File Details
7.0.3
- R
- Sep 23, 2016
- 331.32 KB
- 255
- 7.0.3
- Retail
File Name
LunaEclipse_SpecManager_7.0.3.zip
Supported Versions
- 7.0.3
7.0.3
- Options screen to customize the way the addon works, the addon still works fine out of the box.
- Ability to disable specific modules based on preferences on the option screen, this allows the disabling of the Macro Manager as requested by: EiniStein.
- New ability to choose whether macro profiles can contain no macros, previously a profile with no macros was considered to not exist.
- Fixed a nil value error on the tooltip under special conditions, reported by: laminax
- Various other minor code clean up such as changing global variables to addon local variables.
7.0.2
- Fixed issue with macros not saving on specs that were not already existing.
- Minor code tidy up and optimization.
7.0.1
- Fixed issue with Equipment Set saving, they should now save with the spec icon once again.
Set icons will only be updated when the set is saved, so any specs you do not actively use will keep the question mark icon. You can overcome this by changing to each spec with a question mark and once all sets have an icon change back to your active spec.
7.0.0
- Updated for legion and the removal of dual specialization.
- Updated method of changing specs through the minimap icon/datatext, now it produces a menu allowing you to select which spec to change to.
- Updated the Tooltip to make allowances for the changes to how specializations work.
- Color coded the left and right mouse click menus, active spec or loot spec will be in green, the inactive ones in red.
- Minor code changes and optimizations.
6.2.3
- Fixed bug which stopped profiles from being saved after the changes made in 6.2.2.
Profiles save now correctly in my testing, whether only the macro body has changed, or if the macros remain untouched, but the macros positions on the action bars changed. If anyone notices any further strange behaviour, please let me know so I can fix it.
6.2.2
- Fixed bug which sometimes caused blank action bars after changing specializations.
- Updated the Debug module.
- Minor code changes and optimizations.
6.2.1
- Added overlay to the character screen which color codes slots where equipment needs to change.
- Red means the item can't be found (This can mean its in the bank and you haven't visited the bank yet).
- Yellow means you have an item currently but the new set doesn't use one in that slot.
- Blue means you have the item but its currently in the bank (This will be red until you open the bank for the first time).
- Green means you have the item in your backpack.
- No color means you are already wearing the item, or the set does not include and item and you are not currently using an item either.
- Red means the item can't be found (This can mean its in the bank and you haven't visited the bank yet).
- Added chat spam filter to remove any messages about changing equipment sets.
- Other minor code cleanup and optimization.
Version numbering system has changed from 4 numbers to 3, so the new version is 6.2.1 where the previous version was 6.2.0.0, this is because I am not going to track version numbers specific to minor patches.
6.2.0.0
- New Release