File Details
LootX_08-06-26.zip
- R
- Jun 8, 2026
- 208.95 KB
- 448
- 12.0.7+4
- Classic + 3
File Name
LootX_08-06-26.zip
Supported Versions
- 12.0.7
- 12.0.5
- 5.5.4
- 2.5.5
- 1.15.8
[1.16.0] - 2026-06-08
Fixed
-
Frame: Loot-row Shift compare tooltips now refresh correctly —
mouse_focuswas shadowed insideBuildRow, soMODIFIER_STATE_CHANGEDnever saw the hovered row. -
Frame: Collapsing loot rows after auto-loot uses
0as the horizontalSetPointoffset instead ofnil. -
Group: Winner roll icons (
win_icon) now map numeric roll types throughrtypesbefore comparison (need/greed/disenchant icons were never shown). -
Monitor: When item data is not cached yet, queue a retry and call
C_Item.RequestLoadItemDataByID/RequestLoadItemDatasoITEM_DATA_LOAD_RESULTcan display the row afterward. -
Monitor: Toggling enabled in options now registers/unregisters the loot callback immediately (no
/reloadrequired). -
stacks: Anchor
Hide()no longer errors ifdatais missing. -
Options: Color pickers guard against a non-table saved value before writing RGBA components.
-
Core: Removed invalid
OnProfileChanged = LootX.OnProfileChangedfrom the module prototype (LootX.OnProfileChangedwas never defined; profile changes already go through AceDBApplyOptionson the root addon).

