Message: LibDogTag-3.0.90203: Error with code "[HP:Short:HPColor]" (Base;Unit). integer overflow attempting to store -1.#IND Time: 12/20/13 16:20:48 Count: 1 Stack: Interface\AddOns\LibDogTag-3.0\LibDogTag-3.0.lua:301: in function <Interface\AddOns\LibDogTag-3.0\LibDogTag-3.0.lua:287> Interface\AddOns\LibDogTag-3.0\LibDogTag-3.0.lua:345: in function `UpdateAllForFrame' Interface\AddOns\IceHUD\IceBarElement.lua:1299: in function `UpdateBar' Interface\AddOns\IceHUD\IceUnitBar.lua:282: in function `UpdateBar' Interface\AddOns\IceHUD\modules\PlayerHealth.lua:1397: in function `UpdateBar' Interface\AddOns\IceHUD\modules\PlayerHealth.lua:1212: in function `Update' Interface\AddOns\IceHUD\IceElement.lua:464: in function `?' ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> [string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4> [C]: ? [string "safecall Dispatcher[1]"]:13: in function `?' ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire' Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
I've been having trouble with my game freezing, usually during a raid but sometimes just after opening trade window with a vendor, etc. I don't have your add-on installed directly, but if I understand correctly, TellMeWhen uses your add-on, and it's through here that I'm getting LUA errors. I hope you can help!
Message: ...MeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:191: script ran too long
Time: 07/22/13 10:36:07
Count: 7
Stack: ...MeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:191: in function <...MeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:190>
...MeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:244: in function <...MeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:216>
...MeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:494: in function `func'
...rface\AddOns\TellMeWhen\Lib\LibDogTag-3.0\Events.lua:575: in function <...rface\AddOns\TellMeWhen\Lib\LibDogTag-3.0\Events.lua:504>
Locals: unit = "raid36target"
(*temporary) = <function> defined @Interface\AddOns\TellMeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:173
(*temporary) = nil
(*temporary) = "script ran too long"
getBestUnit = <function> defined @Interface\AddOns\TellMeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:173
9x LibDogTag-3.0-90203.90203: Error with code "[HP:HPColor]" (Base;Unit). integer overflow attempting to store -1.#IND IceHUD-1.8.11\libs\LibDogTag-3.0\LibDogTag-3.0-90203.lua:301: in function <IceHUD\libs\LibDogTag-3.0\LibDogTag-3.0.lua:287> IceHUD-1.8.11\libs\LibDogTag-3.0\LibDogTag-3.0-90203.lua:345: in function "UpdateAllForFrame" IceHUD-1.8.11\IceBarElement.lua:1299: in function "UpdateBar" IceHUD-1.8.11\IceUnitBar.lua:282: in function "UpdateBar" IceHUD-1.8.11\modules\PlayerHealth.lua:1397: in function "UpdateBar" IceHUD-1.8.11\modules\PlayerHealth.lua:1212: in function "Update" IceHUD-1.8.11\IceElement.lua:464: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[1]":4: in function <string>:"safecall Dispatcher[1]":4 <in C code> <string>:"safecall Dispatcher[1]":13: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire" Skillet-r302\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Skillet\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
cherryfizz55: That error is from LibDogTagUnit-3.0 and it's not happening in the latest version. Grab the latest version of whatever mod you're using that's causing it (Healbot?) or just download the latest lib directly: http://wow.curse.com/downloads/wow-addons/details/libdogtag-unit-3-0.aspx
Howdy CkKnight! LibDogTag's AuraDuration() function is only working for buffs, not debuffs. I'm not sure if this is a 4.0 bug report or a feature request. Just thought I'd let you know. functions tested to draw conclusion: [AuraDuration("Fel Armor", unit="player")] -- Functional [AuraDuration("Unstable Affliction", unit="playertarget")] -- Not Functional
I think it's a huge memory leak problem, for me. Didn't notice it but it caused my game to go from 80MB to 190MB and cuase mods to break and wow to crash. It only really happens in raids and instance to me mostly.
I'm trying to change the color value but it won't change to anything but the simple yellow or red, is there any way to do it or there's no support for it?
I've been needing an ismine filter for my buffs, since I use Pitbull 4 instead of grid. Here is a hack I made for any of the aura mods. I just copied some functions I wanted to be filtered and added some code in.
code = function(aura,unit)
local _, _, _, _, _, _, _, unitCaster = UnitAura(unit,aura) -- inserted
if unitCaster=="player" then -- inserted
--code
--code
end -- inserted
end,
This is a really crude hack, as I don't really know LUA, but hopefully the PB team will add a (unit,arg,ismine) type functionality. It works as I hoped, and doesn't spew out any obvious errors.
M8 since mine last update of addons couple days ago...libdogtag starts to use alot of memory, mine starting memory is like 30mb from all addond and while raid or going in ist libdogtag and cowtip are using alot like libdogtag goes 6+6 and cowtip goes 3+2 mb wich is alot if u ask me any chance of update or something....tnx
This addon still doesn't work in 3.4.1 wotlk.
This Lib is broken as of WotLK 3.4.1
Even typing /dog doesn't work.
Trying to display an icon. Using:
[Icon("Interface\Buttons\inv_misc_herb_felblossom.jpg",size=10)]
This displays a small green icon, but not the actual jpg that I am trying to reference. I think I just need the correct path.
Original icon taken from:
https://wow.zamimg.com/images/wow/icons/small/inv_misc_herb_felblossom.jpg
Where is the base "Interface" directory? Or where to I add icons that I might like to have access to?
In reply to bzionic:
Nevermind! I figured it out. If anyone is looking to find the right icons that you might want to display, this reference was helpful:
https://wowwiki.fandom.com/wiki/Extracting_interface_files
As well as this resource:
https://www.wowhead.com/icons
Happens on zoning:
Message: LibDogTag-3.0.90203: Error with code "[HP:Short:HPColor]" (Base;Unit). integer overflow attempting to store -1.#IND
Time: 12/20/13 16:20:48
Count: 1
Stack: Interface\AddOns\LibDogTag-3.0\LibDogTag-3.0.lua:301: in function <Interface\AddOns\LibDogTag-3.0\LibDogTag-3.0.lua:287>
Interface\AddOns\LibDogTag-3.0\LibDogTag-3.0.lua:345: in function `UpdateAllForFrame'
Interface\AddOns\IceHUD\IceBarElement.lua:1299: in function `UpdateBar'
Interface\AddOns\IceHUD\IceUnitBar.lua:282: in function `UpdateBar'
Interface\AddOns\IceHUD\modules\PlayerHealth.lua:1397: in function `UpdateBar'
Interface\AddOns\IceHUD\modules\PlayerHealth.lua:1212: in function `Update'
Interface\AddOns\IceHUD\IceElement.lua:464: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: <none>
I've been having trouble with my game freezing, usually during a raid but sometimes just after opening trade window with a vendor, etc. I don't have your add-on installed directly, but if I understand correctly, TellMeWhen uses your add-on, and it's through here that I'm getting LUA errors. I hope you can help!
Message: ...MeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:191: script ran too long
Time: 07/22/13 10:36:07
Count: 7
Stack: ...MeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:191: in function <...MeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:190>
...MeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:244: in function <...MeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:216>
...MeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:494: in function `func'
...rface\AddOns\TellMeWhen\Lib\LibDogTag-3.0\Events.lua:575: in function <...rface\AddOns\TellMeWhen\Lib\LibDogTag-3.0\Events.lua:504>
Locals: unit = "raid36target"
(*temporary) = <function> defined @Interface\AddOns\TellMeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:173
(*temporary) = nil
(*temporary) = "script ran too long"
getBestUnit = <function> defined @Interface\AddOns\TellMeWhen\Lib\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:173
UnitGUID = <function> defined =[C]:-1
wackyUnitToBestUnit = <table> {
raid18target = "boss1"
raid9target = "boss1"
raid6target = "boss1"
party1pettargettarget = "raid1"
raidpet23 = "party2pet"
raid3target = "raid3"
partypet1target = "boss1"
raid5target = "raid1"
raid25target = "raid1"
playertargettargettarget = "boss1"
raid23pet = "party2pet"
raid13target = "boss1"
party4target = "raid1"
raid21pet = "partypet1"
raidpet21 = "partypet1"
raid1target = "boss1"
party3targettarget = "raid1"
raid10target = "boss1"
party2pettarget = "boss1"
}
normalUnitsWackyDependents = <table> {
boss1 = <table> {
}
raid1 = <table> {
}
raid3 = <table> {
}
partypet1 = <table> {
}
party2pet = <table> {
9x LibDogTag-3.0-90203.90203: Error with code "[HP:HPColor]" (Base;Unit). integer overflow attempting to store -1.#IND IceHUD-1.8.11\libs\LibDogTag-3.0\LibDogTag-3.0-90203.lua:301: in function <IceHUD\libs\LibDogTag-3.0\LibDogTag-3.0.lua:287> IceHUD-1.8.11\libs\LibDogTag-3.0\LibDogTag-3.0-90203.lua:345: in function "UpdateAllForFrame" IceHUD-1.8.11\IceBarElement.lua:1299: in function "UpdateBar" IceHUD-1.8.11\IceUnitBar.lua:282: in function "UpdateBar" IceHUD-1.8.11\modules\PlayerHealth.lua:1397: in function "UpdateBar" IceHUD-1.8.11\modules\PlayerHealth.lua:1212: in function "Update" IceHUD-1.8.11\IceElement.lua:464: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[1]":4: in function <string>:"safecall Dispatcher[1]":4 <in C code> <string>:"safecall Dispatcher[1]":13: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire" Skillet-r302\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Skillet\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: nil
ID: 1
Error occured in: Global
Count: 1
Message: ...Frames\Libs\LibDogTag-Unit-3.0\Categories\Talent.lua line 24:
attempt to concatenate field '?' (a nil value)
Debug:
(tail call): ?
(tail call): ?
...Frames\Libs\LibDogTag-Unit-3.0\Categories\Talent.lua:24:
...Frames\Libs\LibDogTag-Unit-3.0\Categories\Talent.lua:23
...Frames\Libs\LibDogTag-Unit-3.0\Categories\Talent.lua:48:
...Frames\Libs\LibDogTag-Unit-3.0\Categories\Talent.lua:40
[string "safecall Dispatcher[5]"]:4:
[string "safecall Dispatcher[5]"]:4
[C]: ?
[string "safecall Dispatcher[5]"]:13: ?()
...ags\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...alBot\Libs\LibTalentQuery-1.0\LibTalentQuery-1.0.lua:148: Query()
HealBot\HealBot.lua:4361: HealBot_TalentQuery()
HealBot\HealBot.lua:1150: HealBot_OnUpdate()
[string "*:OnUpdate"]:1:
[string "*:OnUpdate"]:1
http://wow.curse.com/downloads/wow-addons/details/libdogtag-unit-3-0.aspx
LibDogTag's
AuraDuration() function is only working for buffs, not debuffs. I'm not sure if this is a 4.0 bug report or a feature request. Just thought I'd let you know.
functions tested to draw conclusion:
[AuraDuration("Fel Armor", unit="player")] -- Functional
[AuraDuration("Unstable Affliction", unit="playertarget")] -- Not Functional
I think it's a huge memory leak problem, for me. Didn't notice it but it caused my game to go from 80MB to 190MB and cuase mods to break and wow to crash. It only really happens in raids and instance to me mostly.
code = function(aura,unit)
local _, _, _, _, _, _, _, unitCaster = UnitAura(unit,aura) -- inserted
if unitCaster=="player" then -- inserted
--code
--code
end -- inserted
end,
This is a really crude hack, as I don't really know LUA, but hopefully the PB team will add a (unit,arg,ismine) type functionality. It works as I hoped, and doesn't spew out any obvious errors.
Same here, started running 10MB+ easy on LDT alone between garbagedumps.
M8 since mine last update of addons couple days ago...libdogtag starts to use alot of memory, mine starting memory is like 30mb from all addond and while raid or going in ist libdogtag and cowtip are using alot like libdogtag goes 6+6 and cowtip goes 3+2 mb wich is alot if u ask me any chance of update or something....tnx
Any way to get a Player Title tag for tooltips?