Loss Of Control

Loss Of Control announces when you are suffering from a *Loss Of Control* event, e.g., stunned, silenced, spell-locked, etc., that prevents you from performing your role.

File Details

2.0.0

  • R
  • Oct 26, 2018
  • 140.53 KB
  • 171
  • 8.0.1
  • Retail

File Name

LossOfControl-2.0.0.zip

Supported Versions

  • 8.0.1

Loss Of Control

2.0.0 (2018-10-26)

Full Changelog

  • Lower debug level for PlayerControl{Gained,Lost}.
  • Fix debug messages printing when they shouldn't.
    Move the debugging print statement inside the check for debugging
    level.
  • Add settable threshold for alerting when members lose control.
    When receiving an addon message from a group member about losing
    control, check that the Loss Of Control duration exceeds a settable
    threshold before alerting ourselves. By default, these alerts
    occur at a threshold of 1.5 seconds.
  • Add settable threshold for alerting members regaining control.
    When receiving an addon message from a group member about regaining
    control, check that the Loss Of Control duration exceeds a settable
    threshold before alerting ourselves. By default, these alerts
    occur at a threshold of five (5) seconds.
  • Add a settable threshold for announcing when player gains control.
    After the player regains control, announce the happy fact if the
    total time of the Loss Of Control exceeds a settable threshold. By
    default, announce the player regaining control at a threshold of
    five (5) seconds.
  • Add framework to check for aura events on the player.
    Some debuffs cause player's loss of control but do not trigger the
    LOSS_OF_CONTROL_UPDATE events. Directly check for those auras
    against a hard-coded list of auras and their effects.