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LootWatchdog

Tired of losing loot from people who do not need them? Call them out for everyone to see, or not;
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v1.5.2

File nameLootWatchdog-v1.5.2.zip
Uploader
PaleLordPaleLord
Uploaded
Sep 23, 2026
Downloads
8
Size
781.6 KB
Flavors
Retail
File ID
8952751
Type
R
Release
Supported game versions
  • 12.1.0

What's new

Loot Watchdog

v1.5.2 (2026-09-23)

Full Changelog

  • Fix silent Need-roll detection failure and warm the inspect cache in the background
    The candidate-name-matching loop for Group Loot Need rolls returned
    silently when no group member's name was found in the chat line -- so
    HandleLootWin (and every debug print inside it) never even ran, making
    the bad-Need popup look completely broken with no diagnostic trail.
    Adds a debug print for that case, and also tries the realm-stripped
    name as a fallback match since it's unverified whether cross-realm
    group members show up as "Name" or "Name-Realm" in the chat text.
    Also adds a CanInspect() gate before NotifyInspect (PersonalLootHelper
    does the same) since an out-of-range/LoS target otherwise burns the
    full 5s timeout with zero indication of why, and a background roster
    warmup loop that periodically inspects group members ahead of time --
    modeled on PersonalLootHelper's PopulateGroupInfoCache -- so by the
    time an actual loot event happens the gear data is often already
    cached and HandleLootWin doesn't need to wait on a live inspect at all.
    Co-Authored-By: Claude Sonnet 5 noreply@anthropic.com

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