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MidnightHiddenCombatMeter

Hides Damage Meter in Combat.

File Details

MidnightHiddenCombatMeterv1.0.2

  • R
  • May 7, 2026
  • 2.90 KB
  • 11
  • 12.0.7+1
  • Retail

File Name

MidnightHiddenCombatMeter1.0.2.zip

Supported Versions

  • 12.0.7
  • 12.0.5

Fixed — Interactive elements during combat fade Previously, SetNonInteractive only disabled mouse input on the root meter frames (DamageMeter, DamageMeterSessionWindow1, etc.). Child elements — the damage/healing/actions dropdown, segment selector, settings cogwheel, and minimize/maximize button — were never explicitly disabled and remained clickable during the fade-out transition. The fix makes SetNonInteractive recurse through the entire child frame tree, disabling mouse input on every nested element the moment combat begins, before the fade starts. All elements are restored on combat end the same way.