feb 19, 2026
  • 1.25 MB
  • 1.3K
  • 12.0.1
  • Retail

File Name

MidnightSimpleUnitFrames2.05.zip

Supported Versions

  • 12.0.1

Midnight Simple Unitframes - v2.05 
- Added improved combat timer anchoring 
- Made combat timer click through
- Fixed issue with 3D portriats and 2D showing up the same time
- Fixed issue some rare cases filtering for "My Debuffs/Buffs" would not work 



Midnight Simple UnitFrames — v2.0 (Release Canidate 4) Patch Notes

  • Fixed issue with reverse fill castbar direction 
  • Fixed issue with some edge cases with powertext 
  • Fixed issue with reverse target fill toggle (this is the B)

Midnight Simple UnitFrames — v2.0 (Release Canidate 3) Patch Notes

  • Fixed issue with plater and MSUF castbars
  • Fixed edge case with auras
  • Removed single/seperate row (not needed anymore) for auras as setting
  • Fixed reload position anchor issue with auras

 

Midnight Simple UnitFrames — v2.0 (Release Canidate 2) Patch Notes

Added Focus Anchor to focus menu (like pet)
Fixed edge case with castbar error (0 feature loss)

Midnight Simple UnitFrames — v2.0 (Release) Patch Notes

Performance

  • Massive performance upgrade (major refactors + memory/CPU improvements; ~5k lines rewritten).
  • Additional performance cleanup and backend streamlining throughout the beta cycle.

Added
Edit Mode 2.0

  • MSUF Tooltip is movable in Edit Mode (drag & place where you want).
  • Text Anchor options in Edit Mode (per unitframe): Left / Center / Right anchors for Name, HP text, Power text (Copy-To supports these).
  • Detach Power Bar (Edit Mode): detach and reposition Player / Target / Focus power bars via Edit Mode popup.

Bars / Absorb / Healing

  • Reverse fill support added for unitframes; reverse fill is live-applied.
  • Absorb/HealAbsorb anchor to Health Bar + improved descriptions.
  • Absorb Bar: Overflow option added.
  • Bar Menu Overrides: can now override HP/Power text style per unitframe via the Bar menu.
  • Absorb settings now also support per-unit overrides.
  • Aggro Bar option added under relevant coloring options.
  • New self heal prediction (your heals only).

Auras 2.0

  • Auras backend rewritten (Auras 2.0 overhaul).
  • Option to use Blizzard-only aura timers.
  • Option to show aura border (labeling noted as WIP during beta).
  • Masque border toggle: option to turn off Masque border.
  • IMPORTANT filter added in Advanced (per unitframe aura options).
  • Grow directions for all auras.

Borders / Highlights

  • Dispel border: blue border when player can dispel (can take priority over Aggro); includes color option in Colors menu.
  • Purge/Stealable highlight added (border/highlight support).
  • Priority sorting for Aggro / Dispel / Purge border types.
  • Border thickness option, more color options, and a test mode for these border types.

Castbars

  • Castbar backend improvements (performance + smoothness).
  • Empower castbar smoother (improved smoothness/animation).
  • Target castbar reverse direction toggle (always fill opposite direction).
  • Castbar preview bugfix: preview no longer disappears in Edit Mode when using Boss Spacing.

Gameplay

  • Mythic+ group kick tracker test feature added during beta.
  • Interrupt Tracker — now included as a real feature.

Unitframes / Misc

  • Pet frame anchoring: anchor Pet frame to Player/Target.
  • Range-check system rewritten + expanded options.
  • Added slash menu scaling options: scale unitframes, scale slash menu, scale via scroll wheel.

Options / UI

  • Bar Menu is now scrollable.
  • Colors menu: “Extra Color” options reorganized.
  • Style pass: updated styling for Edit Mode / Copy-To / on/off buttons and other UI controls.

Bugfixes
Auras

  • Fixed aura stack count issues.
  • Fixed “cooldown timing bleed” where an aura ending could affect other aura timers.
  • Fixed aura issues in 12.0.1 beta builds.
  • Fixed aura cooldowns not refreshing correctly.
  • Improved live updates + Edit Mode aura preview stability.

Castbars / Power

  • Fixed long casts aborted back-to-back showing the wrong cast time.
  • Fixed power bar gradient not live-applying.

UI / Profiles / Colors

  • Fixed class color getting stuck (beta regression).
  • Fixed profiles clipping out of the slash menu.
  • Fixed colors wrongly applying during target swap.
  • Fixed issue where Masque could cost too much performance; improved Masque support.

Indicators / Status

  • Fixed AFK/DND causing Lua errors in instances (disabled/neutralized there).
  • Fixed dead indicator persisting after being resurrected.

Misc

  • Fixed Expressway showing twice in the font list.
  • Fixed positioning inconsistencies that could differ in combat.
  • Fixed castbar preview disappearing with boss spacing in Edit Mode.