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Macro Blocks

Easily make macros with drag'n'drop code blocks.

File Details

1.1.0-Release

  • R
  • Nov 2, 2021
  • 1.90 MB
  • 186
  • 9.1.0
  • Retail

File Name

MacroBlocks-1.1.0-Release.zip

Supported Versions

  • 9.1.0

Macro Blocks Changelog

1.1.0-Release

Fixed

  • Extra spaces in macro text

Added

  • 4 Command blocks
    • /equipset, /equipslot, /targetfriend, /targetenemy
  • 3 Condition blocks
    • combat, exists, dead
  • 2 Condition modifier blocks
    • no, & (and)
  • 6 Target blocks
    • moved: \@mouseover, \@cursor, \@focus to new target group
    • new: \@player, \@target, \@pet

Removed

  • /summonpet (will return with the release of the advanced block palette)

1.0.2-Release

Fixed

  • Multiple socket blocks, edit blocks, or mod blocks will no longer overwrite each other

1.0.1-Release

Fixed

  • [ mod ] block now properly shifts adjacent blocks when opened/closed
  • socket block will not throw errors when toys are dropped on it

1.0.0-Release

Added

  • 20 blocks for the initial release with many more to come
  • 8 Command blocks

    • /use & /cast
    • /target, /focus, /cleartarget, /clearfocus
    • /equip, /summonpet
  • 6 Condition blocks

    • [ help ], [ harm ]
    • A configurable [ mod ] block that allows multiple mod keys
    • [ \@ focus ], [ \@ mouseover ], [ \@ cursor ]
  • 4 Utility blocks

    • #Show, #Showtooltip
    • A newline/return block that creates a new line in the macro and the block stack
    • A ; (semicolon) block for separating arguments with different conditions in the same command
  • 2 User input blocks

    • A text box for entering custom text (the primary macro text box still works too, obviously)
    • A socket block that accepts dragged and dropped spell, item, toy, pet, and mount buttons
  • Graphical overhaul of many elements in the Macro Frame

  • Saved Variable storage of account & character macros
    • This will be utilized for cross-character macro sharing in a future update