File Details
MidnightHiddenCombatMeterv1.0.2
- R
- May 7, 2026
- 2.90 KB
- 11
- 12.0.7+1
- Retail
File Name
MidnightHiddenCombatMeter1.0.2.zip
Supported Versions
- 12.0.7
- 12.0.5
Fixed — Interactive elements during combat fade Previously, SetNonInteractive only disabled mouse input on the root meter frames (DamageMeter, DamageMeterSessionWindow1, etc.). Child elements — the damage/healing/actions dropdown, segment selector, settings cogwheel, and minimize/maximize button — were never explicitly disabled and remained clickable during the fade-out transition. The fix makes SetNonInteractive recurse through the entire child frame tree, disabling mouse input on every nested element the moment combat begins, before the fade starts. All elements are restored on combat end the same way.

