LunRollHistory
Logs every group loot roll, manual /roll, and loot award in raid.
Opening it
Two ways:
/lrh(or/lunrollhistory) - toggles the window.- Minimap button - the icon on the minimap ring. Left click opens the window, right click jumps to capture settings, drag moves it around the ring.
Commands
| Command | Effect |
|---|---|
/lrh |
Toggle the window |
/lrh minimap |
Show or hide the minimap button |
/lrh export |
Open the Export page |
/lrh settings |
Open the Capture Settings page |
/lrh clean |
Remove already-logged items that fail the current filters |
/lrh sweep |
Re-read the client's loot history and backfill anything missed |
/lrh stats |
Print a summary to chat |
/lrh wipe |
Clear the log (asks first) |
The windows
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Roll History (filterable, searchable list of every roll)
Statistics (per-player win rate, average roll, contested rolls only).
Capture Settings (settings for what item rarity to filter by, manual /rolls etc.
Appearance (the accent color of the UI).
Export (copy paste text for a CSV file).
Am I Unlucky? rates a player 0-100 against other players in the history. Two bars: average roll, which has a known distribution since a /roll is uniform over 1-100, and items obtained, scoring items won against your share of each contest - four people rolling means 0.25 of a win each.
Each bar's fill is the percentile its sentence states, never a ratio: an Items obtained bar three-quarters full next to "1 of 5" means you placed above three quarters of your peers, not that you won three quarters of anything.
The rating ranks on the z-score, so sample size counts. The Average roll row ranks on the raw average instead, because that is the number printed beside it.
Every percentage on the page is measured against the other players in your history, because every one of them is phrased "than X% of players" and a number that says players has to mean players.
What it captures
Group loot rolls (C_LootHistory) - the real prize. The server broadcasts loot history to the whole group, so a single client sees everyone's roll values, roll types, and the winner. No addon comms, and nobody else needs it installed.
Manual /roll (CHAT_MSG_SYSTEM) - for guilds running rolls by hand.
Loot awards (CHAT_MSG_LOOT) - who actually ended up holding the item, which is not always who won the roll. This fires for everything that drops, so two filters sit in front of it, both on the Capture Settings page:
- Minimum loot quality, default Rare. Reagents, cooking mats and vendor trash sit below Rare, which is what keeps them out. Quality is read from the hyperlink's own colour code, present the instant the message arrives;
GetItemInfoneeds the item cached and returns nil until it is. - Gear only, off by default. Drops anything that is not a weapon or a piece of armour, via
GetItemInfoInstant, which answers without a cache round trip.
Restricted chat during encounters and M+.
/rollmessages fired mid-pull may arrive unreadable. Group loot history is unaffected and resolves after the kill, which is when rolls happen anyway. /lrh sweep backfills.