File Details
Mario Sounds 6.2.01
- R
- Jun 27, 2015
- 42.93 MB
- 765
- 6.2.0
- Retail
File Name
MarioSounds.zip
Supported Versions
- 6.2.0
6.2.01: Updated ToC file to 6.2
6.0: Updated ToC file to state the addon works for 6.0
5.1 Fixed some problems that caused the addon to create excessive lua errors and lag badly when the player was dead.
5.0.4 Fixed GetNumRaidMembers to GetRealNumRaidMembers to stop lua errors from happening with the addon. It should now work properly.
4.3 Changed ToC file to state the addon works for 4.3
4.2 Revision 1: Fixed a problem where the text in the display would sometimes wrap over and screw up.
4.2 Fixed addon after patch.
4.1 Revision 1: One sound effect on the addon was not functioning properly after 4.1, and was missed when I repaired the addon after 4.1 released. It is the sound that plays when you target another player also running MarioSounds.
4.1 Fixed the addon after patch.
4.0.1
Fixed the addon so it will play with all the stuns added in 4.0
Added a killstreak counter, and added a sound for getting a killing blow on another player
Now plays a sound when you click on another friendly player for the first time also running this addon
4.0 updated table of contents file, no changes needed to be made for compatibility with 4.0
3.3.5 There was a problem where the Mario mushroom and shrink sounds were not working, which has been fixed.
The music has a tendency to turn off when a lot is going on in the vicinity, such as in bgs, large raids, or in Dalaran. I have talked to many people about this issue,
and the response I get is that it has to do with the way wow sounds are programmed and handled. Basically, too many sounds get sent to the sound card at once and it overlooks the request to play music, and there isn't really any way to prevent it.