1.0.2
What's new
1.0.2
- Timers no longer stay on screen at 0. A row is removed when its timer runs out, when that mob dies, or when it leaves combat. A mob whose death was missed can no longer stay on the list forever.
- Same-name mobs are tracked separately. Two boars or two leopards each get their own row; killing one no longer leaves a ghost timer or removes the wrong one.
- No double row for one mob. Your target and its nameplate are recognized as the same mob, even when the game hides mob IDs.
- An evading mob is not kept alive by your next pull. A mob running home after leashing no longer has its timer reset by hits on a different mob.
- Your character, party members and pets never appear. Only hostile NPCs are tracked, and each row keeps the correct portrait.
- Mob names are shown in dungeons instead of "Mob".
This mod has no additional files