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MageProcs

Large, configurable on-screen alerts for Mage procs in WoW Forever: Heating Up, Clearcasting, Missile Barrage, Presence of Mind, Fingers of Frost and Wake of Fire, with 24 visual styles and a live preview.
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MageProcs-1.4.0

File nameMageProcs-1.4.0.zip
Uploader
nxmpysnxmpys
Uploaded
Oct 19, 2026
Downloads
111
Size
306.6 KB
Flavors
Forever
File ID
9253206
Type
R
Release
Supported game versions
  • 1.60.1

What's new

MageProcs 1.4.0 - for WoW Forever 1.60.1 (interface 16001), beta build of 15 October 2026

NEW

  • Polymorph timer (asked for on CurseForge): while your own sheep is on a unit you see its icon, little Zzz rising from it, and the time left. On by default, in Options > Timers > Polymorph.
  • The game itself shows the timer and counts the time, so it is never a guess: a resisted, broken or finished sheep disappears at once. Another mage's sheep never shows. If your game can't do it, nothing shows.
  • The timer finds the sheep on nameplates (enemy nameplates must be on), on your target and on your focus. Each source can be turned off.
  • Three looks: Dream (icon, Zzz and the time under it, the default), Clock (time on the icon with a sweep) and Compact (small icon, large time). You can also change the color, size, opacity and place, and turn the Zzz and the time on or off. It can be tested and placed with the other alerts.
  • Out of combat the timer checks itself against your real sheep. If they ever disagree, it turns itself off on that game build and tells you in the chat ("Try again" turns it back on). /mp status shows its state.
  • Sounds, all optional: each proc can play a sound when its alert appears (Display tab > Sound). None by default, so nothing changes until you pick one. It plays once, not again while the alert stays up, and alerts that appear together play one sound.
  • Five sounds of MageProcs's own (Chime, Arcane shimmer, Whoosh, Ice, Double beep) and four of the game's (Proc alert, Raid warning, Ready check, Alarm clock).
  • Your own sounds: put .ogg or .mp3 files in Interface\AddOns\MageProcs_Sounds (next to the MageProcs folder, so updates never delete them), restart the game, and add them by name in the new General > Sounds tab. Up to 20, shared by every character and profile.
  • General > Sounds also sets the game's sound channel they play on (Master by default).
  • /mp errors: if something MageProcs runs every frame ever fails, it stops just that part, says so once in the chat, and keeps the error for a report.

FIXED

  • Fingers of Frost's x2 now shows in combat too. Before, it only showed out of combat, because the game hides your buffs from addons during a fight. Now the game itself draws x2, and only while you really have 2 charges: use one and it is gone. Out of combat MageProcs checks the game's count against the buff and turns it off on that game build if they ever disagree. /mp status says how it is doing.

CHANGED

  • Copy from and profile texts now include each proc's sound, and profile texts include the Polymorph timer's settings.
  • The options window is a little taller at its smallest (540 instead of 480), to fit the timer in the list.

Automated tests pass; not tried in game yet. If something looks wrong, leave a comment with the output of /mp status.

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